the virtual and the actual in hard and soft video
I read Adrian's Programmatic Statements for a Facetted Videography, which bring into light some nice connections between cinema editing, interactive video and affect, which helps to clarify some of the things that I have been thinking about.
The difference between hard and soft video:
The easiest way as Adrian notes is to think about editing, in making a film 'the video work is malleable and fluid in quite extraordinary ways while being edited, but once committed to publication these features are removed-it becomes resolutely and immutably flat.' To quickly elaborate the shot is the only whole in a film and these smallest units can be realistically ordered in a plethora of different ways, which is done in the editing, when shown to an audience this order of shots is fixed and is no longer malleable.
In contrast softvideo is a 'video architecture and practice that is able to retain this granularity after publication, where videos can be created that consist of shots that no longer have a canonical sequence.' Ie. The viewer is now in the position of the editor with the means in which to create their own relationships between shots and korsakow as a software system is a means to do this.
The difference between the virtual and the actual
Adrian draws on Levy's concept of the virtual and the actual and is reminiscent of Deleuze's affection and action.
The virtual is a 'set of possible expanding futures.' They present 'possibilities' which have not been actualised yet, and therefore exists virtually, whereas the actual is 'those aspects or trajectories within the virtual that actually come to be-that are actualised.' This in other words is Deleuze's affection and action-image within the sensory-motor-schema where affection is pure possibility, it is the possibility of action before the action has occured, and if this possibility is actualised it is no longer affection and becomes action.
What this means for my practice
Therefore, as Adrian suggests editing is the 'activity of actualising the virtual that each shot expresses.' However, what happens when the shots provide no actualisation of affection? This in some respects is my research proposal, what if only the virtual exists? In this respect can we create an affective interactive video?
The connections are not about the viewer connecting virtual elements to their actualisation but a new form of association, possibly more poetic associations, which remove affection from it's actualisation in the state of things.
Even though I haven't quite got there yet, although I feel close, it is possible to contend that affection is an appropriate means in which to frame interactive video due to it's multi-linearity. Deleuze's sensory-motor-schema in some respects is redundant because the very nature of the system is not linear- the videos won't move from perception to affection to action within the images. This schema is displaced to that of the now spectator/editor where they perceive are affected and act, but not towards the actualisation of the affect-image they saw towards something else...
As Adrian notes as interactive video practitioners 'our role here moves from being content creator towards the architecture of poetic and possibly autopoetic systems'
References:
Deleuze, Gilles. Cinema 1: The Movement Image. London: Continuum International Publishing Group, 1986. Print.
Miles, Adrian. “Programmatic Statements for a Facetted Videography.” Video Vortex: Responses to Youtube. Ed. Geert Lovink & Sabine Niederer. Amsterdam: Institute of Network Cultures, 2008. 223–230. . <http://networkcultures.org/wpmu/portal/files/2008/10/vv_reader_small.pdf>.








