THE SPARE HEIRESSES
Press A to start!
âł A
Meet the playable characters.
ANNA
Fun-loving, courageous redhead with her life still ahead of her. Max HP 50,
stamina 20. Stamina magic can be unlocked later. Main quest? Opened. Press
A to select Anna.
ELSA
Reserved, gentle, compassionate platinum blonde who keeps to herself.
Max HP 20, stamina 60. Healing magic can be unlocked later. Main quest?
Open. Press B to select Elsa.
KRISTOFF
Sarcastic, witty, intelligent ice-harvester whose best friend is a reindeer.
Max HP 60, stamina 15. No magic to be unlocked without upgrades. Main
quest? Currently closed. Press X to select Kristoff.
These are all the characters you currently have unlocked. Who would you like
to play as?
âł B
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âł B
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  It had to happen sometime.Â
 At one point or another, one curious child would jam their grubby fingers on the "B" button, the one that symbolized Elsa's existence, her life. It did not happen often â perhaps once every other month or so, out of curiosity, she supposed. Why would anyone choose Elsa? This was, as the plaque above the screen portrayed, a medieval fantasy RPG, centric around fighting. An upcoming war â two sisters and an ice harvester climbing to the top of the mountain, presumably to protect the former's family fortune or something, but running into the soldiers along the way. It was a player-choice destiny game, so there were multiple different outcomes â whether Elsa, Anna, and Kristoff actually got away, or if they joined the opposing army, or if they were captured and killed early on. The player played as one character and was followed, as computer controlled characters, by the two others. If players played the game long enough, they could unlock more characters they could play as, and could unlock Kristoff as a character they could play the main quest as â as it stood, he was just merely for side quests until the sisters ran into him on their quest â but it was an immersive game, and this was an arcade. No one stayed near them for long, and no one touched the screen for long, save for a few repeats that did a code to get them to their point in a story before even sitting down.
  But her glitch was getting worse, conceal it as she try. No matter how many times she attempted to swallow back... time after time... the game around her froze, and spluttered, and refused to move forward, granting only her access that she wished not to have.
  It was time to stop. To cease this ridiculous back and forth. Soon, someone would get seriously hurt.
  Someone's pixels would freeze and never reanimate.
  There was already a problem with the consistency of her hair from too many times of being frozen and recreated. And as Elsa stared at her younger sister after work one day, tucked in in her bed â she knew what she had to do.
  There was an area of the North Mountain where pixels hardly formed, where none of the broad company involved in her game could move, breathe, exist, beyond Elsa.Â
  She would hide away there.
  The game would be safe from her. The children would be safe from her.
  And so, finally, would Anna.