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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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2.13.25
Didn’t post this before but this is the current state of the game now. We’ve got an official title and intro screen, a recipe book with a how-to-play guide, labels now appear under selected items, smoother animation w tweens, etc
Deciding if i’m gonna keep posting updates here, since Newgrounds has a news posts function that would make it easier to keep all my stuff in the same place…
If anyones actually reading this my newgrounds is http://radvillany.newgrounds.com
2.6.25
Sorta getting the book to work - it's late so I'll leave it here for now. Don't even wanna think about what it'll take to get pictures to show up. Thinking about maybe adding UI to show the name of what item's being hovered over with the mouse?
Feel like I'm losing steam for this project but I CANT, just need to finish up the recipe book and I think that's all I need for it to be playable? Then I'll switch focus to music for a bit, learn a little bit more about Godot, then either work more on this or a different game project. I have a lot more ideas for where I want this to go, but with it being one of my first projects, maybe it'd be good to try some new stuff out and then if I still really vibe with it, I'll come back.
2.4.25
Spent my whole morning before work just adding a .1 second delay to items being picked up. Had to rig a stupid timer system bc I couldn't figure out how to have it tell me WHICH animation was finishing when the animation finished signal is triggered. But here it is.
Also not pictured here but I added how to open and close the recipe book. I could just put the recipes in as a sprite and make it up in photoshop but I should be able to have it read the recipes from the code and populate the book automatically? but that sounds like work :(
2.2.25 - We actually have a game now! A timer will now count down and reset when you make the drink, going faster each time.
Added a couple more drinks for some variety, so now there are a total of 6 to make.
Made some background music and put it on loop
NEXT UP: recipe book, thats where that sprite of "Infinite Jest" comes in lol

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
1.30.24 - A lot has happened since last time! We have an actual background now! There's a customer who will order a random drink! Only drinks at the moment are the daiquiri and an old fashioned. In the video I made a Daiquiri. Sound effects are in the video for the first time, they've been in it since the beginning but I haven't been able to record them.
Plan is to make the most minimal game out of these parts at the moment. He'll order a drink and start a timer, and when you give it to him, he'll order a new one, and this time the timer will go faster. Then all I gotta do is make more drinks.
1.25.25 - BIG developments (screenshot instead of video bc who fuckin cares)
Originally I had bottles and glasses as two different things. Bottles would pour infinitely, contents defined by what the scene is named. Glasses would recieve contents from bottles, the only thing they could do themselves was dump contents out. BUT now all items function like glasses, and glasses can pour their contents into whatevers in the other hand. (or still dump out if nothing' else is held) Bottles are filled with contents at ready. This feels like the way it SHOULD work logically, however, this also means that you can pour contents into bottles even if it's not what they're labeled with. For example, you could now fill the lime juice bottle with whiskey if you wanted. When this turns into an actual game, that might get frustrating, but we'll cross that bridge when we come to it.
You can now swap between screens with the arrows! 4 screens at the moment, not that that matters because they're all the same. In the future, will make one w/ customers on it, one with tools, one with liquors and one with mixers. This caused a bit of trouble bc originally I had things held in hand being teleported to the hand's location once when they were grabbed, but when you change screens the hands would move and the held item left behind. So I had to fix it so the item is constantly checking if it is where the hand is.
Added a shaker! It can pour/be poured into, but when it's used without another item, all contents are changed to "shaken" contents. For example, if it has "limejuice", "syrup", and "rum" in it, when it's shaken, they all change to "shakenlimejuice", "shakensyrup", and "shakenrum". This caused a funny bug before I had it check if the ingredient was already shaken, and was adding to the dictionary WHILE the for loop was running based on it, meaning you'd end up with "shakenrum", "shakenshakenrum", "shakenshakenshakenrum", and so on...
1.24.25 - You can now pour things into the glass! And also pour things out of the glass.