MARA 3D MODEL!!!! that turnaround is way faster than i thought good lord
She ended up taking a lot more effort than I was expecting but she came out really cool!!!
She also has a lot more to her rig.
Anyways REBLOGS AND COMMENTS WOULD BE VERY APPRECIATED!!!! Since. Y'know. this took like two cumulative days
I'll still talk more under the cut HOWEVER!
Please say something if you're interested in me making a rig showcase because I made one for the last model and no one said anything so. Bummer
As I've mentioned a few times already: Her rig!!! (You may need to click it to see it better)
I've added quite a few stylistic changes to it and it is DEFINITELY my favorite setup so far.
A few of the new things I've included...
A switch between her ponytail and having her hair down!!! Since I was starting to get the hang of shape keys (in between models) it was one of the main reasons behind making her! I started by modeling her regular hair and using a shape key to bunch it up and connected it with a driver (though that is very much over simplifying the work i did for it lol. so many vertices)
The hair tie's visibility is connected to the same driver.
Similarly, the eyebrows! I started with a flat plane and created a couple of shape keys that could be switched between. I also set up a driver with the scale of the eyebrow control/rotation of the eyebrows so I wouldn't have to rotate them manually.
FK/IK switches! While I'm not sure how to work with bone layers (yet) I did find that changing the IK influence and the visibility of the IK bones worked just as well. The defaults are switched but both the arms and legs have switches (that I would, one again, like to put in a showcase)
Her eyes! They haven't actually changed that much but I did connect the scale of the eyes to a driver to change the way they scale.
Something I'd like to talk about separately is the sliders!! I decided since I was using a lot more drivers that I could try to make them look nice for once... which I think help both stylistically and organizationally.
I used a few planes and textured them to create the panels... which are also parented to the root bone so they can move if I move the entire rig. The sliders themselves just have planes for the bone shapes.
Besides that I really enjoyed making her texture!! Especially her outfit lol
That's all I have to say about her I think! As much as I would like to make an actually Wendell model I'm not sure how I want to model his mouth yet...
Once again reblogs and comments are appreciated!!! AND PLEASE LET ME KNOW THIS TIME IF YOU WANT TO SEE MORE OF THE RIG BECAUSE I WOULD LOVE TO MAKE A POST OF IT
Turnaround (ponytail)
Turnaround (hair down)
Rig turnarounds (that are probably too fast to understand but whatever)
Eyebrow and mouth tests
And one extra render I didn't have at the top.
(Sadly know concept art this time but it may bring some joy to know I color picked most of this from that one tiny Mara drawing lmao)
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming