This is how I use primitives to block out characters then use quad draw to retopo to make a cleaner finished mesh! Notice I kept some of the primitives because they worked! Sometimes it's easier to keep them and make them fit the mesh
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This is how I use primitives to block out characters then use quad draw to retopo to make a cleaner finished mesh! Notice I kept some of the primitives because they worked! Sometimes it's easier to keep them and make them fit the mesh

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Doing some small gif tutorials on some 3D tricks!! Here's my outline effect
It's time to change your workflow to paint more effectively in Adobe Photoshop. | Tags: Drawing Theory, Design Theory, Adobe Photoshop, Painting, Color Theory, Light, Composition