4to3 texture conversion with UV to UV baking method tutorial
4to3 texture converting through baking Written version of this video https://youtu.be/JofDMt7eYz0?si=zzZRLwlCSj1cExa7 Also touched upon in t
The doc might seem long/overwhelming, this is because I wanted to be very, very precise, truly step by step. Every single task by itself is just a matter of clicking buttons and takes a few seconds, except for altering the UV lay-out and the off-screen mesh editing. This is a repeat (but more precise) of things I wrote in this big 4To3 tutorial , as well as functioning as a written version of the contents of this video
I touch upon how to nicely convert the specular, normal map & main diffuse (and other swatches) of a TS4 item to the TS3. Because I only do maxis match/mix stuff it is done with that, but you could extrapolate this to different cc aesthetics & conversions from other games.
I use blender 3.6 and photoshop 2025.*
*for your photoediting program, a very important thing is that it allows you to open DDS files with the alpha layer shown as a channel you can disable/enable/remove/replace, instead of only being able to open it as the sheer image as-is.
I initially learned this method from @justmiha97




















