Lovers In A Dangerous Spacetime (PS4)Ā
Developed/Published by: Asteroid Base
Released: 09/05/2015
Completed: 10/07/2020
Completion: Beat it! Didnāt collect *all* the friends though admittedly.
Trophies / Achievements: n/a
Iāve written about a few Toronto games before (Super Crush K.O., Capyās output, of course They Bleed Pixels) and this is one a bit close to my heart in that these fellas were working on Lovers In A Dangerous Spacetime around about the time I was working on my own post-Sound Shapes project and, years later, I have to tip my hat to them, having finally played through the entire thing in local multiplayer as god intended. This is brilliant.
Itās a nice simple idea: you team up with someone else to control a space ship by actually moving around in it, and you have to deal with moving a shield, firing guns, and moving around, all of which you canāt do without moving behind different stations. In practice, this usually means (or at least, it meant for me) one player takes control of movement and maybe shields while the other one dashes between guns (unless thereās a chance to let the ship stay still so you can blast something) but thereās just such a wonderful co-oppy co-op experience here as you both frantically try to do slightly too much. Itās joyous.
The art is adorable too, and the sound is great (well, the terrified screams of the trapped friends is too much in my opinion, but the soundtrack has some amazing standout tracks.) Itās just long enough too to feel substantial without overstaying its welcome, plus it has some light rogue-like touches if you want to replay levels.
If I had some issues, it might be that there were a few sections where it felt like that rogue-like level design made things occasionally unfair, and you could definitely get the ship trapped frustratingly⦠but then, also, itās pretty easy to panic. And the single player mode is more fun than Iād have thought (thereās no real AI to it, Iād say thankfully) but itās really not the same at all, so keep that in mind too.
Anyway. I loved this. If youāre locked down with a loved one or someone you at least tolerate give it a shot (thereās a fair chance you added it in PlayStation Plus and forgot about it, and if you donāt, itās on Switch. Everyone loves co-op games on Switch!)
Will I ever play it again? I didnāt get all the trophies, but co-op games are a bit weird in that I feel like Iād rather just experience them rather than try and max them (which can lead to too much quarterbacking, Iād say) and as I said above the single player is alright, but youāre probably going to struggle to do the more complex achievements. Which is my way of saying I had a lovely time with this so Iām happy moving on.
Final Thought: Hereās a nice wee blog post from Asteroid Base talking about their sales numbers, and Iām warmed to discover that the game has done well for them across the long tail, especially what with a Switch launch and that.
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