So I've been messing about today and found out this improved lot skirt shader now exists??? I think it looks absolutely stunning and it's making me feel so happy. Only issue is the lot impostors being absolutely weird and having no floors for me. Not sure what is making my game specifically always having this compared to potentially other games? It's a shame and I hope someone can fix it because I'd use the absolute hell out of this mod, it's a game changer. Thank you to this community for being amazing omg 2026 is our year
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I did some experiments the past few days with the new memory cap fix mod, which has had some interesting discoveries imo. If you're interested the first post is here.
I'm on Windows today, sims loads faster on it for me than linux and it'll do better statistics in terms of the most used OS for now.
So I've decided to try and make every lot in my hood backup a classic lot impostor. Here we go.
Slight change from last time, I'm trying the new castaway water mod (holy crap!!!)!
I cannot be bothered to get rtss up and mess with that so I'm going to just make a note of these and write them up as I get to it, so these are rounded down to the gb.
Currently with this level of hood deco, but vanilla impostors, the memory usage is at 1.95gb of RAM and 975mb of vram.
Next up, I've spent a good while going to each individual lot in my Pleasantview hood and making the tiniest changes in order to update the lot impostors to optimised. All except a specific few (these ones are for decoration, are missing cc and I don't wanna ruin their impostor lmao)
So with this done, my memory loading back into my hood from the final lot is... 2.56gb and vram is about 1.5gb.
I've also loaded this back in from game start and the figures are pretty much the same.
Not bad tbf, considering this is like 70+ lots on optimised and the high-res hood using 3.3gb had maybe 34 lots changed? I guess what I am gathering from this is if you're using windows maybe optimised is the limit you should go to. It's about a 700mb difference for me personally. It could be different for others obviously but does explain why we hit pink soup so easily. Wild to think that this would've souped without the cap remover.
So that's my experiment for the day I reckon. I may try these on linux at some point but I am feeling lazy in terms of booting into a different OS, so I'll be doing that some other time.
I may have gotten distracted by the new lot skirt shader mod (unfortunately I can't get lot impostors to have terrain paint or anything on the ground which has made it unusable for the moment for me, I'm heartbroken) while working on the optimised thing but I am going to be looking at it soon, I've got quite a few lots set to optimised so far so I'll keep going :)
Might do ANOTHER test tomorrow where I try optimised lot impostors to see how much of a memory-hike that takes? I was planning on a spring clean too but I can do both right???
So it's my lucky day off work today and since I've got some free time, I've decided to do some experimenting with the game now that I know about pink soup to some degree. I'm no computer expert obviously, I just find this stuff fascinating and wanted to have a little test around with the new memory cap remover.
To note, I have v2. I would like to see if my hood gets to high enough usage to allow me to try and save my game before it crashes.
So lot impostor textures being set to high on the RPC launcher absolutely RAMP up the memory that is being used. It was a given ages ago when I used it, and have avoided it since. I wanted to see HOW MUCH of a boost it adds to memory usage.
Say hello to my normal-res(ish) lot imposter hood.
I am assuming with how it works, that memory in terms of actual RAM is more important to note than vRAM usage, but I'm still including it here because WOW it looks so cool going high as well (what is wrong with me?) (future me says: this is actually really important and I'm glad I included it)
Having a lot open with the max render distance possible stays at about 1.9-2.0gb. I probably still have a couple of lots with optimised lot impostors since I was trying that when the fix came out.
This is my more intensive version of my hood. This is with just 36 lots made into high-res impostors and holy crap, the memory usage SPIKED. I reckon I've not even gotten 1/3 through making these lots high-res. Absolutely insane ramp up.
I'm gonna stick more under the cut, if you're interested go nuts and have a look!
Now if we try to enter a lot...
It takes a lot longer to load into the actual lot after the screen, and holy moly does the usage increase. After stabilising and actually loading the lot (this is the first time I got the lot to load, in fact. It crashed before this attempt) this is where we are with the usage
Here's a little gif of the increase as the game is loading the lot :) it peaks at about 3.3gb, so very close to the 3.5ish that the v2 fix bumps the failsafe to.
So now I've decided to switch over to Linux! I want to see if this theory of linux being better for soup means it uses less memory or somehow is more optimised(?).
Here's my normal hood on linux, not quite as detailed for figures but I'm sure that's enough info imo
Now for the high-res hood. I'm actually kinda fascinated by the memory and GPU memory being different between running this on windows and linux?
Going to load the same lot as I did in windows and we'll see what the memory is. No gif this time I'm afraid, I can't be arsed to set it up to do so. Just know as I'm watching it right now memory is at 2.6... gpu is now gb... 2.2gb and it's loaded super quickly!!
The absolute difference??? I'm going to experiment with this hood more on linux and see how far I can take the lot impostors. This is so wild to me and I'm really curious to see this difference between using windows and running it on wine? I was hoping to go back to one OS on my PC and also having the freedom of using the screenshot feature in the RPC launcher, but if this is the difference maybe Linux is still a contender for me.
I will make a BIG NOTE that I am NOT an expert on stuff like this or even close to it, I just like messing about and finding things out :)
Plans have slightly changed for after work tonight so when I get home I'm gonna try the programs @brandinotbroke recommended (tbf I'd like to see how useful it'll be for other games) and I'm going to see if I can get better statistics potentially. I'm sure I'll actually play my game soon I swear I just really love looking into stuff like this even if it's just some girl at her desk like that old dog meme with the chemistry set
So I was a bit tired last night partly since I went nuts at working trying to clean some frappe blenders during a close shift but we'll ignore that.
First test was a bit of a disaster. I think my game gave up when it realised what I was doing. Even worse I couldn't even click on the crash window. Is this as cursed as task manager not responding? Possibly. Where is your god now?
So I had a little mess about. Looking at the statistics using RTSS, I'm getting pretty much the same as I was with task manager, so thankfully being on the window and then taking screenshots with sharex/linux's default screenshot thing actually did mean it was accurate. Hurrah!
Using this layout currently, whenever I'm on sims 2 the vram one doesn't work and I will try see if I can fix that later. For now I'm doing this while the sun is currently blinding me and heating up the conservatory I'm in like a bloody greenhouse.
So above is the normal hood
and now onto... the high-res hood-wait what the FUCK
Brilliant, pink soup is alleviated but bloody red soup is so in fashion now.
For real though, I'm sure this is my own bad or something. I do love seeing some red soup though I love the colour red.
Hilariously it's only one set of houses? Quickly reading up, spockthewok's post here says that red is VisualizeValidationFailure. Cool. God knows what I did but I'll ignore it for now, in terms of RAM usage, 3.22gb by the looks of it.
Don't uhhh... click on the red lots though apparently that crashes the game. Could be unrelated, probably is, I am using quite a bit of RAM rn. I restarted the game and it's still there so I would actually like to know what caused that eventually. For now, though. Let's load a lot, same lot as before.
On lot load it's about 3.25gb, but does stabilise to about 2.9-3.0gb
I'm gonna leave it there for now since I cannot be bothered to load into linux right this minute, I just wanted to experiment with this overlay a bit and see if there were any major differences, which I see none.
I do recommend this post from @spockthewok for a bit of a read. While it's his "non-educated" guess, I actually think it has some merit with these statistics I generated the other day, linux is definitely doing something different compared to windows.
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So it's my lucky day off work today and since I've got some free time, I've decided to do some experimenting with the game now that I know about pink soup to some degree. I'm no computer expert obviously, I just find this stuff fascinating and wanted to have a little test around with the new memory cap remover.
To note, I have v2. I would like to see if my hood gets to high enough usage to allow me to try and save my game before it crashes.
So lot impostor textures being set to high on the RPC launcher absolutely RAMP up the memory that is being used. It was a given ages ago when I used it, and have avoided it since. I wanted to see HOW MUCH of a boost it adds to memory usage.
Say hello to my normal-res(ish) lot imposter hood.
I am assuming with how it works, that memory in terms of actual RAM is more important to note than vRAM usage, but I'm still including it here because WOW it looks so cool going high as well (what is wrong with me?) (future me says: this is actually really important and I'm glad I included it)
Having a lot open with the max render distance possible stays at about 1.9-2.0gb. I probably still have a couple of lots with optimised lot impostors since I was trying that when the fix came out.
This is my more intensive version of my hood. This is with just 36 lots made into high-res impostors and holy crap, the memory usage SPIKED. I reckon I've not even gotten 1/3 through making these lots high-res. Absolutely insane ramp up.
I'm gonna stick more under the cut, if you're interested go nuts and have a look!
Now if we try to enter a lot...
It takes a lot longer to load into the actual lot after the screen, and holy moly does the usage increase. After stabilising and actually loading the lot (this is the first time I got the lot to load, in fact. It crashed before this attempt) this is where we are with the usage
Here's a little gif of the increase as the game is loading the lot :) it peaks at about 3.3gb, so very close to the 3.5ish that the v2 fix bumps the failsafe to.
So now I've decided to switch over to Linux! I want to see if this theory of linux being better for soup means it uses less memory or somehow is more optimised(?).
Here's my normal hood on linux, not quite as detailed for figures but I'm sure that's enough info imo
Now for the high-res hood. I'm actually kinda fascinated by the memory and GPU memory being different between running this on windows and linux?
Going to load the same lot as I did in windows and we'll see what the memory is. No gif this time I'm afraid, I can't be arsed to set it up to do so. Just know as I'm watching it right now memory is at 2.6... gpu is now gb... 2.2gb and it's loaded super quickly!!
The absolute difference??? I'm going to experiment with this hood more on linux and see how far I can take the lot impostors. This is so wild to me and I'm really curious to see this difference between using windows and running it on wine? I was hoping to go back to one OS on my PC and also having the freedom of using the screenshot feature in the RPC launcher, but if this is the difference maybe Linux is still a contender for me.
I will make a BIG NOTE that I am NOT an expert on stuff like this or even close to it, I just like messing about and finding things out :)
Plans have slightly changed for after work tonight so when I get home I'm gonna try the programs @brandinotbroke recommended (tbf I'd like to see how useful it'll be for other games) and I'm going to see if I can get better statistics potentially. I'm sure I'll actually play my game soon I swear I just really love looking into stuff like this even if it's just some girl at her desk like that old dog meme with the chemistry set
Was walking through my local park today and was like damn I wonder how possible it would be to make a massive lot that's a park like the one I was going through. With the extra large lots mod and stuff I reckon it could be fun to go a bit batshit insane and make that. I don't know if Pleasantview has enough space though lmao
So it's my lucky day off work today and since I've got some free time, I've decided to do some experimenting with the game now that I know about pink soup to some degree. I'm no computer expert obviously, I just find this stuff fascinating and wanted to have a little test around with the new memory cap remover.
To note, I have v2. I would like to see if my hood gets to high enough usage to allow me to try and save my game before it crashes.
So lot impostor textures being set to high on the RPC launcher absolutely RAMP up the memory that is being used. It was a given ages ago when I used it, and have avoided it since. I wanted to see HOW MUCH of a boost it adds to memory usage.
Say hello to my normal-res(ish) lot imposter hood.
I am assuming with how it works, that memory in terms of actual RAM is more important to note than vRAM usage, but I'm still including it here because WOW it looks so cool going high as well (what is wrong with me?) (future me says: this is actually really important and I'm glad I included it)
Having a lot open with the max render distance possible stays at about 1.9-2.0gb. I probably still have a couple of lots with optimised lot impostors since I was trying that when the fix came out.
This is my more intensive version of my hood. This is with just 36 lots made into high-res impostors and holy crap, the memory usage SPIKED. I reckon I've not even gotten 1/3 through making these lots high-res. Absolutely insane ramp up.
I'm gonna stick more under the cut, if you're interested go nuts and have a look!
Now if we try to enter a lot...
It takes a lot longer to load into the actual lot after the screen, and holy moly does the usage increase. After stabilising and actually loading the lot (this is the first time I got the lot to load, in fact. It crashed before this attempt) this is where we are with the usage
Here's a little gif of the increase as the game is loading the lot :) it peaks at about 3.3gb, so very close to the 3.5ish that the v2 fix bumps the failsafe to.
So now I've decided to switch over to Linux! I want to see if this theory of linux being better for soup means it uses less memory or somehow is more optimised(?).
Here's my normal hood on linux, not quite as detailed for figures but I'm sure that's enough info imo
Now for the high-res hood. I'm actually kinda fascinated by the memory and GPU memory being different between running this on windows and linux?
Going to load the same lot as I did in windows and we'll see what the memory is. No gif this time I'm afraid, I can't be arsed to set it up to do so. Just know as I'm watching it right now memory is at 2.6... gpu is now gb... 2.2gb and it's loaded super quickly!!
The absolute difference??? I'm going to experiment with this hood more on linux and see how far I can take the lot impostors. This is so wild to me and I'm really curious to see this difference between using windows and running it on wine? I was hoping to go back to one OS on my PC and also having the freedom of using the screenshot feature in the RPC launcher, but if this is the difference maybe Linux is still a contender for me.
I will make a BIG NOTE that I am NOT an expert on stuff like this or even close to it, I just like messing about and finding things out :)
So I'm trying the fix from @spockthewok and holy moly I think it's working?? I could cry happy tears after all the pain I've had over the years with this game and soup.
Go on, the bit everyone wants to see: Here's the before and after!!
Also read the thesis and oh my god, amazing. Not going to say I understood all of it but it was genuinely fascinating! I feel I know a lot more about this game now (and windows lmao) and the reason for soup makes so much sense. I'm buzzing.
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Woah I've been AWOL for like a few months because of life stuff and what do you mean someone did a thesis on pink soup? Do you know how buzzing I am at that alone???
So I've managed to get in game, which says to me that the original install of linux was borked and the "vanilla" files I thought I copied back over were broke? How cringe and embarrassing. Time for more troubleshooting
Update: No idea what I did but I copied back only the base and SP9 folder into my fresh install and it still works? It did start after a crash during save so I wonder if some files got corrupted somewhere? Either way thank god!!!
So I've managed to get in game, which says to me that the original install of linux was borked and the "vanilla" files I thought I copied back over were broke? How cringe and embarrassing. Time for more troubleshooting
Really odd? I've been wanting to use this veil for a wedding, and I genuinely thought the in-game thumbnail was like "here's some soup at last" but no other soup showed up which was sus to me. I ended up downloading some more, and now I've checked in body shop, they all show up fine but this one is like... pink???? I'm about to go to bed but I wanted to post this because I've never seen pink in body shop and I can't quite imagine it's soup in the usual sense?
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Really odd? I've been wanting to use this veil for a wedding, and I genuinely thought the in-game thumbnail was like "here's some soup at last" but no other soup showed up which was sus to me. I ended up downloading some more, and now I've checked in body shop, they all show up fine but this one is like... pink???? I'm about to go to bed but I wanted to post this because I've never seen pink in body shop and I can't quite imagine it's soup in the usual sense?