I'm realizing that alongside visual novels and investigation games, Rogue-Likes might actually be my favorite style of game. There's just something about a well paced dungeon crawler that I love. Going through each stage, learning the mechanics, how to make a good build. And the ones I love have fantastic pacing, I can go through one dungeon in ten minutes or a whole run in an hour and I never feel bored.
It surprises me because usually when I get stuck in a part of a game, it doesn't take much for me to give up on it, but with Rogue-Likes, I can die as many times, but the process of getting to the end of the dungeon is so fun that I don't really mind.
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Been playing 30XX and i freakin love Echobeast, so here's the beast
second easiest boss in my opinion (Lethal Tempo is easier imo) but by far the best design in my opinion (because i'm a furry and he's easy to anthropomorphize) (second best is Experiment 9 for similar reasons) (did you know i like parentheses)
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Since the sequel to 20xx is out now and very popular, I feel the need to curse you with the knowlege that at one point they were planning to add a Rick and Morty-inspired character called Blitz to 20xx, with the gimmick of using a bunch of "MRT" drones.
I think we can all agree, we all kinda dodged a bullet there.
so, as mentioned before, 30XX is a lot of fun. (i'm going to get back to updates soon, this game has simply siphoned my soul and now i am a child again experiencing the entire spectrum of megaman emotions at once.)
but one thing that's really starting to annoy me is the story. or rather, the complete lack of it.
i guess it's true to the source material, given that the story in megaman isn't really all that great either, but at least it's straightforward before we hit the zero series. you know what you're doing, you're a little guy about three apples tall and there's a bad guy sending out robots you have to shoot.
then you hit the zero series and it's just someone forgetting their meds and thinking Mechanical Violator Hakaider was a good movie (it was ok)
then you hit ZX and fuck it we Kamen Rider now
point is, it's all pretty firmly straightforward shit. we know what's going on, there's an evil scientist destroying things with his robots. stop him. pls
30XX doesn't really tell you squat.
spoilers below, in case you're a moron like me and you're deeply emotionally invested in the story of megaman-alikes.
the opening tutorial cutscene features ace dying to wake up nina, who just says there's work to do. and then you hop out, shoot a robot, and end up in a space station base where a tiny lesbian tells you there's work to do.
also ace is ok, you can jump into a capsule to turn into him. either that or nina is the fastest transitioning icon in media but go her i guess (go him??? idk how trans-ing works)
you jump into the levels, shoot the bosses, and see a tall lesbian that tells you she's doing work and that you can't stop her work, and then the second largest cock i've seen comes out of the interdimensional hole and you mount it and you fight AU tiny lesbian and Alpha 1.0 pre-transition Nina and Ace in there.
what the fuck?
what am i doing? why am i here? what is happening? what the fuCK IS GOING ON???? WHAT AM I FIGHTING FOR?????????
the cursory idea is that you have to find the data terminals to learn what's going on in the world, but near as i can tell the tall lesbian isn't actually an evil scientist destroying things with her robots, because the world is already dying and so that's different because
but it seems the more i get into things, the more lost i'm getting
characters will just randomly appear on the ship and i'm just expected to accept it.
who is Delta, outside of being a dashing, charismatic, sexuality-threateningly handsome cool guy who likes a challenge? who is the scrap salvager, outside of maybe being Vika from 20XX? tiny lesbian says that if i vouched for them then they're all right to havE AROUND BUT I DIDN'T VOUCHE FOR THEM I HAVE NO CLUE WHO THEY UFCKING ARE!!!!!!!!!!
i suspect it's because of the expansion in scope in trying to make a bigger game. there's not really a lot of ways to really justify the plot of a roguelite, there's only so many methods you can explain away death and rebirth happening in-universe. last time i asked my doctor about the cycle of samsara he just told me "you have to wake up, the accident wasn't your fault".
in 20XX, you're just a pair of flash-cloned experiments doing experimental runs. and that's really all the context you need; you have a setup, a goal, an antagonistic force, and a reason to do things
there's the question about how the game world continues after you win the game and destroy everything and escape the space station, but i didn't say it was perfect. but it was good! it made sense!
meanwhile, 30XX seems to be about multiversal collapsing and each run is a separate world disparate from each other. there's too many worlds and each world is trying to share in the same place because the infinite universe is actually finite. and nina was demonized after 20XX because of her super-power because despite Sharp and Flat both being idiots they were actually, like, super-geniuses that made the strongest robots ever. (these are the same guys that mass-produced buzzsaw hamsters)
oh, and everyone's already dead??? man this sure is some tonal dissonance from how fucking goofy everything is. not three minutes ago i saw the universe's second-largest cock plunge through time and space. midgard? more like midhard hah hah hah hahhhhhh
at the end of the day they're focused on the gameplay instead of the story. and that's perfectly fine. admirable, even, for a megaman-style project. a lot of megaman fanstuff creators (myself included) tend to masturbate text out with forces rivaling the niagara falls. oh baby, expand that wordcount. it's good to see something that just wants to focus on jumping and shooting instead of trying to write the next masterpiece exploring the nature of the human condition.
but i'll admit it's a little underwhelming. i liked nina and ace and i cared about what they were doing, and 30xx doesn't seem to be willing to really flesh them out.