Crystal is like my favorite-
look at the little baby
"Am Baby!!!"
seen from United States
seen from China
seen from China
seen from United States
seen from United States
seen from United States

seen from Canada
seen from China
seen from Italy

seen from United States
seen from Russia
seen from Dominican Republic
seen from India
seen from Türkiye
seen from China
seen from United States

seen from Australia

seen from Saudi Arabia
seen from United States

seen from Italy
Crystal is like my favorite-
look at the little baby
"Am Baby!!!"

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
PokƩballs are weird (a brief history of the Pocket Ball.)
I mean, weāre stuffing creatures of various sizes and shapes into gatchapon capsules for crying out loud. Itās just a little strange.
The concept of the PokĆ©ball dates back at least as early as the āCapsule Monstersā phase of PokĆ©mon in 1990. Although, there were aesthetic differences, the general purpose was the same.
The PokƩball concept a lot of people would be most familiar with is the anime portrayal. Spheres roughly the size of baseball that shrink to an easily size more akin to a ping pong ball. With a hinge and a button on the front of the ball. But this is far from the only PokƩball concept in the franchise.
Within the PokĆ©mon world itself, the PokĆ©ball as we know it today came into existence somewhere around 300 years ago. With 1925 being given as the exact date for the modern PokĆ©ball. Invented by Professor Westwood of Celadon Academy, (this information comes The Encyclopedia PokĆ©monica And a PokĆ©mon Daisuki Club site according to Bulbapedia.). But PokĆ©ball style devices and analogues exist even further back. With the true invention of the āPokĆ©ballā being traced back to Johto.
Anyone whoās played Gold, Silver, Crystal, HeartGold or SoulSilver versions can tell you about Apricorns. A fruit that can be found throughout Johto and turned into special PokĆ©balls by Kurt is Azalea Town. And according to various sources, including the games themselves, this method is how PokĆ©balls were crafted before the mass produced versions made by Silph Co. and yet still, we find that there were similar methods of capture before even this invention. Especially in the Anime series.
Episode 72 of the original series, āThe Ancient Puzzle of PokĆ©mopolisā. Depicts several ancient artifacts which contained ginormous PokĆ©mon that were considered deities by the ancient people of PokĆ©mopolis. In particular, a Giant Gengar, Alakazam and JigglyPuff. Each contained in their own uniquely shaped capsule.
Episode 178 of Advanced Generation, āBattling the Enemy Within!ā. Also depicts an ancient device with a very similar appearance to a PokĆ©ball. Discovered in the Tomb of the King of PokĆ©lantis. It surprisingly housed, not a PokĆ©mon. But the spirit of the wicked king himself! Although it is rumored the king once caught Ho-Oh with this device.
Movie 04, āPokĆ©mon 4Everā. Depicts a PokĆ©ball dating back at least 40 years belonging to a time traveling boy named Sam. Whether this is how all pokeballs worked at the time or is simply a homemade variant by Sam is unknown. (But if you know the plot twist of this film, itās not outside the realm of possibility.)
Movie 08. āLucario and the Mystery of Mewā. Depicts a curious example of PokĆ©mon storage. With A Lucario belonging to Sir Aaron being stored in the crystal on Sir Aaronās staff in manner very similar to a PokĆ©ball for hundreds of years.
In the end, this is only the briefest of history to an item we all donāt really question. We just accept that it exists and is part of the PokĆ©mon world. But this little sphere has quite the history.
There is one more tidbit I shall leave you with. You might think that PokĆ©balls are named after PokĆ©mon. And while this is most likely true IRL, this is not the case in canon. Apparently the name āPocket Monstersā only came around after the invention of the āPocket Ballā. Before that, PokĆ©mon were simply known as Maju. Or magical creatures.
Just remember guys, thereās a whole history of PokĆ©mon yet to be explored. This is just one of many possibilities.
This has been Admin Quinn, and like it or not, Iāll be back. Next time.
ANNOUNCEMENT: Weāll be having an IC this upcoming Wednesday for the next stage in our Endgame Plot. It should begin around 7pm/8pm EST. Go ahead and like this if youāre able to make it, if not, message the main and weāll work something out. Thanks for tuning in!
⢠Dinner Date w/ Suho ā¢
26 for either Greed or Lust :)
-Star Anon ā
L: "Of course Dear~"
L and G: "Ours Match!"
Lust smells of Roses and Lillis
Greed smells of Lemon and Citrus
Though you swear every now and then it seems they swapped

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Hello! Howās it going, Prism? :)
"Personally? I'm well! Lust however? I heard Greed didn't have any Oreos today..."
33 greed
"Darling please~
My style is 'If I'm not blinding someone...
...I don't want it'.
Also how dare you make me pick a favorite out of millions of outfits, but this princess dress will do."
If you wanna talk about the weirdness of PokĆ©mon, thereās really no better place to start then at the very beginning.
Game Freak as a company had existed for a while before their hit monster taming franchise came into being. Releasing games like The NES Puzzle game, āYoshiā in 1991 and the Sega Genesis Platformer, āPulsemanā in 1994. But company co-founder Satoshi Tajiri had been pitching his Bug Catching inspired Monster Taming RPG since as early as 1990 under the Title: Capsule Monsters.
Even this early into the franchiseās history, we can already see many similarities between Capsule Monsters and PokĆ©mon. Even semi-recognizable faces like what could be the earliest known versions of Gengar and Nidoran, appearing much like they would in the intro of Red, Blue and Geeen.
Other PokƩmon, such as Lapras and Slowbro can be spotted in this early design phase. Even the planned map bears a striking resemblance to the Kanto map in the final product.
But even so, many differences can be spotted between this early draft and the final versions the world would finally see.
The name āCapsule Monstersā is drawn from Gatchapon Machines. Or what some in the west might simply know as Toy Vending Machines. Yāknow the ones. You put a coin in, turn the handle and out pops a little toy in a capsule. The name Gatchapon actually comes from a combination of Japanese onomatopoeia for the sounds of cranking the machine (Gatcha) and the sound of the capsule hitting the tray (Pon). And Iām willing to bet at least a few of you have made the connection between those toy capsules and the iconic PokĆ©ball. Although, Iām also willing to bet that Tajiri-San was a little inspired by the Capsule Kaiju featured in the 60s Tokusatsu program, āUltrasevenā. Heck, pokemon isnāt even the only Monster Catching RPG to draw inspiration from Gatchapon. As fans of Yo-Kai Watch are probably aware.
As you can see in this early design, the Capsule functions and appears a little closer to a Gatchapon capsule. The Button used to open the capsule is also located on the top. And the Capsule appears to split in two, instead of merely opening on a hinge. Players of the first two generations probably remember PokĆ©balls in the games bearing some similar differences. Thereās also a creature named Rokku on this page bearing a similar design to a few PokĆ©mon. Including Rhydon and SandSlash.
Speaking of Rhydon, itās semi-common knowledge that Rhydon was one of the first PokĆ©mon ever designed. And here we see an exceptionally early design for the Monster. Exploring a cave-like area with itās trainer. In addition, we also see Monster eggs and an infant monster in this panel. Indicating that some form of monster breeding was desired from the outset of the series. Even though this feature wouldnāt be implemented till PokĆ©mon Gold and Silver.
Something interesting to note is that it is presumed that wild monsters were not caught through combat, since the player was planned to have a ācharismaā stat (among other stats) that would have to be raised in order to entice stronger monsters to join you. The Player stats, in addition to the Whip(!?) in the above art also indicate that the Player mightāve had to fight wild monsters to tame them. Of course, much of this is my own speculation from the available information. So it would be wise not to repeat my words as PokĆ©mon Gospel.
Although, this probably explains a number of trainers in the early games who carried whips as well. Food for thought.
Something else to note is that concept of paired games and even player vs player battles were not planned. Instead, trading between copies of the game was to be encouraged through the use of āmirage monstersā. Monster with an extremely low encounter rate. One such monster mentioned was a Green Dragon in a dungeon that reportedly wouldāve taken players 2 hours to find and catch. Yikes.
Another interesting tidbit is the absence of PokĆ©mon Centers. Instead, players would sleep at a Hotel in their own room, complete with a healing device for their captured monsters. Similar to machines seen in the final games. I also believe that this could further enhance my āplayer vs monster battles theoryā, since the player mightāve also recovered health in this fashion.
A final interesting note to end on is the concept of the Pokemart. Which while it seems to serve a similar service to the final version. Has an interesting key difference.
While this is still where the character would Purchase Capsules and Presumably healing items, the shops also appear to have been planned to at one point, sell monsters too. I donāt have much else to add here. Itās just an interesting concept reminiscent of the Game Corner but on a larger scale.
It probably easy to see how many of these design aspects of Capsule Monsters would be cleansed up, altered or even removed entirely. But the one question I have left to answer is, why the name change? Well, simply put, Tajiri-San had difficulty trademarking the name. Presumably due similar concepts already existing. This lead to Tajiri-San changing the name first to āCapuMonā and later, to āPocket Monstersā. Which would eventually be shortened worldwide to become the phenomenon we all know and love. āPokĆ©mon.ā
I hope you enjoyed this initial post for PokĆ©Odditites! Weāll be back with tons more to discuss. Including more early PokĆ©mon work, beta content, Manga and Anime, Lore, Glitches, heck. Maybe Iāll even branch off from PokĆ©mon every once in a while to discuss other Game Freak properties. The possibilities and opportunities are endless with this franchise!
Special Thanks to Bulbapedia, whom without their existence, I wouldāve never learned of this interesting subject, if you want to know more, thatās a good place to start!
This has been Admin Quinn and like it or not, Iāll be back. Next time.