Healing Salve Based on the original Alpha artwork by Dan Frazier THIS ONE SIMPLE CARD completely INVALIDATES Lightning Bolt. Modern players hate her. TOO STRONG FOR THE RESERVE LIST!
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Healing Salve Based on the original Alpha artwork by Dan Frazier THIS ONE SIMPLE CARD completely INVALIDATES Lightning Bolt. Modern players hate her. TOO STRONG FOR THE RESERVE LIST!

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Random MtG Thought
Okay, Iâm sitting here, sketching a little, reading a little, and debating on going to the corner store for drinks (just ran out of milk for coffee and need sugar, and maybe some drinks not related to java...). And I come upon a thought about MtGâs history.
The Boon Cycle to be specific.
So, the original 5 boons, only one of which survives in standard to this day are: Healing Salve - W: Target Player gain 3 life or prevent 3 dmg Ancestral Recall - U: target player draws 3 cards Dark Ritual - B: add BBB Lightning Bolt - R: Deal 3 dmg to any target Giant Growth - G: Target creature gains +3/+3 til eot
Now, Healing salve was basically the weakest of the bunch, Recall just straight BUHROKEN, Dark Ritual eventually was basically off color for itâs effect, and lightning bolt just this side of too powerful for standard. The only card that persists is Giant Growth.
Now, I would ask this question to Mark Rosewater... But the thing is I feel like itâs something he might not be able to answer either because a) itâs kinda a complicated answer and/or b) because it might be a part of future cards or some such... Or maybe this question (in a sideways fashion) might have already been âansweredâ through the game. (though really, from what Iâve heard him say in some of his podcasts, I donât think there are any spells with the same staying power and iconic âthis is what this color doesâ as Giant Growth... One of the things he pointed out was that basically it was in almost every set when they are planning. Even if it is not exactly a reprinting, you can usually find the âgiant growthâ of the set if you look for it)
Okay, enough faffing about, the question: On a âStandard Scaleâ, if made today, what would be the BOON cycle? That is to say cards already made or possible that would fit in their respective colors that you can get an effect out of a single mana?
(not sure who to tag at the moment cause brain is mash and this is already a messy ramble, might go down to the store and get those drinks now XD)
Dark Ritual Based on the original Alpha artwork by Sandra Everingham
Idk how to feel about this card. I feel like I'd enjoy a storm-like deck, but I hate taking super long turns where my opponents just sit there. I also feel like, when I put this in my deck, it only shows up on T4 or something when it's no longer relevant. ÂŻ\_(ă)_/ÂŻ
Lightning Bolt Based on the original Alpha artwork by Christopher Rush
I love playing red, I love aggro, and I love bolting face. Definitely the only card in the Boon Cycle that I actually play regularly.
Magic Design History - The Boons
Hello everyone and welcome to another install of Magic Design History, my series devoted to taking you back through Magicâs history to examining the good and bad of card design. Today I want to talk about a cycle of cards from Alpha nicknamed âthe boons,â those being Healing Salve, Ancestral Recall, Dark Ritual, Lightning Bolt and Giant Growth. I imagine you may have heard of some if not all of these. These one mana instants - of varying power level - formed an identity for each of their respective colors, either in the early years or permanently.
For the structure of this article, I would like to address each card one at a time and talk about a alternate world where it had a different design, the impact and/or what should be costed under current design philosophy. I do want to stress, I think these cards - especially the powerful ones - were the kind of thing the game needed at its birth to inspire the love it got, but some of the changes or commentary come with 20/20 vision.
Healing Salve
Easily the worst of the cycle - seriously, these cards should not have been commons - Healing Salve exists in an area of White that doesnât really happen anymore. Since New World Order in 2009, Wizards has moved away from cards preventing damage like this, especially on creatures. On top of that, life gain being the sole purpose of a card is not viewed as being worth the mana or card slot in a deck. So this card really fails on all levels in its printed form.
So what do we do differently? Well, if I were to fill the slot this took up in Alpha - once again, with 20/20 vision - I would have a one mana instant that did one of two things; a) âDestroy target attacking or blocking creature with power 3 or lessâ or b) âDestroy target enchantment with converted mana cost 3 or lessâ.
You may have noticed the awkward inclusion of â3 or lessâ there, this is to keep it tied to the rest of the cycle and to keep the power level contained. I feel without the use of the number 3, the cycle falls apart.
Now, because itâs the worst card in the cycle, I feel pretty safe in saying that this effect in costed correctly, maybe even too expensive. In the current world of Magic this effect is just stapled onto 1/3 creatures as an enter the battlefield effect for 1W.
Ancestral Recall
Oh boy. So here we have the commonly considered best card in the cycle, by a mile. This is the best example of something that would have been considered a mistake in 1998, but was exactly what the game needed in 1993. This is easily a rare in its printed form and an uncommon once itâs âfixedâ version, aka Jaceâs Ingenuity.
So what would I do differently? Well, without the cycle restriction of the number 3, I would have this draw two cards and chalk it up to Alpha being Alpha. In a world where I am changing the text to lower the power level? I would make this a Mana Leak for only U (see my write-up on Lightning Bolt). This would stick to the theme of including â3â and still make for a card that may be incorrectly costed, but not by much with 20/20 vision.
Unlike Healing Salve, this effect still happens frequently enough in Standard-legal sets, itâs just costed at 2UU for a sorcery or 3UU for an instant. Open and shut case.
Dark Ritual
Oh Wizards.
So. I think this is an example of a really fun card that shouldnât be allowed in tournament decks. Luckily, Wizards agrees with that now. Dark Ritual is an insane card that got printed more times than it had any business being printed. If this was still a regular effect in Black, I would expect this to be an uncommon now. Though, I would expect a color-shifted High Tide before another ritual effect in Black.
So how would I change this? One, I would make it Red. But if it had to be a Black effect, I think I would replace this with âTarget creature gets -3/-3â even though that might be stepping too much on Lightning Boltâs space. I will admit that B on an instant is really only worth -2/-2, but this Alpha!
If this effect saw printing today in Black, I think it would cost 1B for BBB or require you to sacrifice a creature.
Lightning Bolt
This one is pretty cut and dry in my eyes, Lightning Bolt is a very strong card that has been safe enough to print in Standard in the last decade. It warps the format around it due to the gravity it has, but it seems like the kind of card that is really needed in a format like Modern. All that said, I donât see Wizards injecting this into Standard any time soon, certainly Modern Masters.
Would I change anything? Probably not, at the price of R, I donât know that anything was more evocative in Red for Alpha and I donât think anything about it is a mistake. Besides, maybe setting a toughness threshold for a creature to be good in Standard healthy. I think itâs a good tool to keep Planeswalkers in check and the card is iconic.
This effect is a constant in Magic, so itâs really easy to gauge where this should be costed: 1R. And I feel saying âshouldâ might give the wrong idea, what I mean to say is that 1R is the safe version of Lightning Bolt and like my cheaper Mana Leak example earlier, the differences in cost can be chalked up to learning lessons. It still sets a bar without being format warping. And the extra generic mana opens design up to adding an exile effect or set specific keyword.
Giant Growth
Finally we have the best design of all five, not the most powerful, but the closest to perfect. Giant Growth has been printed more times than any other card in the cycle and is the starting block for many Green pump spells being designed for Standard. It is as reliable as Naturalize and Cancel are in most current sets.
So then the question what would I do differently? And anti-climatically, nothing. I think Giant Growth is a great design, in direct contrast to Healing Salve, which I think is safe but very weak. There doesnât need to be any costs changing, in fact the converted mana cost is usually bumped up to just make combat tricks weaker in a Limited format.
I would like to thank all people that tagged along this journey of 1000+ words as I examined one of Magicâs oldest cycles. I honestly didnât know that the content was going to have that level of depth. Until next time, thanks!

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Boon Cycle