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Hello and welcome back to another chapter of Dispatch and Part One of the Season Finale!
The Red Ring is launching one final, large scale assault against the city of Torrance. SDN and their heroes are spread thin and the Z-Team is the last line of defense against Shroud. Will we make it? Tune in to find out!
Tune in tomorrow for Part Two and the very last chapter of Dispatch!
Happy Gaming y'all!
Like what you see? Why not like and subscribe for more content and I'll see y'all in the next one!
Again, based on this video by Valkyrii's. I'll also share op's shoutout to torochannel_TWT on X for pointing out the NPC's names.
It's stated in the pinned comment that Valkryii translated by listening, so names should be taken with a grain of salt. I personally think they're spot on but warnings are warnings, so I'll be fair to state them as well.
From NRC side, we got 3 names:
Claire Fontaine (Pomefiore)
Although mostly use in feminine form, it can be used for unissex. "Claire" is of French origin and translates directly to "clear," "bright," or "light-colored". It stems from the Latin word clarus, which also conveys "famous" or "brilliant".
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Fontaine is a French surname meaning "fountain" or "spring". Derived from the Late Latin word fontana, it was originally a topographic name used to identify families who lived near a natural spring, well, or water source.
Together, it forms "bright fountain" or "clear well/spring".
Lucien Benoit (Scarabia)
"Lucien" is the French form of the Latin name Lucianus, which is derived from the Roman family name Lucius, stemming from the Latin word lux (meaning "light").
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"Benoit" is derived from the Latin Benedictus, which comes from benedicere (combining "bene" meaning "well" and "dicere" meaning "to speak"). Literally, it translates to "speaking well of" or "blessed".
Together, it forms "blessed light".
Talis Ferris (Ignihyde)
"Talis" has multilingual origins, but since he's a Ignihyde guy, I'm working with the Ancient Greek meaning.
Often connected to the variant Tallis or Talys, rooted in Old French (taillis) meaning "woodland clearing" and Greek (thállō) meaning "to blossom" or "to bloom".
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"Ferris" has two main origins:
English (Norman/Latin): Derived from the Latin word ferrum (meaning "iron"). Historically, it began as a locational surname for people living near iron mines or working as blacksmiths.
Irish and Scottish: Closely tied to the Gaelic name Fearghus (anglicized as Fergus), which translates to "man of vigor" or "strong man". In some Irish Catholic naming traditions, Ferris was also used as an anglicized variation of Piaras (the Gaelic form of Peter).
From RSA side, we got 5 names:
Together, either "woodland clearing/iron" or "to blossom/iron" or "to blossom/man of vigor". I think that the specific Greek root meaning "blossom" but Ferris refers to "iron" (but we could recall it to ferryman, as in Charon, which is a reach in my part).
Tim Kamba (Privalo)
I personally hear the romanji for Tim like "Timu". But let's carry on.
Tim/Timothy comes from the ancient Greek name Timotheos, which combines time (meaning "honor" or "respect") and theos (meaning "God"), forming "honoring God". It's occasionally used as short form of the Germanic name Dietmar, which translates to "famous people" or "famous nation".
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"Kamba" is said to be primarily referring to the Akamba (or Kamba) people and their Bantu language, originating from central Kenya. The word Kikamba has ties to the translation "the Ostrich Country".
Together is "honoring God"/"Kamba". An interesting rabbit hole on "kamba" from the JP perspective, as one of the meanings also has "God" in it. Given that this is a Privalo guy (Nala's dorm), maybe it's mostly referencing Timon and Pumbaa? It could be. From the sound I immediately thought of them.
Oliver Marchfield (Rosauroria)
"Oliver" derives from the Latin word olivarius (from oliva), literally meaning "olive tree planter" or "olive branch bearer." Also has some connections with the Old Norse name Óleifr, which means "ancestor's descendant" or "ancestor's legacy." Another Germanic root theory links it to Alfher, meaning "elf army".
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"Marchfield" typically means "border field" or "territory by a border river."
Together, it's "olive/border field". Or just plain "olive/march/field".
Winter Blessbell (Rosauroria)
"Winter" refers to the season. It derives from the Old English word wintr, which traces back to Proto-Germanic roots connected to "water" or "wet".
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"Blessbell" is self-explanatory, although it's fair to say that "bell" (depending on the romanji used) could be for "belle" (as in "beauty"). Which reunites as "blessed beauty".
Together, it's "winter/bless/bell" or with my reach, "winter's blessed beauty".
Sylvie Constille (Psycheros)
"Sylvie" is derived from the Latin word silva, which means "wood" or "forest".
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"Constille" doesn't have much results but it feels closer to the word "constellation".
Together, "forest/constellation" or "forest of constellations".
Vega Allenby (Psycheros)
"Vega" has multiple origins. The Arabic one translates to "swooping eagle" or "falling". It comes from the Arabic phrase al-nasr al-waqi, referring to one of the brightest stars in the night sky (in the constellation Lyra). The Spanish origin functions as a surname meaning "dweller in the meadow" or "fertile plain", also referring to the Virgin Mary as "Virgin of the Meadow".
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The star specifically is the Alpha Lyra, the brightest star of the constellation. Lyra is a callback to the history of Orpheus, which takes place in the Underworld.
"Allenby" combines "Alein (or Allan)", a French or Breton personal name meaning "handsome" or "little rock" and "by", an Old Norse suffix meaning "farm," "settlement," or "village". It translates roughly to "Alein’s farm" or "Alein's village".
Together, "swooping eagle"/"Alein's farm".
If you want the book 8 recap (explaining the main 4 events the tournament will get into!), here ♡
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2025 Prince Ice World: Tokyo - February 21, 2025
Shoma Uno → SHOW PROGRAM (No Commentary)
Music from “Everything Everywhere All at Once” by Son Lux and Hanna Benn: I Love You, Clair de Lune (Pied au Piano), I Love You Kung Fu
Choreographed by Stéphane Lambiel
• After the intro plays, you will have to tap X repeatedly to grab the camera. You will already have **THE JANE DOE STORY Pt. 1** and **Pt. 2** in your camera.
• Proceed and film the helicopter, attaining **THE WRECKAGE**.
• Go down the hill and film the pilot for **THE CRUCIFIED PILOT**.
• Continue forward and film **THE IMPOSSIBLE TOWN**.
• Enter the home on the right at the bottom of the hill for **MY DEAR SWEET ELLIE**.
• Enter the home past where the cultist ran (the door closes when you approach it). Get **DEAR FATHER**.
• Film the tragedy wall before hopping through the window where the crow flies out for **REMEMBERING THE LOST**.
• Run through the dark woods and go down the stairs after Blake reads the Latin inscription for **MIDWIFE'S LAMENT**.
• Immediately after is the dead baby room; film them for the **DEAD CHILDREN** recording.
Phase 2: The Temple Gate Compound
• Escape from Marta and enter the barn by crawling. Go up by jumping on the cart and get **KNOTH'S GOSPEL Ch. 8**.
• After the prompt to turn on the microphone, run out the door and straight past the fire until you get the blinding flash. Pick up **VISIONS COME** beside the body.
• Proceed down the way and film **THE COMPOUND** as Knoth preaches over the speakers.
• Enter the compound from a hole in the fence; on your first right, enter the door and pick up **NEW GOSPELS, Pt. 1**.
• When you enter the prison, jump down the hole and pick up **VAL'S SECRET**.
• Use the key on the door you have to crawl to, and upstairs will be **NEW GOSPELS, Pt. 2**.
• After Val kidnaps Lynn, proceed and avoid enemies. When you enter the house and get blinded by the flash of light, proceed into the next room forward and film the chalkboard for **JESSICA'S SUICIDE NOTE**.
• After you sleep, Marta will kill Ethan. Film his corpse for **INTERROGATION**, and immediately grab **ETHAN'S LETTER** off the stand beside the bed.
• After going downstream and listening to the lady preaching from atop the lookout, record the **CRUCIFIED HERETICS**.
• Go to the boathouse behind you and grab **KNOTH'S GOSPEL, Ch. 5** on the makeshift table.
• Return and go through the large gate and record the woman dragging the corpse for the **MARTA** document. *(NOTE: This one is easily missable. Reload if you must.)*
• Go through the fence and run through the cornfield, jumping over the fence with the light. Attain **LETTER FROM A HUSBAND** under a door past the man who begs you to spare his family.
• After going into the barn and hiding from the cultist with the flashlight, push the cart to get to the upper floor. Squeeze through the narrow passage and there will be **VAL'S JOURNAL, Pt. 1** on a stand with a candle.
• After getting knocked down from the barn, proceed forward and there will be a Madonna statue. Pick up **TEMPLE GATE ANIMA CRISTI**.
• After the blinding flash, film **DEAD BIRDS**.
• When you slide down into the Heretic cave, film the monument for **CAVERN TEMPLE**.
• Jump across the gap and proceed forward, squeezing through some rocks. Film **NEW TEMPLE GATE** on the hilltop.
• Crawling under the staircase, there's a desk with a red candle on it. Pick up **VAL'S JOURNAL, Pt. 3**.
• Go upstairs and on a desk with candles will be **LETTER FROM VAL TO KNOTH**.
Phase 3: The Chapel & The Slaughterhouse
• Jump down from the building, run downhill and past the houses around the back. There will be a little window you can climb down. In a room, pick up **KNOTH'S GOSPEL Ch. 6**.
• Jump out of the window you entered through, crawl through the hole on the left, go back to the central area and go right. Hug the building and look down where another small window is. Move the wooden cart and find **VAL'S JOURNAL, Pt. 5**.
• Head toward the Power Supply Building, and before entering the room with the generator, on a workbench will be **SUNDRIES FROM THE SINFUL WORLD**.
• After cranking up the generator and escaping from Marta, take the lift up. Immediately film the sign for **TEMPLE GATE**.
• Turn left and find a corpse against a tree for **GARDEN NOTE**.
• When back in the hallucination, peek around the corner to film Jessica's body hanging for **HANGED JESSICA**. *(NOTE: This one is easily missable.)*
• After the very long chase sequence when coming back from the hallucination, you will come upon a woman chained to a bed. Film **THE SHOW ROOM**.
• Push the wooden cart out of the way, shimmy across the ledge, and immediately pick up **ACCEPT MY SUICIDE**.
• After the next chase sequence you will be in the bottom of the church. Exit the room and in a room to your right, pick up **GOSPEL DUTY** on the bookshelf in the back.
• In the classroom, record the chalkboard for **WHY YOU HAVE TO DIE**.
• Go upstairs and before jumping out the window grab **LESSON PLAN**.
• Outside there is a baby carriage next to a tree; grab **A LETTER TO MOM**.
• Push the cart to get over the fence and run directly forward past the chanting lady. Pick up **KNOTH'S GOSPEL, Ch. 10**.
• Go back the way you came, go to the right and behind the buildings. Follow along until you see a barrel on fire. There will be a stand with **TEMPLE GATE ACT OF CONTRITION**.
• After escaping Marta by jumping over the fence, head to the first building on your right. Enter the room on your left, push the shelf out of the way, and obtain **VAL'S JOURNAL, Pt. 4**.
• Proceed forward and record **THE CHAPEL**.
• To your left there will be an open gate. Continue forward until you see a stand in front of shallow graves. Obtain **REST THESE BONES**.
• Go up the chapel stairs and upon entering grab **LETTER FROM NICK TO KNOTH**.
• After Josiah and Mary are killed, film her body for **TORTURE**.
• When you come upon the dead baby room with the woman singing, go in the back and pick up **KNOTH'S GOSPEL, Ch. 2**.
• Go back the way you came and the gate will be open. Go into the house through the window (being careful not to be spotted) and grab **VAL'S JOURNAL, Pt. 2**.
• After escaping under the water wheel you will find yourself on Marta's piece of land. There is a hole in the barn under a light. Enter to find **KNOTH'S GOSPEL, Ch. 1**.
• In the slaughterhouse, record the hanging bodies for **THE ABATTOIR**.
• After grabbing the hook, jump in and find the document **TO MARTA, MY AVENGING ANGEL**.
• After escaping Marta, at the foot of the stairs grab **OUTSIDE MARTA'S CHAPEL**.
Phase 4: The Scalled & The Lake
• When entering the hallucination, record **A GAME OF HANGMAN**.
• After escaping the hallucination, record the bridge to the mines for **ROAD TO THE OLD MINE**.
• Shimmy across the ledge, but before going across the tracks turn right and grab **SCALLED BOUND**.
• As you balance across the bridge, keep your camera up for **THE LOCUSTS**.
• After falling down and escaping the trees, run downstream and on the way pick up **WELCOME TO THE PLAGUE**.
• After you crawl through the log, record the gate with a body on it for **SICKNESS HERE, GOD BLESS**.
• On the path around the barbed wire fence, pick up **OUR QUARANTINE**.
• After you get puked on, go to the right and enter the cave. Climb to the far end for **KNOTH'S GOSPEL, Ch. 4**.
• Go past the tents and go to your left toward the house. Crawl through the hole and pick up **KNOTH'S GOSPEL, Ch. 9**.
• Crawl back out and in the next house forward pick up **THE HEGEMON**. Crawl out the hole to avoid being attacked.
• Follow the trail past the campfire and record Nick and Laird killing someone for **THE SYMBIOTE**. *(NOTE: This one is easily missable. Keep your camera up.)*
• In the next school section, when you see Jessica standing at the end of the hall, record as you walk forward for **A SICKNESS IN ST. SYBIL**.
• After you get your stolen camera back, follow the hallway to the very end and enter the office. Record **RUPTURES**.
• After you escape the hallucination, look to your immediate right and pick up **PARADISE SOON**.
• After you are buried alive, go to your left to film **THE TRAP**.
• To the right of the grave, there is another grave; pick up **MEMO TO A CORPSE**.
• After escaping where you were buried and crawling under the fence, pick up **GOSPEL OF THE SCALLED CHRIST** next to the campfire.
• Immediately past this, record the hanging man through the fence for **THE HANGED MAN**.
• After jumping into the building via the window, immediately pick up **I TOOK YUR ROPE**.
• After falling down while climbing the rope, record Nick and Laird for **TIL DEATH DO US PART**.
• In the next hallucination section, pick up the note and record the wall with the painting for **ROOTS AND BRANCHES**.
• While approaching the lake, record **BEACH HEADS**.
• Go to your left and there is a lake shack. Crawl under and enter to find **COME WITH THESE MEN**.
• Unlock the door and follow the rock wall on the left to the lake. Swim to a partitioned spot and find **OLD TRAVELLER**.
• Return to the original area, enter the door that closes as you approach it. Hop through the window, go left and ascend the stairs. Record **DISTANT TOWERS**.
• Jump across the gap, run down the hill and enter the house with the light. Pick up **THE ENEMY WAITS**.
• Outside on the lakeshore there are logs that spell the word for the collectible **HELP**; record it.
• Go straight ahead and there will be a body on the ground. Find a hidden tunnel for **TOWERS OF METAL**.
Phase 5: The River & The Mines
• Row onto the lake and once you see the blinding flash, sit still and record **DEAD FISH**.
• Go down the river and you will see floating corpses thick in the water; record for **FLOATERS**.
• After you fall off the raft, on your immediate right is **KNOTH'S GOSPEL, Ch. 3**.
• After shimmying across the ledge, film the corpses for **WARNING**.
• In the next school hallucination, record the bloody shower for **THEY'RE ALL GOING TO LAUGH AT YOU**.
• After the hallucination, film the sky for **RAIN OF BLOOD**.
• After you enter the building and go into the next room, turn right and follow the wall until you find a corpse with **KNOTH'S GOSPEL, Ch. 14**.
• In the next hallucination, record the computer room monitor's flashing for **PULSE**.
• After the hallucination, instead of crawling under the shelf where the enemies spawn, go to the right and on the workbench will be **KNOTH'S GOSPEL, Ch. 12**.
• In the next school hallucination, record the gaggle of Jessicas hanging for **I HAVE LOTS OF FRIENDS**.
• After the hallucination and before going through the heavy metal door you hold X on, go to the left and find **KNOTH'S GOSPEL, Ch. 7** on the floor.
• After the mine lift crashes, escape and turn around to film **DESCENT**.
• When you see a heretic running with a torch, follow the way he went to pick up **KNOTH'S GOSPEL, Ch. 11**.
• After going down the ladder, follow the path to your right to record **SKINNED MAN**.• Past where the enemy jumps down, continue straight forward until you come upon a wall of bodies. Film **SKIN WALLPAPER**.
• Past this point a minecart will come toward you with a baby doll. Record **ENEMY OF MY ENEMY**.
• Continue straight forward after pushing the minecart through the wooden boards and find **KNOTH'S GOSPEL, Ch. 13** on the ground in front of a door.
• After descending the long staircase, record **THE BONE ARBOR**, two skeletons posed as if in intimacy.
• After escaping the heretics and before climbing the ladder with a torch at the foot of it, turn around and go forward to find a secret crack in the wall. Inside pick up **THE ATHEIST**.
Phase 6: The Apocalypse
• After you ascend the ladder make progress and find **KNOTH'S GOSPEL, Ch. 15** on the ground.
• After finding Lynn, record the sun for **THE STORM**.
• After Marta's last penance, record the lightning past the bridge for **FIRE IN THE SKY**.
• After Knoth's cutscene, record his corpse for **DEAD PROPHETS**.
• After leaving the chapel, record the mass suicide in the square for **SHE WILL NEVER DIE**.