To continue my Cait saga . . .
I finally got Cait's affinity low by continuing to take chems after her personal quest. But I couldn't get her affinity low enough to trigger a break up conversation.
So I take her to clear out some raiders and I use chems the whole time. Easy way to get the "I hate you now" conversation, right? Wrong.
As it turns out, Cait silently gains approval every time you perform criticals, use melee combat, and kill raiders with her. So even though I was taking chems through the whole fight, Cait still got excited because I was popping off heads (literally, it was so awesome!!!) with a juiced up, tricked out powerfist -- despite the fact that I was strung out on Psycho Jet. By the time the fight was over, the game told me that Cait idolized me again, and I about screamed.
Then Cait walks up to me and triggers a conversation where she apologizes for dumping me, and since she never dumped me in the first place, I was flabbergasted and frustrated. If a companion drops below admire, the game just assumes they dumped you at one point??? But I never got a break up conversation, and for a while, I couldn’t get the lover’s embrace perk either. Her affinity was low, but not low enough, so both me and the game were confused!!!
Seriously. Why did Bethesda pander and coddle us so MUCH? They made it ridiculously easy for companions to love us, to the point that the affinity system is pretty self defeating. Getting constant dislikes from a character only slows down their approval, but it doesn't make them hate you. All the characters enjoy hanging out with you and fighting with you. So if you wait long enough, they ALL will eventually max out.
Seriously why the fuck . . . Bethesda, WHY? Maybe I want Cait to hate me! Maybe I *wanted* a dramatic story where my character refuses to give up chems, so Cait leaves her!!!!
I could easily lower Cait's affinity by using console commands to break up with her, but then I realized that I didn't *want* Cait to break up with me. After doing her romance and spending so much time trying to shake that bitch her off . . . I think I actually like her. Which is confusing to me, because she's arguably a horrible person and the *last* companion I thought I'd like.
I don't know why I said I "respect" Cait's selfishness in my last post (maybe I was half awake). That was the wrong word. I don't respect it, I just understand why she's like that and I sympathize. But my character also isn't going to stop helping settlements because Cait doesn't like it. And what's funny is that in Cait's "apology" conversation, she mentions how she needs to respect the way you do things the same way you respect her. It's like I predicted her words when I made that post yesterday (scary).
I think it would be pretty sweet to have a polygamous relationship with Cait and Hancock -- a *real* polygamous relationship. The fact that Bethesda calls the "romances" in Fallout 4 polygamous is laughable. None of the characters are onboard with you romancing someone else. In fact, Piper will ask Nick to spy on you if she suspects you of cheating, and Cait and Hancock get jealous when you flirt with other people (regardless of the fact that they flirt with each other RIGHT in front of you).
So basically, I've come to the conclusion that I'm going to stay in a romance with Cait but also romance Hancock and just keep them from meeting. . . . at least until someone comes out with a polygamy mod of some kind.
I can't wait for the first multiple follower mods. Would be great to drag around both Cait and Hancock on a playthrough. Would be even better if Fallout 4's base game had as much content, cities, story quests, and areas to explore as Skyrim (as they promised us -- LIES).
Problem is, I always save Hancock for last. He can die if he's dismissed, so I wait until the end of my game to recruit him, and by the time I've got him, I've done all the side quests and explored 90% of the world. Seems pointless to have multiple followers when there's nothing left to explore and enemies become ridiculously easy after a while.
I hope the dlc makes up for this. And the sad thing is, this isn't something I should have to say about an open world BASE GAME. Dlc is supposed to add to a fair amount of content that’s already there and expand upon the world, not fill in what was missing.