hey maxis match cc people and everyone else too
I separated flowers from 140 sims textures and put them all in one image grouped by color (with gaps large enough to rectangle select anything you want)
nothing is resized but tumblr will eat the quality so here's a download link (sfs, in the zip archive there's the whole image as well as every group by itself)
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started working on sentate's latest set, mostly bc of a request. this one caught my eye and i wanted to visit the girlies again b4 i do the male clothes request
still have to adjust the morphs and UV. toadify helped me figure out matching the mesh to the sims 3 body which turned out clean for the most part (except the morphs)
the swatches arent too high quality in game unfortunately but still cute
I hope you're having a great day!! You're a huge inspiration and I really admire your work making cc clothing!! I'd love to learn too, could you recommend some tips or videos that helped you?
Thank you so much for your cc, you saved the style of my Sims. (‾◡◝)
(And if you've already answered this question before, sorry I didn't see it sooner.)
You can refer to this post for more^^ These are the videos I've used to learn cc making when it comes to clothes specifically
Sul sul Simmers, in this video I show you the basics of weight painting and how to transfer weights to fix your meshes!All the tools you nee
Clothes can be made in MD or Blender but I personally use MD as I am familiar with sewing. Watching non sims 4 videos about Marvelous Designer can also be handy in learning how to make specific garments and learning the program.
Once you get to blender, Sims4Studio forum will be your best friend at learning the steps and in case something were to go wrong. You can ask there or there's a chance someone has already and gotten help.
There are many things you can do once you export your garment to Blender but the process will always be the same. Data transfer, vertex paint, weight transfer, then joining your meshes and working on the uv map. Your version of blender also matters, as I use 2.79. If you are told to use 2.7 for data transfer it is simply unnecessary. Again the Sims4Studio forum will be a big help in understanding the steps.
Additional resources:
I'm making a gift that's a frankenmesh of two suits from get together, but since it's a gift im trying to make it bgc. Technichally it works
Hello, I have a question about vertex color. So far I've been using this article for reference https://voidfeathersims.blogspot.com/2018/11
i am at the part to transfer data but whenever i do my mesh and the original mesh doesn't show on the uv map i can get to the end of it show
💬 1 🔁 310 ❤️ 827 · Tutorial: How to bake shadow map for CAS items · NOTE: This tutorial is using a dress and an accessory coat as examples
Hey! Me again In this tutorial, I will show you how to do a s
has anyone had stuff like this happen with long shadow lines stretching off a sim? i know it's caused by specific cc, but it's hard to pin down cause there are no actual polys in the lines, and they disappear if you switch outfits, even if you switch back to the outfit that had them again
Has someone made half-tile versions of the vanilla counters? If so please let me know (they're a need), if not then here's another project I've decided to look into
These will be deco only, planning to have them be used with the kitchen prep OMSP
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converting this camper van from ts2 to ts4, and its a hood deco object from a pack which shares the same two texture images. so i'm having to remap the whole thing. it's painstaking...lol
I hope you don’t mind me asking, but as someone who has been trying for so long to get the hang of creating hairstyles in blender for sims and feels very little success, how do you go about making hairs? As in, do you use the curves method and create each strand individually? How long on avg. do you usual spend just making a hair? Don’t know if I’m just getting discouraged too early in each attempt. Thanks lots!
hi<3 i'm so so sorry for taking so long to reply!!
i mostly frankenmesh hairs actually, i would really recommend checking out powluna and simlive (old blender alert!) on yt! i do have some hairs that are both frankenmesh and my own meshes like this, this and this one. but i've never actually made a hair completely from scratch because i feel like i lack the skills and its also quite time consuming... i always follow Alerii's toturial on yt when making my own hair meshes though, maybe there are better ways to do it but this way works for me.
as in how long it takes for me to make hairs it really depends, it doesn't take that long anymore because i've done it so many times, sometimes it takes only a day, sometimes it takes a few days...
for beginners i would recommend starting with frankenmeshing and then moving on to more complicated blender stuff once you got the basics down (do not do like me and make a marvelous designer dress with 1 million polygons that fries your laptop...)
and don't get discouraged! cc making takes time and effort but once you're able to make your own stuff there's no going back!