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DP/11/24/SP: Facade pattern
Idea is:
Facade pattern is used to wrap a set of complex classes into a simpler enclosing interface.
It allows you to simplify this complexity by providing a simplified interface to those subsystems. This simplification might in some cases reduce the flexibility of the underlying classes, but usually it provides all of the function needed for all but the most sophisticated users.
Provides a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.
Clients communicate with the subsystem by sending requests to Facade, which forwards them to the appropriate subsystem objects. Although the subsystem objects perform the actual work, the facade may have to do work of its interface to subsystem interfaces.
DP/10/24/SP: Decorator pattern
Idea is: The Decorator pattern provides us with a way to modify the behavior of individual objects without having to create a new derived class.
Attach additional responsibilities to an object dynamically.
Decorators provide a flexible alternative to subclassing for extending functionally
Also known as Wrapper
A flexible approach is to enclose the component in another object. The enclosing object is called a decorator.
The decorator conforms forwards requests to the component and may perform additional actions before or after forwarding. Transparency lets you nest decorators recursively, thereby allowing an unlimited number of added responsibilities.
DP/09/24/SP: Composite pattern
Programmers often develop systems in which a component may be an individual object or may represent a collection of objects. The Composite pattern is designed to accommodate both cases. You can use it to build part-whole hierarchies or to construct data representations of trees.
Composite is a collection of objects
It describes that a group of objects are to be treated in the same way as a single instance of an object
The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies
DP/08/24/SP: Bridge pattern
Idea is:
The Bridge Pattern is used to separate out the interface from its implementation.
Doing this gives the flexibility so that both can vary independently.
Also known as Handle/Body
From GOF: Decouple an abstraction from its implementation so that the two can vary independently.
The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.
Bridge design pattern is a modified version of the notion of "prefer composition over inheritance"

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DP/07/24/SP: Adapter pattern
Idea is:
Adapter pattern also known as wrapper pattern or simply wrapper.
Translates one interface for a class into a compatible interface.
Allows classes to work together that normally could not because of incompatible interfaces, by providing its interface to clients while using the original interface.
Also responsible for transforming data into appropriate forms.
DP/SP: Structural Pattern
Idea is:
Structural patterns are concerned with how classes and objects are composed to form larger structures.
Structural class patterns use inheritance to compose interfaces or implementations.
Example:
Consider how multiple inheritance mixes two or more classes into one. The results is a class that combines the properties of its parent classes.