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bragging about how they make 6 figures on their Patreon by scamming, stealing, and using AI is fucking WILD. and then they still have the audacity to βcrowdfundβ money for a new PC.
$140,000 for perma-paywalled mods that are stolen and/or donβt even work and CC that isnβt optimized and fucks your game to hell. worst timeline!!!!!!!
Hi everyone! I want to show you what you can order from me for $25, because some people were interested in what my prices are. These shoes are dropping on Friday alongside two other pairs, itβs a set. The shoe has a polygon count of just 2k, the chains are textures on a plane, not actual geometry. The design was created by Deimos VRC, the commissioner asked for permission to recreate it, and I will definitely credit the original creator upon release
Hi Everyone!
I missed you so much! (I was away for a while because of pain in my right wrist.) I'm here with my first accessory set. I usually make just a few acc pieces for my collections, but this time I wanted to create a full, luxurious and elegant set. Of course this set is created exclusively for male sims.
You can also pair this set with the Austin Collection!
Lorenzo - Summer Accessories Set consists of 13 items. I hope you like it!
All items completely from scratch and low poly friendly!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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This is a small quality-of-life mod that lets you freely adjust objects in The Sims 4.
Instead of being limited to the normal object size options, this mod adds a simple Adjust menu when clicking on objects, giving you more control over how things look in your builds.
Perfect for decorating, clutter placement, screenshots, and making objects fit exactly how you want them to.
What it does:
β₯ Adds a new Adjust pie menu when clicking objects
β₯ Scale objects up or down using a slider
β₯ Adjust object height using a slider
β₯ Includes fine adjustment options for smaller changes
β₯ Normal and fine sliders use the objectβs current position/scale allowing you to repeatedly keep adjusting however you like
Do you want a specific hairstyle in Paralives? Selection too limited for you? I'm gonna show you how to convert any Sims 4 hairstyle to Paralives in 7 easy(ish) steps!
This tutorial requires you to have some basic knowledge of Blender, modelling, and texturing, so this is by no means a beginner tutorial- if you want that, I'd recommend checking out Paralives' wiki.gg modding guide!
You will need need to download Blender 4.2.4, the Human Rig, and the UV Layout from this page here. To export models and textures from TS4, you will need Sims 4 Studio. This tutorial also requires access to a painting or photo editing tool with layers, I'm using Clip Studio Paint.
Step 1: Pick your hair
Not every hairstyle will be a good fit! Since Sims and Paras don't have the same head shape, any hairstyle that shows the hairline or head will require a lot more work to shape it and remake the textures. For your first try I'd recommend a medium-length style with no hairline showing. I'm using Sienna's hair from Horse Ranch, which only has a bit of hairline on the right side of the head, to demonstrate.
Once you've picked the style, open Sims 4 Studio. Select "Create CAS Standalone" and hit "CAS." Select the grey or greyish white variant of the hairstyle you like, and create a dummy package (you can delete this later).
Now, under the Texture tab, make sure "Diffuse" is selected and export the texture. Name it something or place it somewhere so that you'll remember it's the original. Go to the Meshes tab and export the mesh.
Step 2: Prep The Hair
Open up your original hair mesh in Blender. It'll come with a bunch of crap you don't need, plus three files labelled s4studio_mesh_1-3. That's your hair mesh and the two hat chops. Shift+select those three files and export as FBX. Make sure you tick to limit to Selected Objects. Now you can open up HumanRig and import your hair FBX. Sims are bigger than Paras, so you can grab all three of them and scale them down in layout mode, I chose 0.85 in this project. There will be a weird cap attached to the hair- move the whole object so that it roughly lines up with the head (it doesn't have to be perfect!), paying careful attention to matching the ear position. This cap will be your hairline later. Make sure all your hat chops are all still aligned.
Once all of this is in place, apply all transforms and reset your origin to the 3D cursor. Do this any time you need to adjust it in layout mode!
Step 3: Remodel VERY CAREFULLY
Make sure all three meshes are still selected, and switch to edit mode. Any changes we make to one mesh should also be made to the other two. When you need to move a vertex, switch to X-ray mode and drag to select all overlapping vertices. Enable proportional editing to move larger areas smoothly. Since paras don't have the same head shape as sims, the skull cap won't match up perfectly- we want to approximate a smooth transition by burying the edge vertices in the head, but keep the rest visible so that the hairline shows up correctly. Be careful not to rip any vertices or create any differences between the three meshes. If you make a mistake, don't be afraid to restart. You should also fix any other issues at this stage- sims have huge foreheads, so my para's head was sticking straight out the top of this mesh, I used proportional editing to carefully lift it up.
Step 4: Fix your hat chops!
Hat chops are the alternate version of the hair that is shown when the character wears a hat. In both Paralives and TS4, there are straight and angled hat chops. Identify and label which is which. Under the HatStandards folder, there are a number of reference models we can use to check our work. For each chop, carefully move the vertices with proportional editing so that they match up with, but don't exceed, the "hair limit." With the angled chop, turn on the "HatStandardAngled" model to test if your hair is visible through it- if so, bring it closer to the head.
Step 5: Oh, Textures...
Textures are maybe the most annoying part of this. Load in your base texture as the Base Colour for the material your hair is using. Looks nice, right? Probably not very Paralives-y. Paralives uses a much flatter and more cartoony rendering style than TS4. To fix this, we're going to edit the texture. Now, regardless of what happens, you're going to have to edit the UVs at some point- I'll be doing it at the end and showing you how, but if you find it easier, skip to that step and go back here when you're done.
Here's a sample hair texture from the game and the hex codes it uses. We'll want to adjust the brightness of our texture to roughly match, that way it won't show up too bright or dark in game.
I have a clever strategy for this in Clip Studio. I make a rainbow gradient map, and adjust the colours until they match each zone.
Now that we're in a good colour range, I'm going to separate any important hairline details onto their own layer, lock transparency of the main "block," and start messing with it until it's a good base to draw on. I posterized it with 11 colour levels and then did a gaussian blur for a decent base. Then I went in with a brush to exaggerate and smooth out the shapes. The Paralives team uses a very blendy gradient with some fingertip pulls to make it look paintery, then some more defined shadows. I go in with my dark pencil to sharpen up the shadows and then blend out the other colours.
At this point, you can start saving your file and importing it to Blender. Check what it looks like and start making adjustments. If you find an issue, you can bring the model into Texture Paint mode, paint a dot on the offending piece, and see where the dot appeared on the map to quickly reference where the problem is.
The rest of the painting process is just art! Try replicating a texture from the game that's similar to your hairstyle.
Now that we're done with the fun part.... it's time for UV hell.
Step 6: Suffer
I've never met a single artist who enjoys doing UVs. Luckily, we don't have too much to do here.
Open up the UV editor and replace the background image with the Parafolks UV Layout we downloaded earlier. Now, switch to edit mode and grab all the vertices of your hair. Under the UV tab, select "Export UV Layout." Save the image using a name that indicates it's the original. Now grab that big box of vertices and move it to the right and down so that it lines up with the cyan box labelled "hair." Move the skullcap part up and align the ears. If your hair has extra textures hidden within the skull part of the head, you'll need to move these around to fit into the remaining space in the purple "head" zone. Once your UVs are finished, export them again, this time marking them as the new ones.
Okay, you survived that far. Now back to the image editing. Import both the original and new UVs to your texture file. Place the new UVs below your texture layer, the original UVs over it, and set the texture to a low opacity. With both the original UVs and texture selected, draw a selection box around your square of UVs, and move it to the bottom corner. Place it so that the UV lines match up exactly, pixel for pixel. Voila, now your texture matches the new UVs.
There's just the issue of the hairline (and, if you have them, any pieces hidden on the skull section). Sadly, there's no way around it, you're gonna have to do it manually. Grab each piece using the same method and the lasso tool, and line them up one by one. For hairlines that you had to manipulate, align as much as you can with the least stretched part of the uvs, and then cut, rotate, and stretch them into place. This is why I didn't paint the hairline during the last part. Now that it's in place, I paint it to match.
Step 7: Set up the mod!
Now that you're happy with your hair's model and textures, you can follow this official tutorial to skin it, create a mask, and set up the mod in-game. This Sienna haircut is not available on the workshop yet because uh.... well it's definitely not because I got lazy and didn't feel like skinning it today (the only thing worse than UVs is weight painting).
But now that you're done this tutorial, go forth! Be free! And steal assets from The Sims 4! Just remember to get permission before converting any other CC creators' work. And if you use this tutorial, please let me know! I need more hairstyles....
Reminder that Paralives is a FRESH START, so let's make sure that paywallers and early access folks know they are not welcomed. This behavior is not accepted in the vast majority of other gaming communities, they don't tolerate this behavior and we don't have to either. JUST SAY NO.
We will shape the paralives community together, so let's make it a great place to be for everyone.
What pisses me off the most about there being early access content for paralives is the fact that itβs an INDIE GAME. itβs not a multi million dollar company like EA. Itβs an early access indie game and some of you are so fucking greedy for cash that you wanna profit off of it? We already have to deal with this shit in the sims like the community is fucking infested with it and now you wanna do this to paralives when they literally told us that weβd always be getting updates for free???? Loser behaviour. Youβre a loser
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Qualityβ Free Actions
Free to watch β’ No registration required β’ HD streaming
Now that it's out, a reminder that the game is already open for free modding and custom content! You can go to the Paralives wiki for modding guidelines, tutorials, and tips! And their Steam page to upload content to the workshop! I'm already in love with this game, and I hope others will love it too!! Here are the hashtags you can use so others in the community can see your stuff! #paralives cc #paralivescc #paralivesmodding
15 years in the tech industry senior research manger but is mad money from cc is not enough to buy them lunch ? ? they are trying to pull a fast on on us by trying to trick us with this tech bullshit but they are so arrogant they slipped and exposed themselves multiple times also whats up with these cc creators snapping and having joker level meltdowns over cc lately lmao
Do u want to play a game π ive locked u in a room that has no exits its slowly filling with poison and u MUST subscribe to my patreon πππ also take my poll please
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Qualityβ Free Actions
Free to watch β’ No registration required β’ HD streaming
Just put together the ugliest texture in the world BUT! I have an archery bow override completely done! And honestly its pretty cute imo. I'm pretty sure you need royalty and legacy for the mesh to work properly? Idk I haven't tested it yet. . . Download will be up tomorrow!
Credits to @1-800-cuupid + @saruin for their meshes