Let’s lay this to rest once and for all...
HOW TO CREATE A STRONG ARLAND!MC, by HAZEL, A FAN
“When you were born...“ -> “bring people under your spell“ = charisma.
“As a young child...” -> “much too well behaved“ = Arland approval.
“It wasn't all fun and games...“ -> history.
“When you were ten...“ -> “rallied your guards“ = leadership.
“By this point, your natural talents...“ -> “speech“ = eloquence.
“Some lessons you can only learn...“ -> “People watching“ = people.
“Speaking of learning...“ -> “unladylike“ = etiquette.
“At thirteen...” -> “spoke intelligently“ = intelligence.
“Not long after your fourteenth birthday...“ -> “remained calm“ = poise.
“When you were 15...“ -> “may very well live or die“ = politics.
If you’re careful about selecting your weaknesses (grace, beauty, even eloquence) you can start the game with almost 200 persuasion, almost 200 likability, 80 interpersonal insight, and 75 book smarts. With enough insight from the Welcome Feast, you can get seven invitations in week 1, throw a near-perfect event and get a perfect introduction, and even hunt some secrets.
Sheltered Princess is a stronger background than people give it credit for.