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Top: "Shine Runners" is a battle mode found in Mario Kart DS, whereby drivers must collect Shine Sprites and then try to hang on to as many of them as possible, avoiding being hit and having their Shine Sprites stolen.
Bottom: it is possible that this name is actually a reference to the Prohibition era in the United States, where production, transport, and sale of alcohol was forbidden from 1920 to 1933. Cars specifically modified to be fast to be able to escape law enforcement while transporting moonshine were colloquially called "moonshine runners" or "shine runners" for short.
Whether this is an intentional reference to smuggling alcohol is unknown, but is notable even if it is a coincidence.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrL314
Super Mario Odyssey contains unused code for a "CeilingKeep" state for Mario that does not resemble anything found in the finished game, or in Mario games in general, which can only be described as "ceiling with ice floor puzzle mechanics".
A typical ice floor puzzle in a video game will take away the player's control upon stepping on a slippery surface and make characters keep moving in a straight line until they either leave the ice floor or hit an obstacle.
This state confers the same ability, bafflingly, to a ceiling instead. The ceiling would "grab hold" of Mario, make him move without player input in the direction he was facing when he touched it, and only let go when he reached the end of the ceiling.
What this could have been used for, and what such a ceiling could have looked like, is unknown.
Top: a diagram of the state. Bottom: an example of an ice puzzle, the Ice Path in the Generation II PokΓ©mon series games.
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