TF2: Magic and Machinery
I really should be working on my artfight references but I’m posting my stupid TF2 AU instead.
The name is pretty self-explanatory, but it’s an AU where Gray Mann ends up working with Merasmus. Gray’s motives slowly shift from taking over Mann Co to killing Saxton Hale completely, and he’s finally descending into madness because you would too if you were alive for that long.
Gray Mann: Immortality has a price, which is something he learned pretty quickly. The longer he kept himself alive the more Australium he needed to keep him from going completely senile. This eventually lead him to working with Merasmus who already had a vitriolic relationship with the mercenaries.
Merasmus: He was left homeless after being evicted from his own home by Soldier, and he still holds an immense hatred towards him and the mercenaries he works with. Merasmus ended up working for Gray Mann due to his homelessness and crippling debt. He still makes extremely poor financial decisions, much to Gray’s displeasure. He’s also been given Australium to enhance his magical abilities, but uses it sparingly.
Redmond and Blutarch: Gray despises these two for their petty bickering, so instead of killing them, he orders Merasmus to conjoin these two together, with them completely unable to leave each other’s side.
(Note: This wasn’t made to poke fun at conjoined twins and I hope it doesn’t come across this way)










