How do you get your text to fit into the panels and to make it not look wonky on the text bubble? Everytime I try it looks terrible and covers 90% of the characters in the panel
I plan out text in the sketching phase, and when working on the final page I will usually place the bubbles / text first.
The scale that you draw on may be effecting this, if you have a small canvas, it may be harder to get legible text on the page without making it look huge in comparison to the artwork. (WLB pages are 2175x3075 pixels, roughly)
I also once received the advice to "Treat speech bubbles like a character" when paneling and planning the pages, and I think that has helped me a lot. They should not be an after thought.
There are also lots of shape options for speech bubbles, some may fit better than others. And you can just not do bubbles at all!
I would look at your favorite comics and see how they do speech bubble shaping! there is a lot of variety out there!
(Also I would never recommend semi-transparent bubbles, it makes the text harder to read and gives you a lot more work. If you plan your bubbles out before drawing the page, you get to skip some detailing)
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I wanna start making comics but idk how, I mean it seems very straight forward in just a lazy bum who has no idea what he's doing- Tips and advice would be appreciated!! These comics would mainly be based my date everything ocs
I've noticed some comics on Tumblr have a "prev" and "next" button, how do people do that? I'd love to start doing that sort of organizing with my comic
With about a week and a day left until Mayhem at Misfit Mansion is out, here is the final part of the MM development series! I hope this has been an interesting read for fans of the book. This one goes over the actual making of the book!
Pitching & Final Changes
Once the story outline, sample pages and character designs were completed, it was time to pitch the book to publishers! When Home for Horrors was picked up, there were a few changes I was asked to make. The first was to start the story from Irisâs point of view, and to cut the part with the three-headed dog. I was also asked to make the characters look slightly older. Hereâs a first pass at some redraws.
Some of the designs here are still a little different from the finals, like Agnesâs hair clips and Kelâs shirt pattern. I ended up going back and redrawing the cast again a few months later. I think I must have changed Kel and Dahliaâs outfits again when working on the final pages!
Creating the Book
Iâve written a little about how I make pages in another post, but hereâs a closer look! I always start with a typed script and âthumbnailsâ, which are very rough drawings of the page layouts. These are submitted to the publisher first, so they can offer any edits before I move on to the actual drawn pages. I also like coloring the characters in with a solid color so that itâs easier to see who is who!
One requested edit was to change the direction Iris is facing on page 14 within the fifth panel to match the direction sheâs moving in the fourth. That also meant flipping her in some of page 15âs panels as well. After edits are applied, I move on to the line art!
The final part is to drop in flat colors, and then add shading and highlights. This step usually takes me the longest. Once itâs complete, I resubmit everything back to the publisher, and make any further edits until both sides are happy.
Cover Design
This step happens about half way into drawing pages. I always design 6 small ideas to show my publisher, who then decide which idea theyâd like to go with. Here are the covers I pitched!
The publisher went with #3! We also ended up having to change the title from âHome for Horrorsâ to âMisfit Mansionâ as requested by the marketing team. Sometimes this happens!
After the pages were done and the cover was finalized, Misfit Mansion would go on to be in bookstores about a year later, in 2023! In total, it took about 6 years from the earliest concepts to the final book. Iâve come to love this book a lot, and Iâm grateful for all the love it's received! I truly hope readers will enjoy the sequel when it releases next week.
To end, hereâs a bunch of art I made throughout the years of working on MM! Thanks everyone for supporting my work!
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how do you go about scripting each page, dialogue, layout, etc?
These cats are constantly in my head so I think about their dialogue / plot stuff pretty much every day.
When it comes time to write a chapter, I typically start with a summary of what happens in that chapter on my phone. Once I have the summary I type out dialogue on the computer.
And once I have the dialogue I do the thumbnails, and edit as needed for the flow of the pages.
I clean up the sketches a lot more than I used to as now these are sent to other people, but they used to be collections of floating heads and eyes when it was just for me. These were also only shaded because I had specific lighting in mind that i didnt want to forget, I do not shade my sketches often.
I love your comics SO much. I want to make tadc comics just like u, but I have no idea how ppl make digital comics. If u dont mind me asking... what do u use to make your cool comics?
Hi!! TY for the ask and for the support for the comic!
I use Clip Studio Paint to make my comic, it has a lot of really great comic paneling and speech bubble features that make my workflow very smooth. CSP is a paid program however, so if you're looking for something free I would recommend Krita! It's comic and text bubble features are a bit more complicated than CSP, but really any drawing program can be used to make a comic, it just depends on how much work you're willing to do! In other words, as long as you have a program that can make boxes for frames you can probably draw everything else that you need to!
ALSO your drawing of Caine is soooo cuuute!! ^^ TY for the ask, again! Hope you can make the comic of your dreams!! And if you have any more questions about making comics, feel free to message me, I'll be happy to give some tips!
Does it sometimes feel to you that a lot of very popular Webtoon Originals, while having pretty art, are lacking in their writing? I've even been disappointed over some mildly popular Webtoons because I was intrigued by the premise and thought the artstyle was cool only to end up being disappointed over how the writing of the story went. It feels like a lot of Webtoon creators are pretty skilled when it comes to art but not as skilled when it comes to long term writing.
Aaaaaalllll the time LOL I could chalk it up to any number of things (like the fact that Webtoons doesn't really do much at all when it comes to providing a proper editing pipeline for fine-tuning or any resources for improving a work the same way a traditional publishing house would) but personally I feel the biggest reason this happens is simply because many webtoon creators were artists first, not writers.
caution: self-certified banger ahead
Like, think about it. Many artists do inevitably wind up dreaming of creating a comic one day. It's a visual form of storytelling that, while tedious and labor-intensive to create, doesn't require the kind of overhead that animation requires. Many artists grew up reading comics, whether it be Marvel or DC or Japanese manga. And if the OC's that artists create for themselves are dolls, then comics are like the dollhouse, a theatrical setting in which the creator can act out their OC's stories on both a narrative and visual level.
Because of all this, comics are just sort of a natural 'next step' in the artistic journey.
Writers, on the other hand, don't really tend to gravitate towards comics in the exact same way. Or, at least, there are more degrees of separation between writing as a skill, and comic books as a medium. Someone who is born to be a storyteller and expresses it through prose won't necessarily immediately jump into writing comics - they're more likely to be interested in writing novels, or screenplays, or poetry, or stage plays, or even news articles, all of which only require the writing.
That's not to say there aren't writers out there who didn't fall in love with the craft through comics; many often do, especially those who grew up reading comics, just like artists did.
But comics are predominantly visual, the art is the very first impression a reader has of a comic, and so of course it's artists who naturally slide into that role more so than writers. Unlike artists, writers can't really pull "double duty" as naturally with webcomics like artists can. Oftentimes if a writer has a story to tell, they'll opt for novels or fanfiction instead. Artists, though... they can just draw a comic, and it won't matter whether they're good at writing, because it's still a comic. Unless a writer has an artist friend or they pay someone to do the work for them, a comic writer without an artist is just a writer - but a comic artist can just create comics without feeling the need to seek out a writer.
So because of that, I do think there's a bit of an opposing "levelling curve" when it comes to the process of creating comics and how it differs between artists and writers. How do I put this... okay, IDK if you've ever played Kingdom Hearts, but the first game opens with this sort of dream sequence that doubles as a tutorial / introduction to the game's mechanics (especially it's combat). And during this dream sequence, there are these interactions you need to have with Sora's FF-cameo friends on Destiny Islands (specifically, Wakka, Tidus, and Selphie) before you can continue. And each one of them asks you a question.
These questions are very uh, philosophical? (especially if you played these games as a kid, which considering Sora's age, I think was the point lol) And it almost feels like it's purely for narrative purposes, to create some air of mystery for the journey ahead.
Depending on your answers, you're given one of three results telling you when your journey will "begin" : dawn, midday, or night.
Initially, this conclusion doesn't mean anything. It's poetic, but vague, and even if you do another playthrough with a different result, you won't really initially notice anything's changed within the game.
But the result you get actually fundamentally changes how the game will treat the very mechanic that began as soon as you started a new file - the levelling system.
If your journey begins at dawn, then the first 50 levels require less XP; but after level 50, levels start to require significantly more.
If your journey begins at midday, the XP you need to earn to level up will remain consistent throughout the game, regardless of what level you are.
If your journey begins at night, then the first 50 levels require a significantly large amount of XP; but after level 50, levels start to require significantly less.
It's a difficulty scaling system. And it's entirely invisible. Many people (myself included) didn't even know this system existed during their first, second, or even fifth play through of the game. Shit, I'm willing to bet there are probably people who have played this game front to back dozens of times who still don't know what this sequence is actually for and this post is how they're finding out (surprise!). It's hiding in plain sight, and with such a simple tweak of the levelling curve, it can vastly change your experience playing the game.
While the midday route is pretty balanced, dawn and night are both stark opposites of one another.
Starting your adventure at dawn will give you an easier levelling curve during the early game, allowing you to level and gain new abilities quickly and breeze through the first half of the game, with the trade-off being that the endgame will be more challenging, and you'll have to grind more to really earn those levels and abilities needed to finish the game.
Reversely, starting at night will challenge you with a higher levelling curve, a disadvantage for early game that will ask for upfront grinding to level up and earn new abilities; but the reward is that by the time you get to endgame, that curve will lower, and you won't have to struggle or grind as much to prepare for the final bosses of the game.
Okay, okay, but where am I going with this?
To me, when it comes to comics, artists and writers are like the dawn and dusk mechanic of Kingdom Hearts 1.
Artists start off significantly advantaged by immediately being able to harness the visual aspects of comics, which are, again, the first impression and what people think of when they think of comics. Drawing a comic is significantly more work and learning to draw has a much higher upfront skill ceiling than writing, so if someone already has the skills to draw, then they're starting off on a pretty strong advantage. To an artist who's dipping their toes into comics, it's just more drawing, but with panels and words.
But good art can only carry a comic for so long. If a comic doesn't have substance, if it doesn't have strong writing, then readers will not be as compelled to stick around. You can draw cool characters, you can create amazing worlds, but if you don't make those characters or worlds interesting, if you don't refine your writing skills, then your comic is just a glorified image gallery. So it often takes artists many attempts to finally create something good, because while their art may start off on a strong foot, it can take added long-term effort (and a lot of trial and error) to develop the writing skills necessary to write a strong story that's brought to life through the artwork.
And so, artists are starting their journey at dawn - an easy early journey, but it will become harder as time goes on, especially if you're not refining your writing skills alongside your art.
Writers start off at an immediate disadvantage. Unlike artists, they can't just 'jump into' making comics on a visual level, they're limited to the prose; and learning to draw takes time, money, patience, long-term investment. So if a writer wants to make a comic, they only have so many options - learn how to draw themselves, find an artist friend who's willing to create a comic with them (either as a mutual collaborative effort or paid) or write comic scripts / light novels and hope that a comic company like DC / Marvel / Dark Horse / Webtoons will notice them and pick them up to adapt into a comic. It's not as natural for a writer to just "jump into" making comics, you need to put in a lot more upfront effort to eatablish a portfolio and make connections with people who could help turn your script into a comic.
But if a writer sticks with it, if they keep working at writing comic scripts, finding artists to collaborate with, pitching their scripts to comic companies, etc. they might just actually pull off finding their chance to work on a comic. And when they do, they're golden, their foot is in the door and now the bulk of the work gets passed off onto the artists to adapt the work into a comic properly. And best of all, it's the writer's contributions that will help give the artwork context and meaning. Great art creates viewers, but great writing creates fans. For better or for worse, the writing is what people remember when all is said and done and the story reaches its end.
Writers are starting their journey at dusk - a difficult early journey, but over time, can build up to a satisfying payoff.
With all that in mind, none of this is to say that one is better than the other, or that writers should just "give up" or that artists aren't capable of being good writers, etc. They're just two entirely different skill sets, and comics are a fusion of both. In a perfect world, artists wouldn't struggle with learning how to write, and writers wouldn't struggle with finding artists for themselves, but that's the reality and the challenge that comes with trying to create comics.
Ultimately, no matter what, the most important thing is to just make the thing exist. Even if it's bad, hell, especially if it's bad. Because at least if it's bad, you can learn from it, and do a little better next time. And then the next, and then the next. You still made something, you still learned, you still put forth a real and honest effort to connect with an audience.
If you're an artist, don't worry if the first story you tell is a confusing, incomprehensible mess - you can write another story. And god knows there's no shortage of writers looking to collaborate, you have the leveraging power as the one that will be doing the bulk of the long-term labor.
If you're a writer, don't wait around to find an artist to make your idea exist, just write, in whatever form you must, even if it's not comics like you had been hoping for - because when you finally write that one story, the script that demands the attention of readers and literary agents and publishers, that's when you can play your hand and land the comic project you've been working towards.