Finally managed to complete 10 separate Command Missions with my Squadron on Humble for the Pushup, Squat and Breath Control Emotes.
For anyone else wanting these emotes, you need to complete the 10 Command Missions. In order to unlock the last Squadron Mission for max rank with your Grand Company, you need to have done Command Missions across 5 different dungeons (I recommend Hatali, Toto-Rak, Brayflox's Longstop, Stone Vigil and Dzemael Darkhold).
On a related note, I wish FFXIV had the equivalent of Wowhead, as the game itself gives absolutely no clues that the Dear Commander achievement gives these emotes and the only way to find out how to unlock them is to trawl archived forum posts or track down historical Youtube videos. Does anyone have any suggestions for an equivalent website to Wowhead for FFXIV?
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-Battle tactics are gained randomly, but they are common to gain.
-4 Tactics.
--Independent; not terribly good or bad at anything, buffs damage reduction, damage done, and hp.
--Offensive; These characters will focus more on aggressive abilities and on attack spells and weapon skills, only increases damage dealt.
--Defensive; Will focus on aggro generating abilities and keeping the attention of enemies. Increases damage reduction and hp.
--Balanced; focus on attacking and role with bonuses to damage and hp.
-Items:
--High-grade Company-Issue Tonic.
---This is a phoenix down, but for squadron members and they stack, it is used the exact same way when in a dungeon and a member falls.
--[Company name] Aetherite ticket.
---One free teleport to your grand company HQ.
-Chemistry rewards.
--Characters that have a chance to obtain currencies and items typically only recover a fraction of what they would normally recover when sent out on daily missions.
--Chemistry for things like tactical, mental, and physical ability seem to have no effect on the mission at this time.
-Doing 10 command missions will reward the missing emotes like push ups, sit ups, ect. that are seen being performed by squadron in barracks during training.
-If you die during the duty, the whole party is assumed to have wiped and you get kicked back to the start of the dungeon to run back to wherever you fell; I guess the Arcanists and conjurers don't care about you.
-Squadron members have advantages; they can use all their abilities available from 50 and down despite being level sync’d.
-The control features of Engage, Disengage/Re-engage, and Execute Limit Break should be used liberally. You literally will not complete Wanderers Palace without them.
--Engage; self explanatory, they will engage the currently targeted mob group
--Disengage/Re-engage; Disengage makes them stop attacking unless you click re-engage or engage, useful for getting past mobs you can sneak by or don’t have to fight.
--Execute Limit Break; This is a special limit break, all three squadron members attack on your mark, seventh heaven style, and then the whole party gets a brief damage buff. It’s only uses 1 LB bar, even if you have 2 LB saved up.
-Glamour, pretty simple and stated in patch notes.
I’ll update this with more info on the reblogs as I learn more.
Updates:
-While two Arcanists will help with healing duties, it is the slowest god damned dungeon you’ll ever do until they get more damage buffs from Battle Tactics.
-Archers can and will grab aggro if you’re not careful as tank, they may be AI but they can hit hard.
-You cannot choose what mob your squadron focuses on, so just focus on what they are for faster clears.
-Unconventional tactics are recommended to be tried, EI; Running past tonberry stalkers to reset them.
-If you aren’t already, sell the items you get from the chests back to the grand company for more seals or desynth them if your desynth is low. (I am still getting “okay” returns from Wanderers palace as an 80 weaver desynth, 0.14)