Cloudkill
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Cloudkill

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ℙ𝕠𝕚𝕤𝕠𝕟 ℂ𝕝𝕠𝕦𝕕𝕜𝕚𝕝𝕝
A new design inspired by one of my favourite d&d and pathfinder spells, Cloudkill. Can you tell I play a lot of spores druids and gravewalker witches?
Hi! I make pretty dice because I'm a dice goblin and have no self control!
this literally just happened and i needed to preserve it
me: (counterspells a 5th level spell)
dm: lucky you he was going to cast cloudkill
cleric: sorry did you say clownkill
me: you’re lucky he didnt,, that would have been a TPK
dm: (changes the battle music to circus music)
Part 2 of 3
Talking about D&D in a server and I remembered a little tip that Tasha’s gives regarding the setting of boundaries and limits for games...
And I had to make a meme out of it. I should add dungeons and dragons to my blog desc probably lmao

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Dnd Spells: Cloudkill
Cloudkill is a level 5 Conjuration spell for Sorcerer and Wizard. Casting Time is 1 action Range is 120 feet Requires a Verbal and Somatic Component Duration is Concentration up to 10 minutes.
You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured.
Each creature in the Sphere makes a Constitution saving throw, taking 5d8 Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The Sphere moves 10 feet away from you at the start of each of your turns.
Using a Higher-Level Spell Slot: The damage increases by 1d8 for each spell slot level above 5.
Spell Review: Cloudkill
Cloudkill is another iconic spell that has been around from the early days of Dungeons and Dragons. In the early editions, if you had less than 5 or 6 hit dice, it just killed you if you failed the save However, with less instant death in more recent editions of the D&D rules, it ‘just’ does 5d8 damage(con save for half and scales with higher spell slots) in a 20 foot radius… every round you are stuck in it… and it lasts for 10 minutes.
The one thing to consider when casing is the whole drifting 10 feet a round, making sure it does not drift right into allies or loved ones, but wizards are supposed to be smart enough to remember that, right?
Final thoughts, TL;DR: Cloudkill is a very good. Strong damage, scales with level sticks around and with some smart application is super effective. Plus it is a spell that does not rely on dex saves for some versatility. It is a great area kill spell and does fantastic damage, just be careful of friends, pets, loved ones and anything living. Cloudkill Final Rating: A. Extra Awesome.
Spell Review: Cloudkill was originally published on Underdark: A Night Below