More Varg Sindri for the Azamora-verse. Trying to work fast and loose and not get hung up on perfecting everything.
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More Varg Sindri for the Azamora-verse. Trying to work fast and loose and not get hung up on perfecting everything.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I don’t have a lot of lore written for these guys yet, but they are currently known as the Kabayo and they like stonework and metalwork. They live in the western deserts and plains and are nomadic.
Kabayo use their prowess in blacksmithing/stonework to produce high-quality horseshoes that attach to their hooves. These aid in allowing them to travel long distances, especially in large herds.
They have counterparts across the continent in the Swala, which are even-toed as opposed to odd-toed.
Weapon of choice is spears, poleaxes, two-handed curved swords. Shields might be useless. Lance would only work with Kabayo with exceptional upper body strength. Their strength is mobility and agility.
Some Namur have Kabayo compete for sport using lances which results in back injuries. Kabayo can also use other humanoids for mounted combat and increase their effectiveness (by force or otherwise).
More info about the world of Azamora in my tags! You can also sub to my Patreon to get lore insights a lot earlier.
The Boi has been finalized. My "fursona", Amir! He's a dragon-demon sort of thing called a shedim from my worldbuilding project, Azamora.
Lacking in lore at the moment, but Varg are pretty simple. Giant puppers who can shapeshift, tend to be pretty good bois. Here’s Sindri as one! Mostly live in colder climates, except for their loner subspecies, the tricksy Lokoye.
More info about the world of Azamora in my tags! You can also sub to my Patreon to get lore insights a lot earlier.
My take on mermaids and merfolk for Azamora, the Tanga’wai have some juicy lore but I can’t exactly share it! I do have some weapon notes, though.
Main weapon is harpoon. Spears and small, straight shields are sometimes employed. Swords with BIG curves. Tridents are used for fishing. Above water, they use grappling hooks to pull others down into the sea.

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The Namur are a vainglorious species, deeming themselves the god-kings, queens, and crowns of Azamora. Their capital is the crown jewel of the continent, a well-positioned hub for trade and culture alike. They fight an ageless war with the actual godly beings of the universe, the Shedim, but the cat-like Namur are solidly sure of their sharp wit. Unbeknownst to these would-be divine catfolk, there are many that lurk in the shadows that are just ruthless and hungry for power.
Prideful and self-indulgent, even the lowest class Namur is considered far above any other species' highest ranking official. They are one of the few species to take and utilize human technology to its fullest, but only as an end to justify the means of complete and utter domination of Azamora. Human innovations are highly coveted secrets. Namur think themselves excellent at keeping them.
Naturally silver-tongued, Namur place emphasis on the art of wordplay, but also greatly enjoy all refined arts, such as painting, music, dance, and cuisine. The standard for being well-spoken, well-read orators, bards, and conversationalists, most are at a doctorate level of intelligence or above (for human standards). They hold court for theatre and discourse alike, constantly honing their expertise with language. The key to a Namur's power over others is its riddles, and so it is an essential skill.
The downside to their high intellect is that they must be constantly stimulated. A bored Namur will gradually become more and more destructive until they go mad, hurting themselves and those around them. They keep each other entertained with complex, nuanced pastimes that focus on creativity and ingenuity, arguably obsessive over small details other species would overlook. Most have dabbled in some kind of art. Redundant tasks and busywork make a Namur extremely, lethally uncomfortable, leading them to push unsightly jobs onto servants and slaves.
More info about the world of Azamora in my tags! You can also sub to my Patreon to get lore insights a lot earlier.
A male and female baccheros from my headworld, Azamora!
This is the species of my good boi Saif.
While the Namur have a semblance of order to their indulgences, the Baccheros have none. No proud lineage, no agenda, no settlements. What history they have is told through song, shared around blazing bonfires and slurred by strong brews. The only consistent event in their lives is the annual Bacchanal where stories, drink, and less essential goods are traded.
Most Baccheros live on their own or in small groups, lacking discipline for anything more complex. Their culture - what little of it there is - finds itself based entirely around the principles of enjoying life to the fullest before they pass on. Their favorite things are food, drink, song, and sex.
Though the lifestyles of these lackadaisical trickers can be chaotic, they do not participate in war or politics. A typical Baccheros gets by on charm, luck, and odd jobs, though their wit is minute compared to a Namur or Sarpasaya. Their lack of complexity and penchant for partying means their company is enjoyed by many.
Also yes, the girls have just as much hair as the boys.
More info about the world of Azamora in my tags! You can also sub to my Patreon to get lore insights a lot earlier.
My character Kivuli as a Swala, from my headworld Azamora!
Swala are leaner than their whole-hooved counterparts, the Kabayo. Unique with their cloven hooves and smaller stature, as well as their affinity for wood instead of metal. Distant and shy, they keep to tall grasses and jungles rather than the open plains.
More info about the world of Azamora in my tags! You can also sub to my Patreon to get lore insights a lot earlier.