part 3: 1890 (part 1 - part 2)
yep, these are getting bigger than I anticipated. oops! kinda glad I had an opportunity to mess with some designs more, particularly HHH
seen from Sri Lanka
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seen from Canada

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part 3: 1890 (part 1 - part 2)
yep, these are getting bigger than I anticipated. oops! kinda glad I had an opportunity to mess with some designs more, particularly HHH

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2nd line up! jumping thirty years ahead to 1850
mentioned it earlier, Gray is absent for the moment because I wasn't sure if I wanted to mess with his design more also kinda because I'm running out of canvas space so he might show up in a bigger compilation of these
(first part - 1820)
The best Mann brother
The TF Industries Mercenary Teams Headcanons
[a mostly copy-paste headcanons from (anything that brain of yours can think of can be found) on ao3]
The Six Teams
Prior to 1925, the six teams approved by TF Industries –Ajax, Bastion, Citadel, Dandelion (Daedalion), Echelon, Fortress – were employed by both Mann Brothers. Back then, the mercenaries were free to switch sides on account of being for hire, their ‘loyalty’ being to whoever can pay the price.
By 1926, with the Respawn Machine now providing unlimited respawns, TF Industries made it so that the Mann Brothers had three teams in their services:
RED
Team Ajax, Team Citadel, Team Echelon
BLU
Team Bastion, Team Dandelion (Daedalion), Team Fortress
[The team affiliation is also an indicator on which Mann Brother created/hired said team. Fortress was created first, with each team created in a backward order. Dividing the six teams into three keeps things fair, ya know?]
In 1931, with the new Respawn Machine now build without the need to recharge (though it can still shut down due to a power outage or damage in a power surge), TF Industries changed it to a ranking, with all but one ranking consist of a RED and BLU team. Ajax, Bastion, and Citadel know of GRN (the Genetic Resource Network subdivision of TF Industries); the others don’t. Excluding Fortress, from highest to lowest:
Team Ajax: The mercenaries who make sure to keep GRN a secret. Civilians, mercenaries, TF Industries employees, anyone who threatens GRN’s existence and experiments (and to some extent the Administrator’s need to keep GRN) are hunted by them. The best of the best, Ajax is not split into a RED or BLU team; they switch colors depending on which Mann Brother they talk to. Despite what Chevy claimed about the Classics beating [re: killing] the others teams, he was wrong. Ajax’s Scout, Pyro, and Demolition Man faked their deaths, and joined Quake (the former GRN) in 1972.
[I got curious with the meaning of Ajax’s original name, Vanguard. Vanguard means leading or forefront in a military movement. Vanguard in my opinion is the better name after looking at the meaning of Citadel, Echelon, and Fortress. But I do understand why the change was made. So! I headcanon Redmond wanted a cool sounding Greek name for a team and went with a well-known Greek hero (Ajax), whose name started with the letter A and it fitted the alphabetical theming going on.]

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Can't believe they gotten Blutarch and Redmond to play in Sinner 2025!
The year is 1964. The world now finds itself under control of RED and BLU, two rival international mega-congolmerates that through almost 100 restless years of acquisitions, merges, paid assasinations and innumerable bribes rose from humble construction & demolition businnesses to global hegemons, infiltrating nearly all areas of life.
World governments exist only in theory, split evenly between RED and BLU. All known laws and systems of government have been effectively replaced by the rule of capitalism and corporate bureaucracy, which now arranges the lives of billions of people across all continents. Branded, color coded products fill store shelves stores and seep from omnipresent advertisements. Decadent politicans have completely surrendered to branch executives, ready to fulfill their every order. Mercenary teams have become common sight across all major metropolies of the world, fighting for control when victory cannot be achieved through economic means.
Throughout their lives Redmond and Blutarch Mann have went to unimaginable lengths, overcoming death itself and dragging the whole humankind into their war, desperate to prove themselves and their way better.
To live in a world created by them, is to be a faceless statistic of consumer preference on a company spreasheet, constantly fluctuating between the two extremes. It is to live in a world of uncertainty and rising tensions, where the seemingly endless abundance of capitalist production can implode at any time. It is a world with no hope for a change, where one has only 2 choices: RED and BLU. I finally wrote something longer. I consider making a sideblog for it and making it a regular AU, but am not sure. Honestly I never did fandom stuff, dropping all this publcily feels so weird to me. Anyway, enjoy. Its supposed to be an intro post to a more realistic take on TF2 lore that lived rent free in my head for years. I gave it a work name "TF2 64", but I guess we'll see what comes out of it.
buddy you can't do that. it isn't on my bingo card. i have four in a row already and you need to do a triple backflip so i can fill out the last space. "i don't know how to do a triple backflip" then learn. i can't let my brother win. "win what" the bingo.