So after that last post, I realized I should probably explain how combat works in my game. This might not be the best explanation but I’ll start with this:
Combat is started when an enemy Pokémon is alerted to a Party member or the Party initiates combat (normal/sneak/other)
Once Combat starts, all Players and Enemies roll Initiative
During Combat a Player has 3 actions they may choose from to take per turn.
1. Attack- Use an Attack on Enemy/Ally
2. Move- Can only move if there is an Open adjacent square
3. Use Item- Can use 1 item from Pouch or Treasure Bag on Self or Adjacent Ally/Enemy
(This is a general list and does not include what a player may improvise)
If a player chooses to Attack:
Player chooses an Attack.
If Move needs a roll, Attacker rolls 2D6 and adds their Str/Ins and subtracts the Target's Def.
Example: Eevee attacks Pidgey with Tackle
Eevee rolls ___ + 2 Str - 1 Def
Eevee would need to roll an 8 or more to Hit
Whether a move hits or not is determined by this chart
***mixed success still in progress
This is basically what every fight is going to be like. My goal is to make it feel fluid and quick, like in the games, so that going through dungeons never feels too tedious but they can also rack up experience easily.
This does not include bosses and special encounters. Those will be tailored to be more of a challenge.
So what do you guys think? I would absolutely love any and all feedback!!
Edit: I didn’t notice that I had used ‘Move’ for 2 different meanings so I changed one to Attack for clarification. Thank you @bdigfreakingwooper for pointing that out!