Alternate Class Review: Samurai part 2
And now we’ll take a look at the abilities of the samurai as a class.
Like the cavalier they are based upon, the samurai has the ability to challenge a foe, increasing their damage against them but making them vulnerable to attacks from other sources. This reflects the samurai’s traditional focus on singling out another foe to duel. Curiously, however, the text does not mention if the target of their challenge must be able to understand the samurai the way the cavalier version does, so best ask your GM on that one.
They also gain a mount, much like the cavalier, which makes sense as samurai were meant to be mounted combatants firsts, specifically archers. However, don’t expect them to get any of the cavalier’s charging-themed abilities.
They also gain an order like a cavalier, reflecting their devotion. For those seeking an authentic samurai experience, one is expected to take the order of the warrior, the black daimyo, or ronin. The first two reflect the traditional devotion a samurai might have to their lord, the first being more honorable, the other upholding the veneer of honor but being exceedingly brutal and cruel, while being ronin reflects their outcast nature. However, this is a fantasy game, so if you want a samurai devoted to a religion, or a mystic philosophy, or to their friends and allies, then by all means go for it.
The first ability that sets the samurai apart from the cavalier, however, is their resolve. Their determination is so strong it gives them a reserve of energy to push past their limits, most notably by removing debilitating conditions, giving them greater chances to resist attacks on their body and mind, and even help them stay standing and conscious when they would otherwise fall.
Additionally, these samurai learn to perfect and specialize in a traditional samurai weapon, notably katana, longbows, naginata, or wakizashi. They can draw these weapons in swift, fluid motions, deal lethal blows more easily, and even learn techniques that improve their performance with that specific weapon type that are normally associated with the fighter class.
True to their origin as mounted archers, they have a reduced penalty to their accuracy when firing a bow while mounted.
Like the cavalier, samurai also have a banner which they can display, granting the same sort of buffs to allies that can see it.
Not as concerned with guiding other troops, these warriors focus on learning more personal combat techniques.
Eventually, they also learn to use their resolve to ignore pain and reflexively twist to mitigate the impact that a grievous blow would have on their vitals.
While retreat is a tactical move that even these honorable warriors occasionally use, sometimes honor demands facing down a foe no matter what. As such, samurai can choose to make a stand against a foe they have challenged, ignoring fear entirely and resisting debilitation, and even fighting on when others would fall unconscious. However, they can only do so sparingly, and if they are forced to retreat anyway, the act shakes them up, preventing them from challenging foes for at least a day.
Like a cavalier, the samurai also eventually dogs their challenged foe so insistently that they become too focused on them to properly defend themselves against other attacks.
Their banner also improves like that of a cavalier as well.
A master samurai utterly refuses to die, and as long as they have a decent amount of resolve remaining, they can stabilize, even if they can’t keep fighting anymore.
The most skilled samurai can enter a last stand, declaring a special challenge against a truly dangerous foe. In this state, they ignore pain, reducing the harm that foes deal to minimum except against the most grievous wounds, and refusing to fall to weapons or blows other than that wielded by their challenged foe, though spells and supernatural harm could still cut them down. Even still, they fight on even as they are bleeding out till their last breath, but they must keep fighting to maintain this stance.
Of course, there is an alternate capstone from Chronicle of Legends. In the case of the samurai, they improve the range at which others are inspired by their banner, and can rally with it with less effort.
Other, more general capstones they might have include Great Beast, for a mount of truly legendary greatness; Perfect Body, Flawless Mind to improve their bodies and minds to the pinnacle of their species; The Boss, representing them becoming a great general, teacher of their code, or a proper landed noble in their own right; With This Sword could grant them a truly legendary weapon or suit of armor; or the appropriate Won’t Stay Dead, for a samurai that no mortal can truly defeat for long.
Overall, the samurai is much less about supporting allies in melee as the cavalier (but the banner does provide roots of that), but is much more focused on having tools for every combat situation, having superior range and mobility while mounted, excellent offense, and the defensive abilities to tough out most things that foes throw at you. Depending on your choice of order, you may be an impervious tank or a tank that can also bring down deadly blows and support allies as well. Weapon specialization also matters, as that can inform your strategy and feat choice as well, whether you focus on archery, naginata polearm builds, or the katana or wakizashi (or both at once)
In the most optimal scenario, a samurai will be able to pepper foes from afar while mounted until the battle is joined, either staying mounted or dismounting to fight on the ground.
That about does it for today, but tomorrow we’ll cover the handful of archetypes that the samurai got!