Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DSÂ Max
Creating a Mesh Reconstruction Effect Using Thinking Particles in 3DS Max
Paul Parneix – I wanted to share a technique to create a reconstruction effect using Thinking Particles in 3DS Max.
Note : at 27:00 please connect particleAge output to the “ON” flag of the alignment node, for optimisation purposes.
01:24 : Fragment Operator 06:05 : Control Fragment With Gradient/Bitmap 13:36 : Fragments…
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