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Their dynamic is fascinating to me because it's all about perception. It's always about perception, with Wilbur. That's his thing throughout L'Manberg: the greatest power is the power to control the narrative. Wilbur learns this early on. He wields this power well, in the ways in which he demonizes his enemies (Dream, Schlatt) and simultaneously glorifies the image, the idea of L'Manbergβand, by extension, the idea of himself. When Wilbur does something, everyone knows about it. You can't ignore him. It's by design.
Quackity, at this stage, barely seems to even qualify for the "enemies he demonizes" category. He's a small player, the little fish in the pond, another pawn on Wilbur's board, and not even a particularly useful one. He's also one of the first people to take a stand against Wilbur. When Quackity condemns Wilbur for his rigged election and runs against him, he is beginning a rivalry that will continue for as long as they liveβbut they are not yet enemies. Quackity isn't important enough for that.
It's at this point that I think their dynamic is really established as an imbalanced one. From the start, it's pretty much guaranteed that Wilbur is going to win. Everyone knows it. Everyone breathes it. Not only that, but from Quackity's perspective, it seems like no one particularly cares about Wilbur's blatant corruption, not in any way that matters. After all, he won their independence! He's the hero of the people! For Quackity, someone who decided to run in the first place to oppose corruption, it's a huge slap in the face.
From that point, it spirals. Quackity is humiliated during the debates; he's not as well-spoken as Wilbur, not as sure-sounding, and his points about "teaching people to be kind to each other" are brushed off as laughably naive. They talk about it afterwards, and Wilbur tells Quackity that there is no peace without power, and there is no peace without violence. Quackity doesn't believe him yet.
They are not equals. In most interactions they have, Wilbur is talking down to Quackity like he's his subordinate rather than his political rival, and Quackity definitely internalizes it. The humiliation deepens. His own running mate sleeps through the election. The humiliation deepens. His only hope is to make a deal with the devil, and he does so without second thought, for the chance at having something over Wilbur. It works. Then it backfires. Now Quackity is being associated with the cruel regime that Wilbur is condemning as hoardes of followers flock to his side at Pogtopia, and Quackity is still stuck with Schlatt, abandoned and talked over and kicked into the dirt over and over and over again. The humiliation deepens.
I think what Quackity feels towards Wilbur is something like resentment, something like jealousy, and all of it merges with his embarrassment and his self-loathing to become a horrible form of admiration. Wilbur can rig an election, blow up his own fucking country, and still be praised. As Quackity picks up the scraps Wilbur left behind and tries hopelessly to piece them back together, working without glory or recognition, people still speak Wilbur's name like he was a god among men, the only chance they had at freedom, "if only he never went mad."
But Wilbur is dead now, and Quackity is alive. Maybe, finally, it can be his turn. He thinks back on everything that went wrong and he remembers what Wilbur told him about power and violence, and this time he knows it's true because he saw Wilbur succeed. He puts it to the test. He forms a group to bring Techno to justice and he loses a life and he loses an eye. He forces the formation a new nation where his friends can be safe and it's ripped apart before his eyes and his friends abandon him anyway. And this, this, is too much humiliation for one man to handle. Wilbur wasn't wrong, far from itβthe problem, as always, lies with Quackity. Clearly, he isn't going far enough.
The way I see it, the beginning of the Las Nevadas arc is the beginning of Quackity's lifelong obsession with burying the past. He doesn't regret anything that happened, because it was all essential to him becoming the newer, better person his is today. He's not naive and he's not weak, not like he was back then. He's not the side character from Wilbur's story. But thinking about that person makes him horribly uncomfortable and ashamed, so he tries not to, and he makes sure other people aren't thinking about it either.
The new identity he crafts for himself is not only modeled on Wilbur, but also on Dream, Schlatt, and everyone else who used their power against him. It's a weird little paradox he creates: all of these players are gone now, but Quackity is bringing them with him, even while he simultaneously refuses to dwell on their history. He rants about how Dream abused the power of attachments to control the server, and in the same conversation, Quackity decides to abuse the power of attachments to control the server. But Wilbur, arguably, left the most impact. Everything Wilbur ever said, everything he ever didβQuackity treats it all as lessons, and he learns fast. If Wilbur says he will have to torture then Quackity will become a torturer. If Wilbur uses manipulation and coercion to draw people in then Quackity will do the same.
It's worth mentioning, though, that their styles of manipulation have some key differences. Wilbur's greatest asset was his charisma, and from this, he was able to craft his perfect illusion for L'Manberg: a nation so peaceful that no armor should be worn within its walls, oppressed under Dream's brutal authoritarian rule. The message was that everyone had to stand together (under Wilbur's leadership, naturally) in order to stand a chance against their shared enemies. Wilbur also had the benefit of being the first person to create a nation independent of the Greater SMP, which couldn't hurt in making his cause more appealing.
Quackity doesn't have any of this. With the server already fractured upon Las Nevadas's creation, he instead focuses on the more individualized elements of his people's citizenship. Wealth, land, personal glory, and a whole lot of other promises he can't keep. The message isn't "join so we can help each other," it's "join so you can help yourself." And Quackity sells this message in very questionable ways! He destroys property; he facilitates murder and threatens it again. Why not, right? Violence is power, and all that. High risk, high reward. He's a gambler at heart. But this mindset sets Las Nevadas apart from L'Manberg in some serious and detrimental waysβnamely that the people under Quackity's control are only there because they want to gain something from him. There is no loyalty here, no anthem to sing with fond memories of the good old days. The only thing that binds them to Las Nevadas is a flimsy contract that some people didn't even sign. When Quackity's sweet words run dry, he'll have nothing left to give them. It's a ticking time bomb.
The thing is, I don't think Quackity fully realizes his mistake. I think Las Nevadas is a genuine attempt to mirror Wilbur's L'Manberg, with a failure to understand why L'Manberg worked. That's the difference between them: Wilbur, to some extent, appears to be aware of the web he's weaving, and how difficult it will be for others to break free from it later down the line. Quackity, on the other hand, lives in the moment. He talks obsessively about his legacy, but that legacy is built on the foundations of a series of impulsive decisions, each one creating more and more cracks until eventually the whole thing will collapse.
And then Wilbur comes back. This is bad.
Wilbur, essentially, has stood as the physical embodiment of the past that Quackity is trying to bury. Wilbur is where it all started going wrong. Wilbur's goddamn unfinished symphony. All that shame, resentment, doubt, it was all Wilbur. Wilbur started him down this path, and so Quackity wrote him a letter and left it on his grave and closed that chapter of his life for good. Well, now that letter is in Wilbur's hands, and he's arrived on Quackity's doorstep, back to his usual power plays and demeaning comments like has nothing even changed, like no time has passed at all.
This is where that idea of perception becomes so importantβbecause, in reality, Wilbur and Quackity's power dynamic has completely flipped. Quackity is now the one with a nation of his own, an army at his command, while Wilbur is left with nothing. But neither of them acts like this is the case! If Wilbur's greatest asset was always his charisma then he's sure as hell going to use it here, and he's going to assert himself as someone who is still to be listened to. Saying you're powerful isn't so different from it being true. And as someone who always looked down on Quackity, intentionally or not, I think it's really hard for Wilbur to see Quackity succeeding where he no longer is. Las Nevadas is supposed to be L'Manberg, and he can recognize it immediately. He can't be outdone like this. Not only is it humiliating for his life's work to be so blatantly copied, but it's also an affront to Wilbur's legacy. If new countries can grow when L'Manberg is dead and gone, then why should L'Manberg be remembered? Why should Wilbur be remembered? He has no other choice but to insert himself into the equation. Not to mention, he already knows that Quackity respects him; he told him himself. Wilbur can work with this.
For Quackity, it's also easy to fall back into that old line of thinking. Two things he knows about Wilbur: that he is powerful, and that he is unstable, which instantly flags him as a threat. Being dangerous, being feared, is a kind of power in itself, and Quackity has a lot to be afraid of these days. He stands to lose more than he ever did before. If Wilbur is acting like he has power, then maybe he does, and any time Wilbur has had power in the past has meant that the power is definitively not Quackity's. It's only meant pain for him. And yet, the admiration remains: Wilbur's revival comes at a time when Quackity's life is changing very quickly and very drastically. He's trying to balance the arrivals of the new Las Nevadas members, Slime's mentoring, the casino, the Egg, the prison, Techno, and his relationship with Kinoko, and he will soon also have to deal with the outpost land disputes. He's relatively new to this whole leadership thing, and it's become overwhelming faster than he anticipated. Wilbur has experience with this. He's smart. Quackity can work with this.
But instead of working together, their relationship becomes a constant race to outdo each other, followed by what are frankly pretty pathetic attempts at acting superior and unaffected. This, I would say, it more important for Wilbur than it is for Quackity. Quackity has a life, he has so many better things to be doing, he doesn't need this distraction. But for Wilbur, ruining Quackity's plans for his nation becomes as much an obsession as a psychological necessity. It's as if he's trying to prove to Quackity that he's still powerful, but in doing so, he admits that he needs Quackity's approval. And if Las Nevadas is a reflection of L'Manberg, then Quackity is a reflection of Wilburβwhich means that Wilbur is essentially trying to demonstrate his current worth to his younger, more successful self.
And that's the crux of it. At the end of the day, Quackity built his identity on the foundations Wilbur left behind, and now they both have to live with the consequences of that decision. The result is that their personalities are very similar. And sure, Quackity's always had that reluctant respect for Wilbur, but if Wilbur really sees L'Manberg in Las Nevadas, and if he really still values what L'Manberg did for him, then does that not also translate into a reluctant respect for Quackity? They're a mirror, and when they look at each other, they don't like what they see. This is what they've become. They've realized that they're long past the point of return.
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Three copies of WELL WE ALL THINK YOUβVE PICKED A GRAND SIDE, my Sanders Sides surreal Antigone-ish Antigonick-esque playscript AU, done in casebound folio. Properly formatted and also fully annotated with all the references and in-jokes explained, as if I'm not pretentious enough about the things I write.
One copy is for my darling @lifewithoutrainydays (who made the mistake of saying 'sure, send me an annotated copy of your fic'), another's for @shadowling-guistical as thanks for EVERYTHING and who also made the same mistake, and the other one was meant to go to a specific person, but they never got back to me... so I guess I'm keeping it for myself for the moment
The book itself is half-and-half in a lot of respects - half plain white sheet-bookcloth, half Brickett Duo. I painted the edges with a gradient that hopefully matches up with that cover.
Typeset for the playscript side of things is Georgia, the annotations are in Gadugi. Tiny lil golden snake on the (red sash) bookmark, because it just seemed perfect, and I had a bunch of floral artsy paper for the endpapers that also seemd pretty perfect. This is my first time using Affinity to typeset a full binding, and I don't think I'm ever going back.
I modelled the typeset a lot off the plain-text edition of Anne Carson's Antigonick, which I took a hell of a lot of inspiration from for the fic itself. I briefly considered doing it in the style of the artbook script, but that would have required doing overlay illustrations AND probably writing the full thing out by hand... maybe next year.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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this graph from Jacob Geller's new video depicting the ratio of good characters torturing people on screen to bad characters torturing people on screen within the Call of Duty series is driving me crazy