Sony, most likely, uses a larger total area of the sensor for a total pixel then drops sub-pixel info out, but that square wave signal gets used for a calculation as a basis of previous information. Basically that just means it hits the processor area for that given type of calculation needed for that specific output of binary that goes together with that given file type for those specific fill in the blank areas. Try to think of it as a error correction that doesn't error correct, instead it just says that information now means these changes for each next proceeding frame, relative to the last frame. Like compression you talked about in your previous video you just put out.
But now, in stacked mode. The issue, okay wait a sec, with this method is that the energy is pretty high & comes with a good amount of feedback/bounce back issue into the sensor. The way to not care about that?
Another buffer of new frames needing come come in down the pipe line, but this time from over here, the adjacent area of the previously used part of the sensor. It cancels out a nasty wave that means multiple sub pixels that you didn't want for info but gives you more updates per area. Which is what you are describing, less resolution, more frames.
Better that it is stacked, if it wasn't it would have never done it for sure. While microns are great, the needed multiple stacked 3d nano structures they use for the big dudes these days are something I could see them using for a scatter field energization effect for the same style of programming. The main issue of this is the very high cost of heat on the sensor in given areas. It would need highly specific cooling using inductance & potential light from virtual ionic states that don't emit light but remove movement by having electrons tunnel to their normal shells & use light coming in to help that effect.
They are incredibly similar, in fact the same really, to multiple tunnel transistor designs I had like 3 years ago on my youtube channel. I used them for calculation not collecting light though. Still would work, less calculation speed for collapsing super positional states that have ftl clock cycles that are useful, but that's not needed seeing is needed. Anyways, I have a few designs for that thanks to breaking taps becoming someone I started watching then I wanted to make some cool transistors that use electron hole styles in a 3d manner that actually take energy from around to power them. Those are the "perpetual" transistors I at'd at nasa. Long description helping people understand them better too.
They aren't perpetual, but they sure do absorb a lot of quantum noise & convert it into potential electro & chromo dynamic energy which is always being fired around us at near the speed of light.
Not something you have to make or think about, just something that dissuades sony & others from using my design without crediting me. Like with all my other comments & designs. They have the ability to change their structure with carbon nano onion balls anyways, those things are small capacitors that sense many different types of fields while also being genuinely able to be used as a battery & can be made through a microwave kiln & fish scales. Even did a video on how to do that, making sure its slow & annoying so people won't watch it that are skipping around, stealing, & gabagoo types that suck in general. The audio is bad so its not going to be transcipted easily, so you can't just read the transcript, like most of my videos.
Hate data & ai scrappers too. They have to pay a dude to actually listen to it all after downloading it from another site & not giving me any views. Money!? LOL! I have to have 1000+ subscribers to get that, who said money. I guess they'll just do that to joe over there instead, 'cept he has patreon & members & friends, etc. Like the others who stole my ideas before.











