I am going to be so very upfront: I do not give a shit about BG4 or the HBO continuation of BG3. I do not care about a cash grab that is only being created to generate revenue for a company that cares nothing for either the creative minds who worked tirelessly and passionately to create the work they are profiting from, or the fans who have poured countless hours and love into these worlds.
I don't give a shit if they slap the Wizards of the Coast label on it. I do not give a shit about whether they put the word "official" on something. I do not abide it, I do not count it, I do not want it. WotC didn't respect what made BG 1 and 2 so beloved, and they will not with BG3 either. It is a label that sells, and that is all it will ever be to them. I adore BG3, but even it served to prove the point that WotC will completely misrepresent, flanderize, or outright derail a character simply to capitalize on nostalgia. If you only played BG3, you will not care how Sarevok was portrayed, but I dare you to ask someone who loves the first two games what they think of his and Viconias parts in BG3.
The weird "canon" being flung about is genuinely just the death of fun in a space that is literally existent just for a freedom of expression and agency for the players. Larian and its developers in every department created this game with love and dedication, with the sole intention being player freedom and fun. I care what Larian has to say about the game, not WotC, and Larian has been adamant that it is the PLAYER that should be the one taking the reigns.
So when they "canonize" the redeemed Dark Urge who romanced no one, Gale ascending to godhood, Wyll not escaping his pact with Mizora and anything else, that shit will be completely disregarded by me. Just like how they handled the original BG cast in 3.
The only parts that matter to me are my playthroughs or events leading up to the game. Everything else can fuck off.
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I know they've already got a bunch of it written and outlined or whatever, but I can't turn my brain off, so I'm just going to talk exclusively about the way in which I'd like to see BG3 characters and events incorporated into BG4, if they are even going to do that-
First off there's-
The Stuff That Doesn't Need To Come Up In The Narrative Right Away But Let's Establish The Underlying Assumptions Shall We?:
The white dragon born dark urge managing to overcome Bhaal and defeat the elderbrain, in the end, but with a somewhat uneven series of good and bad choices at their back.
Minthara is probably dead, though Iād love it if she was still around and you absolutely can get away with that, narratively, thanks to the patches.
On the other side, Halsin, Dame Aylin and Isobel are probably alive.
Astarion and Gale are both alive and may or may not be the god/godlike versions of themselves.
Karlach and Wyll are alive and still in Avernus together (unless the DLC drops and we have Blade of Avernus/Fixing Karlach's engine adventures between the games) not explicitly as a couple though, I'd leave that ambiguous.
Laeāzel and Shadowheart are in love (this is both the most specific my post-headcanon gets, and entirely non-negotiable) but spend a lot of time apart because of respective responsibilities. Laeāzel can be a diplomat or a freedom fighter, but Shadowheart is a Selunite living with her parents on a farm and overcoming her fear of wolves by also raising some wolves alongside her adopted Githyanki son.
What Larian did with legacy characters from the earlier game was smart, in that they didnāt overuse them or reveal too many details about what theyād been doing in the interim, so like, weāll keep it basic, leave a lot up to the imagination, but the writing around their appearances and roles in the story would match the above info.
Starting with origin characters, I think thereās potential to include familiar faces.
First Familiar Face - Githyanki egg all grown up. He shouldnāt be called Ptaris, because this is kind of assuming that the path where he ends up with that name doesnāt happen. For now, Iām just going to call him Egg, as I can sort of imagine Laeāzel using it as a slightly mocking but ultimately affectionate nickname, and miss āI picked my own nameā maybe sort of leaving it up to him.
Egg - as I would write him, would have spent some time on the astral plane, like one of his moms and so his age is kind of a ??? because time is different there, and Egg would have also spent some time living with one of his moms on the farm. Thereās sort of an obvious characterization available here. Where does he belong? Who are his people, really? You could write him confused and conflicted, or you could take the route I like and say that he was raised by the two most perfect people to help him understand that. He has his half-elf motherās compounding knowledge of temperance between seemingly conflicted forces, and disparate elements, and his githyanki mother made sure he grew up confident and sure of himself and proud of his incredibly unique heritage. Also, these two states of mind arenāt totally mutually exclusive, cognitive dissonance is a major part of life, and an appropriate coming of age theme. I already love Egg. In keeping with the idea of temperance, Iād put him firmly in the true neutral category.
Second Familiar Face - Mol. Like. Just give me more Mol. What a great character, Iām so stoked imagining her grown up. I would write her as our team warlock, even if Raphael has been eaten by Mephistopheles. She can still do eldritch blast and the works ever since her pact with him. Sheās pretty concerned that the implications of this are that Meph is her true fount now, and she wonders if he knows, or if thereās some small bit of his power heās not aware is being lent out to her, and what heāll do if he ever learns of her existence. She keeps these worries close to the chest though, instead projecting nonchalance that comes off as careless and callous during the earlier parts of the story, before she opens up. Probably neutral evil.
Third Familiar Face - Arabella. Iād make her so, so weird. Her magic is druidic, so sheās probably our druid, but you could easily get away with sorcerer or a secret third thing and I wouldnāt be mad. As a fully grown woman she speaks with the annoying esoteric air of a dryad and personifies inanimate objects, and is constantly carrying on conversations with animals when left to her own devices. She and Mol do not get along anymore, though they still care a lot about each other and there should be some cuteness about their history and childhood as buddies and little lost refugees together. Chaotic good.
I think you could get away with including all three in the main party, even early game, but I wouldnāt do more than that. New original characters are potentially more important and I would have the plot and the bones of the game be more closely tied to these totally new faces rather than relying on sequel energy. Even if all three games exist in the same universe and share themes, elements, and some characters, they donāt really feel like direct sequels and I think thatās a good thing. The only reason I think you can get away with using these three kids from the third game like this is because as adults, theyāll be completely different people, to the point that the story would have to reintroduce them anyway. The fact that they have any connections to the events of the past games doesnāt even really need to be explored beyond the kind of high-level backstory stuff that affected everyone in the world:
Arabella: āRemember when Baldurās Gate almost got destroyed by an Elder Brain?ā
Mol: āYeah, that was wild.ā
Egg: āNo, I was there, but I hadnāt hatched yet.ā
Mol: āHOW OLD ARE YOU?ā
Egg: āUgh, itās complicated.ā
I would probably continue with the often fun but at times vaguely serious ākill all the gods and mastersā themes from previous games, and use this as a way to get everyone into hell for a portion of the game to go toe-to-toe with some archdevils, and also as an excuse to get Karlach and Wyll in the game (it's hard for me to get too much into this idea tbh, because I'm still hopeful that they'll be lvl13-20 dlc that involves Avernus, in which case, all of this is resolved and idk where to go from here with those two as I'm sure it would be affected a lot by how all that theoretical dlc content turns out, and I'm like so invested in going to Avernus with Wyll and Karlach).
And, Legacy character time!
Laeāzel I think could be our Jaheira analog, meaning sheās a previous origin character who I think could join the main team and be a party member for a chunk of the game without breaking anything. I would keep it until later though, but make it about as simple as recruiting Jaheira, in that it feels almost compulsory if you just follow a common path and progress the game.
Shadowheart would work nicely as our Minsc analog, in that she could be introduced as a very late game party character, essentially starting off as a lvl 12 cleric of light, as Selune intended, and I would make her recruitment more complicated and involve a side-quest. A rough idea for that side-quest would be trying to successfully get a message to Selunite allies, asking for aid. If you manage to meet the requirements and your messenger isnāt killedāand I think it would be fun if there was some randomness to it, like maybe a background constitution check that just mysteriously triggers when you cross into a certain area, and if it passes, it means your messenger (wherever they are) safely made it, and if it fails, they didnāt. So, I would let Shadowheart have a big damn hero moment and ride into a battle (on the back of one her wolves, why not) and join in the fight as an unexpected ally. From a play testing point of view, it would be especially fun to set up a certain fight so that waves of enemies arrive, and thereās a point where most people get overwhelmed and thatās when she shows up. But, for extra complication, if you donāt have Laeāzel or Egg with you at the time, she shows up for the one battle, saves your ass, then fights you if youāre responsible for either of their deaths, and if they are in your party, then you have to pass the roll, and play the whole thing for family drama.
Gale and Astarion, if you wanted to go with their bad endings, then Gale becoming and god and Astarion ascending would be the canon and thereās a lot to work with. Or, if you wanted to go with the good ending, then Gale is professor Dekarios and Astarion would either be an adventurer or leading the spawn in the Underdark. Professor Dekarios could easily just be a helpful mentor-type. His participation in shenanigans can be limited to a side quest or two, an Elminster/Volo like series of cameos etc. Heās a good adventurer when he has to be, but itās not really where his heart is and we always knew that. Heās a wizard in his tower/in the classroom, but sure, heāll lend a helping hand as he still remembers how valuable a service that can be. As a silly goose, Iām tempted to write a Volo/Elminster/Gale scene that involves all three of them very wine drunk and arguing about something absolutely no one else could hope to understand.
God Gale I canāt resist making him one of the baddies. Itās sad, but it feels appropriate. If heās now the god of ambition then he failed to learn a pretty fundamental lesson during the course of BG3, and Tav/Durge who didnāt help him out with that failed and should feel bad. Offense absolutely intended. The logical conclusion is that Gale has become exactly the sort of god that once threatened and made his life miserable, especially since his antagonism towards Mystra with this ending seems to just be couched in pure unexamined hurt, and pettiness rather than a real understand that even as one of the āgood godsā she wronged him, and she was wrong from the beginning and that there might just be something inherently bad about having and wielding this kind of power, at all.
He doesnāt get that, but itās a bit due to wilful ignorance, I think, so Iād continue that and I wouldnāt make Gale knowingly the big bad. it just doesn't fit his character. You have a mortal avatar/chosen, some very ambitious enemy who Gale is helping, without a clear understanding of exactly what kind of schemes heās backing. Heās too removed to really understand that he fucked up, and by the time he figures it out, itās too late. Necessarily, his presence like this would be minimal, maybe we donāt even know for sure that heās involved in any capacity until quite late, and even then, Iād make getting an actual appearance from the guy, pretty hard fought.
Astarion would be our other antagonist, and I think you can get away with going in any of the three different routes with him (Ascended, Spawn Adventurer, Spawn Dad) and make him an antagonist regardless. It would more be a matter of setting, do you want a quest in a big gothic castle or at a fancy party? A totally new location where he can turn up unexpectedly? The underdark? Setting might be the deciding factor, but his behavior and his role in the story could more or less follow the same pattern because the degrees of difference in his personality as ascendant/spawn are workable. Thatās the thing about being a neutral evil aligned characterāitās maybe the broadest category as far as D&D character rep goes. He can get away with doing basically anything and still remain in that alignment because it takes an extreme act of unhinged evil to shift his alignment towards chaos, and anything good he does can still be dismissed as a cheap āpet the dogā moment by everyone who is unwilling to admit that he might have some capacity for redemption in him.
I would not make him a big bad antagonist though, because why would he ever bother, whatās actually in it for him? And I would want to create a route where he can join your side, but I wouldnāt have him join the camp/party in a permanent sense, at most you could do a Dame Aylin thing and keep him around and available for additional dialogue, a later quest or two.
In any case, even at his most antagonistic, Astarion isnāt truly ambitious. In BG3 heāll ascend if he gets the chance, he'll try and run the city as long as the network is all in place already and it's not too much work, but he was never going to go out of his way to set all that up and heāll settle. You could easily tie his story together with God Gale, if you wanted. āAmbition gets you stabbed to death by your spawnāof course none of this shit was my idea! I didnāt have a choice!ā He was always quite good at delivering overdramatic ( but more often than people want to admit, totally valid) justifications for his behaviour, so Iād use that again, to utilize him to his maximum anti-hero/anti-villain potential.
Heād make a great red herring villain in the story, like let everythingāincluding his old alliesāthink that heās some mastermind (and let bg3 fans freak out a little that they've characterized him wrong), or that heās more involved and more willing than he actually is. Then story beats slowly reveal that heās a smaller level antagonist, pressed into the service of the bigger bad by circumstances/fear/whatever. It brings back bad memories. Heās pissed about it actually, doesnāt want to be doing any of this, has maybe been planning his own escape/betrayal for a while now. The player can ignore all that and just kill him here, or they can help him and see where things go if you give him a chance to ally with you against your common enemy. Fans can then continue their very stupid argument about whether heās a hero or a villain, and we know that arguing is what truly makes them happy, so everyone wins.
A possible later quest could tie with Mol, if Astarion is the vampire ascendant, because in that scenario they are both in a weird ambiguous state where Mephistopheles is maybe their master or maybe not? D&D lore arguments continue?
Doing all of this would obviously be a lot, but I'd be thrilled if some version of any one of these ideas appeared in bg4. Assuming, I ever stop playing bg3 long enough to get trully invested in bg4 eventual existence.