Twitter thread with my @radicalhelmet regarding AdventureOS, a 2D adventure/platformer that generates levels based on the files/folders etc. on your computer. I’d mentioned it to them before, but forgotten what it was called.
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Twitter thread with my @radicalhelmet regarding AdventureOS, a 2D adventure/platformer that generates levels based on the files/folders etc. on your computer. I’d mentioned it to them before, but forgotten what it was called.

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AdventurOS game based on the content of your computer
AdventureOS is an 2.5D RPG/Metroidvania adventure based game that is entirely auto-generated by the content (folders and files) of your computer. Each room, object, enemy, puzzle, key, treasure, boss... Is actually an interpretation of the files you can find on the computer where the game is running, making each adventure as exciting as exclusive for each user.
The basic concept behind AdventurOS is one that will fascinated you for years: a game that interprets a computer’s file structure as level code, thus creating a unique but repeatable and controllable experience for everyone. Evelend Games have taken this and fitted it naturally within a fantasy metroidvania mold. Each room is built from a folder with doors used to go deeper into sub-folders, while monsters, chests and other oddities are spawned from the files within. AdventurOS works like a complex Metroidvania where getting to new levels requires exploring previous rooms, fighting enemies and solving puzzles to keep going. Your main goal is to clean all the castle's rooms from the curse casted by the Intruder. To clean a room you must set all the NPCs free by killing the creatures that keep those NPCs inside them. Once you clean a room you don't have to clean it again. But watch out! if you miss one enemy you will have to start over the next time you visit it. The skills must be acquired by earning experience inside previous levels. Every explored room gives a little more experience to the character, which will be invested on unlocking the required skills from a skill tree. Fallen enemies will drop random items depending on the folder level, size, power and drop rate. Items such as hoods, swords, books or shields will increase the character's stats and add element modifiers.
- Which platforms will be AdventurOS released on? AdventurOS will be released for Windows, Mac and Linux. - How does the game analyze my computer? Is it safe? The game will only index a folder when entered, and it only reads the information while being inside it. The game is not going to change any file except the ones inside the game folder. - How will the funding be spent? Since there are three of us in the team making the game (living in different countries) , after taking around 25% for taxes once the campaign gets funded, the rest will be used to pay rent, utilities and equipment such as software and hardware for the development of the game. If we get any extra funding we will add stretch goals to the campaign with more features since we will be able to extend the development process then. - How and when do I get my perks? How: Right after the campaign ends we'll contact all the backers to thank them for their contribution and we will explain any particular case on how to get their perks. When: Usually, and depending on the type of perk, all of them will be delivered in the first and second month from the end of the campaign. This always in the case the project gets successfully funded. -What happens when some changes are made to the programs, files or directories of my computer? The game will index the folder when entered. When some change has been made (only rooms that has been already visited) the player gets a message, something like "The castle has trembled, it seems like the Architect has made some changes" then you can visit those rooms again to update the map and clean the new area if needed.
It’s intriguing, but exactly how will it operate when there are such a huge number of file types available. Will it distinguish between various image formats, or spawn a single entity for all of them? How about proprietary formats that are used only by specific software? In an age of easily purchasable terabyte drives, what will the game do with my flatmate’s several-gig wallpaper folder? Or the "downloads folder" when it hasn't been cleaned it for six months, installer and various pictures strewn about the place? How the developers choose to tackle these challenges, and many more besides, will be very interesting. At this time they are about 36 hours left on the Indiegogo campaign.