here’s my two god ocs + their fused form
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seen from Japan

seen from Australia

seen from United States
seen from Türkiye

seen from Germany
seen from Germany
seen from Germany
seen from United States

seen from United States
seen from Türkiye

seen from Türkiye
seen from Saudi Arabia

seen from Australia
seen from China

seen from Türkiye
seen from Russia

seen from Sweden
seen from China
seen from China

seen from United States
here’s my two god ocs + their fused form
(click/tap for better quality)

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who let him outside
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If Microsoft made it, Aviro would become a prototype, transitional, or experimental Windows release—the missing evolutionary link between Aero and Fluent.
This OS would be a design‑forward experimental build:
Windows 11‑style rounded corners.
Mica‑like translucency.
Centred taskbar.
Modern iconography.
Updated Segoe UI Variable‑style font.
Soft acrylic shadows.
But running on:
Windows 7 kernel.
Windows 7 driver model.
Windows 7 Explorer architecture.
This makes Aviro a visual prototype, not a consumer release.
Crafted on Copilot.
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I'm sorry I don't remember monster boy's name off the top of my head (or his (their?) two halves. But 5, 13, 15, 21, 27, 35, and 36 for all three of them
Aviro (the dude with the rose hoodie)
5. On an average day, what can be found in your character’s pockets?
Probably nothing too much. Some loose change, his phone and some earbuds.
13. Is your character bothered by the sight of blood? If so, in what way?
No not really. He’s been like, alive for millineum so he’s seen his fair share of gore and violence.
15. Is your character preoccupied with money or material possession? Why or why not?
No, he’s a god. Money don’t matter unless unless it’s to buy himself boba.
21. If something tragic or negative happens to your character, do they believe they may have caused or deserved it, or are they quick to blame others?
I wouldn’t say he’d blame himself, but then he wouldn’t pin it on others either. He just shrugs it off because anything negative doesn’t seem too bad given that he’s immortal. (Well, for now ;) I might change that later)
27. How does your character normally deal with confrontation?
“Square up!”
35. How does your character behave around people they like?
He’s a really chilled and laid back person. He loves to crack jokes and make people laugh.
36. How does your character behave around people they dislike?
He gets really quiet and he’ll try to find a way to get away from them.
Simera (the dude who’s literally radiating dark fog)
5. On an average day, what can be found in your character’s pockets?
I mean he doesn’t have pockets so—
13. Is your character bothered by the sight of blood? If so, in what way?
No. Same reason as Aviro.
15. Is your character preoccupied with money or material possession? Why or why not?
No. Same reason as Aviro.
21. If something tragic or negative happens to your character, do they believe they may have caused or deserved it, or are they quick to blame others?
Yes he does believe he deserves. He is all of your anxieties and fears rolled into one god.
27. How does your character normally deal with confrontation?
He would run, but since he’s basically attached to Aviro, he can’t. Unless he drags Aviro with him.
35. How does your character behave around people they like?
He’s very quiet most of the time, but he’ll crack a small smile and talk softly from time to time.
36. How does your character behave around people they dislike?
Same answer as 27. If he’s stuck then he’ll just fidget awkwardly and avoid as much eye contact as possible.
Anavlitikotita (The fused version. I guess they go by he/they)
5. On an average day, what can be found in your character’s pockets?
Absolutely nothing.
13. Is your character bothered by the sight of blood? If so, in what way?
Nope.
15. Is your character preoccupied with money or material possession? Why or why not?
Nope.
21. If something tragic or negative happens to your character, do they believe they may have caused or deserved it, or are they quick to blame others?
It all depends on a coin toss. Since Aviro is the much more chilled back guy, and Simera is the one who will blame it all on himself, it all comes down to chance.
27. How does your character normally deal with confrontation?
Fight.
35. How does your character behave around people they like?
Laugh, smile, joke around.
36. How does your character behave around people they dislike?
Two faced. They’ll act all nice and friendly to them but secretly they’ll say bad things about the person once they’re out of earshot.