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✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
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There’s no context readings for this week as we start to think about our game jam. For the next consecutive weeks, we will be working on our game prototype before the 10th for this semester’s paper.
I wanted to do something that’s interactive storytelling. Visual novels and dating sims were one of the main genres of games that got me into video games in the first place. I started out thinking about a game that’s like a regular Sunday comic set up and have certain dialogues that can change the outcome of the next panel.
But I figured that it’s going to be a lot of work to do on something that I’m not entirely familiar with. I wanted to work on something that’s easy for me to do within the small timeframe for experimentation and prototyping. As I was looking for more projects to work on, I remembered one of the games that we had to do a reading on during the past weeks.
My father’s long, long legs was one of my favorite games that I’ve played for one of our readings. Not only was it up my alley but it was horror, one of my interests. It was simple and subtle with it’s storytelling, which makes each click compelling. The occasional sounds and it’s set up was amazingly well done and very effective. It didn’t have any visuals but it’s enough to make my skin crawl just by its simple presentation. That’s when I got the idea to make my own interactive story on Twine as well. Seeing that Twine is the program that it’s made on and the format on how to make it is familiar to me as I had experience with Javascript HTML before.
Another reference that inspired me reminded me of this infamous comic called the ‘Bongcheong Dong Ghost’ by Ho-rang, submitted to the Korean webcomic site called Naver. Although it is well illustrated, it’s transition and audio cues where what made it well-known. You start out reading it normally as a regular webcomic until an audio cue drops and a script plays to make the page automatically scroll down to the animated ‘jumpscare’.
With these two references, I kind of got the feeling that even with or without the illustrations of a comic or a visual novel, the sounds are what keeps the reader on edge. It keeps a momentum and set up the atmosphere fast and effectively. One thing I’ve heard quite a lot when I’m watching horror movies with my friends and family is that they are most tense by the audio cues or lack thereof. The movies set it up, gets us into it until we are familiar with the cues to know that something is definitely up. And I wanted to do something similar. Interactive storytelling can be very personable and the effects of audio, I would think, would be interesting and effectively unsettling.