Nimea has UVs!
She still looks like a PS2 character but her textures actually went on so nicely! I was just using Blender's default painting mode, which isn't nearly as comprehensive as something like Substance Painter, but for a first look she turned out great!
Her UVs are actually split over two UDIM tiles. I chose this over a standard single UV tile because she just has so many parts to her mesh and I wanted to make sure her body had enough space for detail. I may revisit this UV map later if I decide to reevaluate where her details are going.
Her eye UV is just a simple image texture I drew, but this may also be revisited because I want to experiment with making her eyes look more 3D and not just a flat projection onto a sphere.
The REALLY interesting thing I did with her textures was hand-paint her normals. I tried to do this a while back for another project, but I had other shader nodes utilising the normal map so it didn't end up working out.
However, Nimea's normals aren't tied to anything so it was full steam ahead with painting them! I haven't finished the map yet, but you can see the difference it makes especially around her legs. Her front legs have painted normals where her back legs don't.
This might take some practice, because I noticed some weird clashing in the normals where the UV seams are. This could probably be fixed by remaking her UVs to better hide the seams though.
Even if I do her UVs in something like Substance Painter, I think I want her to stay in Blender for now because I really want to keep these painted normals.












