In a distorted underworld hidden beneath Skid Row, a Sin Eater named Rell is sent on a mission to find a mysterious figure known only as the Son of Man before he commits a final sin that will bind him to the abyss forever.
What should have been a simple walk through downtown Los Angeles becomes a descent into “The Row,” a living spiritual labyrinth connected to the city’s forgotten streets, alleys, subway tunnels, markets, and shelters. Time folds in on itself there. Streets change overnight. Entire days repeat like waves. Those who fall into routine become trapped in cycles they can no longer perceive.
Armed with only a crude sketch of the Son of Man, Rell must navigate this shifting world by questioning strange pedestrians, wandering spirits, merchants, addicts, hustlers, angels, and entities hiding within human vessels. Every encounter is a gamble. Some people offer real guidance. Others intentionally mislead him, sending him into deadly ambushes, labyrinths, or false quests that drain his resources and push him deeper into the system consuming the city.
As Rell searches, he realizes someone is actively trying to prevent him from reaching his target.
Behind the chaos are three powerful figures known collectively as The Cerberus:
Sam Quzer, a ruthless attorney who controls through contracts, law, and consequence. Luchious Redfield, a seductive manipulator who rules through temptation and influence. Bushman Mayes, a predatory tycoon who transforms people and suffering into spectacle, value, and control.
Each of them seeks the Son of Man for their own purpose, and each twists parts of the city into extensions of their ideology.
To survive, Rell must adapt constantly. Violence is possible, but dangerous. The world punishes repetition, and enemies grow deadlier when approached carelessly. Players can fight using arcane spells, staffs, blades, and brutal close combat—or avoid conflict entirely through observation, conversation, gifts, and intuition.
Along the journey, Rell encounters surreal locations including haunted malls, flooded subways, VHS rental stores, abandoned arcades, the neon-lit Redder Light District, and Sonoaida Dojo, a spiritual training ground existing between Skid Row and Little Tokyo where a samurai spirit teaches him how to break the cycle consuming the city.
As the search intensifies, Rell begins to understand that The Row is not random chaos but a controlled system designed to trap souls through habit, desire, and despair. Every decision affects the state of the Son of Man and ultimately determines which version of him Rell finds at the end of the journey:
Sane and whole Broken and destitute Or completely damned
Blending psychological horror, spiritual noir, urban decay, experimental surrealism, and Ps1xPS2-era exploration design, Botanical Supply: The Sin Eater unfolds like a lost cult classic game soundtrack to a world that should not exist.














