Playing a Bard Tips!
not Scanlan but want to play a really good bard? read ahead!
so I LOVE and I mean LOVE playing bards. Bard and Paladin are my fav classes to play, but honestly I would say Iâm best at bard. literally every DM Iâve played a bard under has complimented and given me special items because of how I play and I think I can give some handy tips.Â
tip 1: use rhymes and this cite specifically https://www.rhymezone.com/Â
when giving bardic inspiration I always (except a few times) have a rhyme to go with it. saying âI play my luteâ is fine but making little rhymes really pulls other players in. itâs also way easier than trying to write an entire song like Scanlan does, plus I canât sing and it doesnât take up as much time.Â
tips for rhymes, find words you associate with each PC.Â
look up rhymes for fighter, ranger, cleric ect. and try to make it fit. for example âheâs rather esoteric, our cleric, far from generic, and never barbaric, heâs calm even when Iâm hystericâ. all of those come up when you look up Cleric. itâs a short inspiration that can fit most clerics but will make the one youâre inspiring feel good.
rhyme with names. names especially make other PCs feel good because itâs generally unique to the character. however names are hard because rarely will names fit perfectly in a rhyme, so just grab the last part. like if their name is âZaramâ you wonât find a rhyme, but you will if you look up âramâ. of if their name is something like âGarcarâ pronounce it out loud and find a word that sounds like the last part. âcarâ is pronounced like âsarâ which sounds like âCzarâ, now you have a rhyme. âmy friend Garcar, is a little bizarre, but careful if you Spar, because heâs a rock starâ.
situations are great too. This could be based on the mission or recent RP. if youâre fighting vampires look for vampire rhymes, if youâre fighting goblins look for goblin rhymes. An RP example, in my current bard, Mekuâs, game the barbarian said something like âI longingly look at the hammerâ so my rhyme was âmaking quite the clamour, I donât mean to yammer, but you seem enamored, you really want that hammer!â. It adds to the RP they already started and makes them feel heard.Â
Tip 2: tell Jokes
I always play horny bard characters so my jokes are usually dirty jokes, but this doesnât just apply to that. Really lots of situations call for jokes, or you can just make it a character trait they always tell jokes. This really brings RP out of people. Similar to before, look up jokes based around class, RP, or situation. A PC likes jewelry, look up jewelry jokes. Dumb blonde jokes can become dumb barbarian jokes. Fighting vampires, look up vampire jokes. Call out who you want to RP with like âmy PC scoots closer to other PC and nudges them saying âThereâs a bunch of food set out, we must be in the vampireâs casketeria!ââ this will ALWAYS get a response. A groan, a âthey roll their eyesâ, a âthey laughâ, or anything else. Now you have a dynamic set up with that other PC.Â
This can happen during combat too. Spells that involve talking, like silvery bards, vicious mockery, or really any, can just have you making a joke as your spell casting. For example I like the Spirit bard subclass, in it you have different tales on a chart. So I looked up jokes based around those charts. One was âclever animalâ so my joke was âpeople say dolphins are as smart as humans but I think theyâre jumping to conclusionsâ. This led to the party talking about what a dolphin is and how smart they might be. It was fun, simple, and relaxed RP that made the party feel closer.Â
Now jokes are hard, I suggest just stealing off the internet. You donât have to be crazy creative with it or anything, if anything stupid jokes are more fun. However, you will have duds. There will be times where your jokes arenât recognized and you will feel crummy. Just move on and donât let it get you down.Â
Tip 3: give gifts!
I canât express this enough. Non-mechanical gifts do WONDERS for RP. Most of my bards make friendship bracelets for the party and this always goes down amazingly. A special card or pressed flowers, or a trinket made into a necklace, all things that will really just make the other PCs feel special. Iâve had campaigns end where the PC describes being buried with their friendship bracelet.Â
Also, make a big deal of it if someone gives your PC a gift. Talk about them putting it on the desk in their room, or a special pocket. Say âthank youâ in whatever way feels character appropriate. If itâs a big deal to your character say they tear up, if itâs small slap their shoulder, that sort of thing.Â
Iâve never had a DM charge my PC more that a silver for these sort of gifts because they recognize that itâs good for building party cohesion.Â
Tip 4: fashion
Give your bard a style. This could be a cowboy, or Gucci, or like a fool, or in Meku's case, like a spirit Halloween store. It makes them stand out as an individual but also gives other PCs something easy to work with. You make a bad joke and they say âoh quiet cowboyâ.Â
Speaking of cowboys, make your character wear a hat of some sort. There is so much description you can do with a hat alone. Someone casts gust, âmy character holds their hat in placeâ. Under the frightened effect âshe hides her face in her hatâ. Itâs also a easy target for other PCs. a rival PC might teasingly knock it off their head, one might ask to wear it, other might brush it off for you. Itâs a very stylistic item that doesnât have to be tracked or anything so it makes just randomly bringing it up easy. Iâve had other PCs start wearing the same style of hat as my PC.Â
Ask other PCs to help with style. If someone mentions their characterâs hair cut, say âoh my god itâs beautiful, could you style my hairâ. Yâall, a hairstyle is the strongest of RP bonding things. I guess because itâs almost always visual so all PCs have thought about it. From âlet me braid your hairâ to âcan you cut my hairâ or âwhat products are you usingâ itâs amazing. It can really apply to any aspect of style but hair is just a insanely easy and simple way to build a bond between PCs.Â
Lastly, have a key color. This is super important in my opinion. Give your bard a favorite color and use it OFTEN. Mekuâs favorite color is purple. All her magic is described as purple, all her clothes are purple, if sheâs buying an item she asks for purple, ect. Itâs again super easy but a huge way to make your bard stand out within the party and seem extra charismatic.Â
Tip 5: describe EVERYTHING
You donât need to write a novel's long description or anything but every little description makes you seem more charismatic. When Meku casts dimension door I say âyou see a sparkly purple door open up as she uses dimension door.â polymorph, her animals are always described as purple and sparkly. Last session had a good one, she used heat metal then fire bolt I described it as âshe glares at the man, blows into her cupped hand like sheâs blowing on a ember. Then removes a hand and flicks her middle finger up with a fire bolt going into his faceâ. Itâs not super long but adds a lot of character to the bard and adds visually to a fight. It also got a few laughs because it killed the guy.Â
I recommend giving your character an element or material as a theme. Iâd clear it with the DM that you arenât changing damage type, just taking creative liberty with description. If your bard is water themed, describe things like cure wounds as âa faint mist sprinkles over you and you heal for__â. Eldritch blast could be flicking water droplets off your hand. Heat metal could be boiling water, haste could be tossing them a drink. These small things really just add a lot.Â
Feel open to act a fool. Iâm sure a stern bard can be fun but I have the most fun playing the class clown style bard. You fail a dex check at catching something, say âI got it!! Uh.. oopsâ or âshe puts her hat up like a shield and gets knocked on her assâ, âeats dirtâ is another good description. It makes your character seem endearing and makes you seem really good at handling failure. In a weird way it makes your character cooler. A stern fighter who is gruff and strong getting knocked prone will seem embarrassing because the character is supposed to be cool and competent. A silly bard getting knocked over then making a joke as they jump back up makes it seem like nothing can affect your character. Everyone will fail at some point so being foolish with the failure just makes the character seem more charismatic.Â
Tip 6: have a journal or docÂ
I always make journals for my bard and bring it with me. In my spare time Iâll write down jokes or rhymes or descriptions of spells. I divide the journal up, spell descriptions in one part, jokes in another, and inspiration rhymes in another. Divide inspiration rhymes up by PC and have a general section as well. Cross out or add a checkmark when you use the joke or rhyme so you can keep track of what youâve used already. For spell descriptions just add a brief description and have it handy for when you cast. âMending looks like bright red thread weaving through the material and magically joining it togetherâ then when you use it say âyou see red magical thread sew the two parts of the page back togetherâ. I forget to describe spells a lot so having the page open helps you make it fit the situation.Â
Inspirations are especially important to write down. I have been playing bards consistently for the past 5 or so years on a weekly basis, but even I have a hard time coming up with a rhyme in the time it takes to get to my turn. Have back ups written down. Sometimes youâll just need to be honest and say âI donât have a rhyme right now, but inspiration to pcâ. However you look like the best player in the world if itâs consistent. Itâs not a ton of extra work but it seems like it in the moment to everyone else. And they do appreciate it. I get DM inspiration frequently because my DMs really do enjoy my silly 4-6 line rhymes. I do keep rhyme zone pulled up with my dnd beyond so I can make a spur of the moment rhyme, but most of my rhymes were thought about at work, or school, or while driving, or wherever.











