Seven Kingdoms: The Princess Problem by Azalyne Studios (Aly)
Happy open early access release!
Every seven years the seven kingdoms send their best and brightest young people to be their delegates at the Vail Isle Summit, a tradition where seven weeks are spent together to form friendships, alliances and marriages. This year, however, things are different. Since the Great Peace, never have alliances been so close to collapse. The seven nations on the razor's edge of war. What happens at this summit could very well determine the fate of the known world.
You are one of the delegates.
In this world of politics, intrigue and danger, will you find love? Make friends? Alliances? Or will you fail and be forced to watch as the world once again crumbles into destruction and despair?
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Release date (Windows, Mac OS, Linux)
English (Early Access): June 28th, 2024
"You are one of the delegates.
In this world of politics, intrigue and danger, will you find love? Make friends? Alliances? Or will you fail and be forced to watch as the world once again crumbles into destruction and despair?
It is your story and it is not yet written.
Seven Kingdoms: The Princess Problem (or 7KPP for short) focuses on player choice, customization and consequences. Politics and people are the core challenge of the game. (And it is challenging. So much so a story mode has been created for those who prefer their failures to end up less game-endy.)
Spanning seven weeks of gameplay, almost a million words of content, 12 different romance/marriage routes (3 of which are with female characters) hundreds and hundreds of choices, a detailed character creation that has has over 40 stats to master, including personality traits, a choice from six separate backgrounds (all with their own storylines and unique reactions, choices and dialogue) and world-changing outcomes that vary with every choice you make, 7KPP is massively replayable.
This is the early access version. Expect bugs, errors and typos. Many things are subject to change for the final version. The GUI, information pages, extras and gallerys are not in their final version. Three unlockable romance routes (two full GxG and one secret GxB) and three special unlockable backgrounds will be added for the final version."
The early access version of Seven Kingdoms: The Princess Problem has been released by Azalyne Studios! You can try the demo or buy it from itch.io here.
Apologies for the looooong absence! Mod Tina was out of the country for a few months for work, and has been generally pretty busy, so we're a little late this year. Due to this, we will not be putting up a poll for what timeframe to use for the gift exchange, but worry not, we will still be checking progress and can push back the posting date if necessary!
For now, we will be using a tentative schedule where sign-ups are open now (please fill out the spreadsheet here!), and will be available until November 21st, 2025. We will endeavor to get the name-drawing posted soon after that, so everyone will have plenty of time to create their gift. Since we're starting a bit later this year, posting day will tentatively be January 15th, 2026, but this will be subject to change if necessary!
Just as in previous years, there is absolutely no pressure to participate, but if you are interested, please feel free. The guidelines for gifts are open, though we have generally stuck to fan creations. For some gift ideas or just to see what cool and creative presents people have made, feel free to check out previous years’ collections, which can all be found on this tumblr!
As a note, all posts about this event will be tagged with "7KPP Gift Exchange 2025-2026," as per our poll last year (though this one will also have the "7KPP Secret Santa" tag in case anyone is following that tag).
If you have any questions or concerns, please send us an ask either here or to any of our mods, and we’ll get back to you as soon as we can!
Happy (early) holidays!
-Mod Tina
Disclaimer: Just as has been true every time before this, I am in no way affiliated with Aly other than having an appreciation for the game and this is not any sort of “official” gift exchange. That being said, it’s always nice to celebrate with friends and have something to look forward to at the end of the year, so let's have fun!
Welcome to the Seven Kingdoms Wiki, a wiki dedicated to Seven Kingdoms: The Princess Problem by Azalyne Studios.
here's something i've been working on during my christmas break. 7kpp's one of my most cherished games and fandom's not been a great place for wikis for a while already so i decided to migrate its wiki to wiki.gg instead.
there's a lot that is already complete, especially the late-game challenges and such, but i'm nowhere near done. still, it might already come in handy so feel free to take a look.
i mostly work on whatever i feel like working on but the general plan is to finish the early-game challenges, get the minor/unromanceable characters done and then get to the LIs whose paths i already played through.
Attacked @quilleth's Elisabeth for Art Fight 2026! I love Jiyel!MCs with an interest in botany haha (words from a biased player who gives Jiyel!MCs a lot of plant knowledge in the game despite being almost useless lmao)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
emily's informal review of Seven Kingdoms: The Princess Problem
I don't know how I failed to learn about this game before now. It's been in development for 10 years at this point, and it is so painfully Emily Bait.
I'll mainly be talking about the stuff I disliked, because I have more insightful stuff to say there, but let me make it clear I'm saying everything out of deep affection and respect for the game. It is painfully ambitious and even if it doesn't fully live up to that potential, the fact that it even exists and does so much is so cool.
Character designs range from passable to Questionable. I've learned in my few days of lurking furiously about any past discussion of the game that this is partially because the artist for the game just… didn't accurately draw the characters… and the creator decided not to push on this? Even when they got plot relevant details wrong?,
Some aspects of the game definitely need rebalancing. You are punished super hard for not investing all you've got into persuasion stats, specifically manipulation and insight. Which then pigeon hole you into a certain archetype of character. I think the lack of alternative problem resolutions really hurts in this regard - I'll talk more on that later, but you shouldn't design a game in a way that allows for certain stats to be fully ignored without any consequences. Street Smarts, Grace, and Cunning are the major victims here.
The game isn't always prepared to adjust dialogue and events based on your choices. And there's only so much you can do! But if I'm dating Hamin, and just the previous night he saw me almost be assassinated because somebody messed with the set… it doesn't fucking track that he'd still decide to sabotage the performance for goofy quirky reasons. And then immediately after that try and break up with me. That was the most egregious example, but there are definitely some other places where the seams start to show.,
It's a pretty big bummer that there is only one solution for Legendary Endings, or for that matter, only really one solution for any sort of positive ending. Again, it prioritizes certain playstyles (cough cough 500 persuasion 75 manipulation FUCK YOU CATO). I think this game is really in need of a Long Live The Queen "save the day with the power of music" type ending - an off the wall solution that allows you to use overlooked stats to a creative end.
The endings in general are pretty generic. Apart from the (sometimes really funny and unique, which is a part of the frustration, because it's clear it can be done well) "you have perfect stat X" "you have good stat X", etc. There is no way to become a Skalt warrior, even if you're a Barefoot Countess who has max self defense. It's weird! I want more unique ending choices - not whole quest lines, just minor things that could be triggered based on more unique choices you made.,
The lack of children in the endings is baffling to me. I know this is a creative decision that was made intentionally, since Aly didn't want it to seem like you needed to have kids to have a happy ending. Which is a noble goal. But… the whole point of this summit is to create political marriages. A broad theme of the game, as stated by the creator, is exploring what sort of autonomy (or lack thereof) women can have in a medieval fantasy setting. It is a very noticeable absence. I feel like this could be fixed by having most LI's have a conversation with you about if you want children: if yes, you get them in ending. If not, you nominate a relatives child as your heir later in life.,
the UI kills me dead i know a revamp is coming please let it be soon