been working on the sprite for Vokir, her original one was realyl bare bones and I wasnt really happy with it .
Ill have to make some minor changes to the portrait to match, but ive been liking the new changes.
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been working on the sprite for Vokir, her original one was realyl bare bones and I wasnt really happy with it .
Ill have to make some minor changes to the portrait to match, but ive been liking the new changes.

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lil mechs, me and a few friends of mine were talking about trying to salvage whats left of my original mech game because I killed the original narrative  and so started working on translating this design in to pixels the idea for this one was kinda like a cross between a mad dog and a catapult from battletech. the second version however has much less influence in its ideas and is a more medium version of the first.
 Think I might have lost some of the original technical info from the setting, but its supposed to function as a fire support/command mech, featuring a pair of heavy caliber autocannons for long range, and rapid fire smaller caliber for lighter targets/closer engagements.
The Farlar like to make robust equipment  with robust but cutting edge tech. Like extra viewing cameras or built in laser range finders to better hit targets from longer range, or linking pilots to their machines for better reaction etc.
But they wont go as far as to design very complicated mechs that are more people like in their design, like with fully functioning arms and such, the current Federated Republics of Farlar are more than happy to keep up this standard of mech design.
The medium version sheds a lot of the heavier guns, machine guns, and missiles for lasers and twin 40 mm gun mounts. They are meant to close the distance and overwhelm their opponents with overwhelming firepower and often run very hot due to the sheer amount of weapons on their frame.
I might try and dig up some of the Skattari Collective mech designs because those are a bit more fun and interesting, but other Factions Like The Imperial Vestige just use old Farlar mechs that they made off with, and anything they can capture or salvage
Whereas Ostilyia will just make whatever designs they can buy or whatever they make for export and have fewer domestic models because a significant part of their economy revolves around making weapons for other people.
These are some of the main factions in the current game I am working on, their importance in the mech game was mostly filtered down to what kind of mechs they made, but it is obs much more important in the current one as you are in the FRF specifically.
I dont want to say toooooooooooooooo much to give too much away, but the FRF is just trying to keep everything together after taking power back from the Imperials (now the Vestige who are trying to retake power and sabotage the new democratic government).
also these are def not finished and still need a bunch of work, but not bad translating some older drawings into pixel art in like 2 hours ^^
anyways somethin I worked on at 2 am last night when I couldnt sleep
year end review for me! Wanted to make my own template specifically for pixel art ^^
Wanted to do some more art in this setting but wanted to do more of a propaganda style poster this time

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Finally got around to finishing the second one of these I was working on. Last week or two have been kinda rough so I havent been able to get much done
a little christmas commission for a friend of mine
working on a new idle animation, trying to go for something a big more subtle and less exaggerated