Did somebody say Irnakk redesign?!
Using only parts from Vezok, Reidak, and Thok, I wanted to modify Irnakk to look a bit more intimidating in stature and scale. The body and head are unchanged, but I went to town reworking the limbs.
First up, I reworked the legs. The official model’s permanent squat always confused me, it added stability at the cost of making the legs a glorified kickstand. The ankles are a little bit flimsy at times, but it’s a sacrifice I’m willing to make. The digitigrade leg design gives some serious height over the average Skakdi. As seen prior, I turned the Zamor sphere arm into a sort of crab claw with Thok’s Ice Gun and a Skakdi skull thumb (which articulates!) Quite proud of how elegant it is with so few connector parts to work with.
The major change was taking the weird Zamor rack and turning it into what I’m calling a catcher claw. Since Irnakk is meant to be a scary myth that can do all sorts of cryptid stuff, I figured a big claw meant to bind a victim before using his vision power or Zamor spheres. Nektann has been selected to demonstrate how that might look in action, and as you can tell by that side-by-side this Irnakk is TALL.
But yeah! Was in the mood for some combo model shenanigans and the official Irnakk disappointed me, so I had some fun modding that. May do some more combo model shenanigans soon!
















