Acromantula, Basilisk, Nymph, Werewolf
Mythical Beasts - Not Accepting
Acromantula: Has your muse saved a life?
Statistically speaking she's probably saved several hundred thousand as a sage, but on an individual basis, she's also saved quite a few. Nabooru isn't a leader by choice, but she's always willing to jump in a fray. She's saved several of her vai when they were on raids, either by hauling them onto her horse when they were shot down, or by making sure she shot first. Depending on the stock you put in prayer, she's prayed for the health and safety of her people for years and that's not going to stop anytime soon. The first life she saved was shortly before she became Heirophant, when she was escorting a few other women to the river that runs in the canyon. Technically they were taking more water than had been agreed upon in the last treaty after the war, but the Gerudo respected that treaty as much as they did the stalemate they were in with Hyrule, so the general consensus was "Grab as much as you can before you're spotted." Unfortunately on that day, a troop of Hyrulean soldiers happened to be on patrol, and they were unable to turn around fast enough. Ulsta, the commander and eldest of the thieves, was giving commands when she was shot through the shoulder with an arrow, effectively incapacitating her for the rest of the raid. Thinking quickly, Nabooru was able to get Ulsta on her horse, along with giving the rest of them directions to split up so they wouldn't be caught. She was the last one out of the gorge that day, and she still wonders if that was why she was chosen to be a leader, despite being panicked the entire time.
Nymph: How does your muse connect to earth?
Religiously speaking, the Gerudo believe there are two basic forms; that of the Earth and that of the Sky. The Earth is the living realm which changes quickly, which they are all initially born into. The sky realm is the afterlife, which is ever-swirling, but always predictably. Neither realm is superior and both have their role in the world, but Nabooru would be hard-pressed to tell you she didn't wish for a bit more predictability. Still, she connects to the Earth with every prayer she sends - the half of her prayers that don't begin addressing one of her ancestors usually begins instead by thanking the desert for its protection, even as it comes with challenges of its own. When she recites these prayers, it's usually deep in the desert, on her way to the temple, or otherwise looking for a way back into the mainland beyond the great sandstorm that has trapped them for so long. She's grown used to the seemingly unending storm that keeps them separated from the rest of their people, but it still buffets her too strongly to let her cross the barrier.
Werewolf: What makes your muse lose control?
Full disclosure, Nabooru is never hanging on by more than a few fingernails at any given time. She leads an incredibly stressful life even outside of being the ruler of an entire nation, so she's often near the end of a very, very short rope. As fraught as she is, though, she very seldom actually snaps. She's become so used to bending that breaking hasn't been an option for many, many years. Frankly, the best way to make her lose control is to give her nothing to work on for an extended period of time so she has to be introspective. The other surefire way is to threaten a Gerudo child. She is protective of Gerudo adults, and she'll go to bat for any child honestly, but a Gerudo child in particular is a sore spot for her. She saw too many children her own age die from the plague that took her mother, and she's spent too long praying over their beds, desperately pleading that they make it to their teens, that they can reach an age where they can protect themselves and be their own person, for any beast or being to take them away from her.
Basilisk: Has your muse been responsible for the death of another?
Similarly to above, by definition, the answer is yes. Though she's never been to war properly as a leader, she's come close, and she's led enough raids on Hylians to know that not all of the wounds she and her women inflict are treatable. She herself generally tries not to inflict mortal wounds on her enemies (monsters excluded) but she knows that any wound can be mortal if there isn't anybody around to treat them. There are also situations, particularly against Hylian soldiers, that necessitate murder. Before Ocarina of time, she was often faced with an ultimatum: a Hylian life or a Gerudo life. She doesn't like that that's a choice she has to make, but she also knows that her opinion on the topic is irrelevant.
The deaths she's caused that actually bother her are not her fault, and she knows that - that's part of the problem. She has know idea how much harm she caused under the Twinrova's control. She's been able to gather what happened during the first few years, when she was puppeted around the fortress, but after she broke free one too many times, she was essentially permanently banished to the Spirit Temple. All she knows for certain is that she did battle many, many times if the new scars and battle injuries are anything to go by. She'll never know if they were able to walk free, if they were similarly put under the Twinrova's influence, or worst, if she was forced to kill them. Those are the deaths that really haunt her.