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Anya is LIVE right now
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The point allocation system is flawed for the type of game it’s trying to be
Before you do this to me listen
now i aint no game dev, but im a game...
Player
With
With critical thinking skills
Mostly
..Fixed amounts of stars to allocate to a certain stat
. . .
You are remixing the same 5 ingredients 50 times
You dont need to be a rocket scientist to see how this'll play when you get a decent number of characters in the game lol
And because not all stats are even equally valuable.. You're just 😭 adding benchwarmers to the game sorta
-Movement speed and Extraction speed
Das it
That's all you really need to get through fine
Stealth....Stamina...
Hhhhmmm
Pop a chocolate bro
I mean, unless youre distracting (which is a role no force can save), They automatically become where the stars go when you just cant put any more into extraction and speed
So then you get
-Hella Toons with nearly identical stats (like....a b u n c h)
-Lil stat shuffles that look different but play the exact same because a .05 difference ain't doing much
-A meta where people remix the same toon over and over (looey or pebble??? Vee or yatta???? Sprout or ginger?? Flyte or tisha???)
That’s why characters end up feeling interchangeable/like a debate instead of a distinct roster
..look dude
😭
Stats shouldn’t define identity in these kinda games, abilities should.
Look at Dead by Daylight, identity v, hell literally any game of the sort 😭💔. Those games pretend stats matter, but in reality:
-Base movement is standard or atleast playable (so you dont have to pop chocolates like a sicko trying to outrun an uncommon)
And
-Survivability is mostly universal. No character is dependent on another just to outrun guaranteed threats. Yes the main point of those games is to survive a killer but they know how to cater to their objectives, any character can do that, in dandys world the objective isnt even met by most toons
And- their stats fluctuate Continuously, not discretely. Aka, they can have ANY value in between two extremes, while in dandys world, a stat can only be 1,2,3,4 or 5 stars.
And In most cases, the abilities define play styles of the character, not the stats
(Is this to say stats shouldn't differentiate characters? Absolutely not)
ofcourse you'd need some characters to have better stats in one thing or another, but not to the point of taking away from others in a way that makes them essentially unplayable.
In dandy’s World, stats are doing the opposite, they define the character before abilities even get the chance to.
So, instead of “This Toon plays differently because of what their abilities can DO”
You usually get “This Toon is better because numbers go brr”
(this doesnt refer to toons who have abilities that are just objectively a better version of anothers, like flyte and tisha, cus i mean. Cmon)
Which is boring, and also why we have some basically unplayable characters in the game, regardless of their ability. (Even though there are some rlly op ones, like teagen or blot or scraps or yadda yadda yadda. But you dont see much play from them cus they have abysmal stats for the purpose of the games progression)
Theres no baseline imo, and it couldve helped if:
-Everyone met a survivable baseline for movement (some slower toons just cant survive many twisteds on their own, ESPECIALLY IN PANIC MODE!!!!)
-No Toon is bad at the core objective (why make so many horrendous extractors in the game where extraction is the objective?)
-Weaknesses are situational and not what a characters whole play style revolves around (WHY DOES EVERY GOOD EXTRACTOR HAVE SOME DETRIMENT TO THEM I WANNA LIVE 💔💔💔💔💔)
Right now, most toons are either bad at:
-Escaping twisteds
Or
-Getting floors done
Which in a game like this??? Bro??? BRO???
“Congrats, you’re on hard mode till you play meta :D!!!"
This aint balance, its punishing character choice 😭 you cant just make someone good at one thing and thus take away a core function from them
Abilities should carry strengths & weaknesses, though Its mostly always just “This Toon is bad at surviving by default so instead of giving them better stats, let just make their only ability compensate” (and in alot of cases revolves around that weakness, tell me why connie even exists 😭) instead of an ability that actually helps the team or themself in any substantial way.
Its....its okay if majority have decent extraction and speed....its okay.....differentiate between them with their abilities.....not......the funny lil star points..
And UNLIKE dbd, the threat here isnt even real, its legit just ai, unless you actively have deer in headlight thoughts, most people dont really make any use of the abilities some of these characters have
Yes i know high floors can get crazy but thats just the way this cookie crumbles we cant stay sheltered forever kids
.
.
.
Tell me why on qwels good green earth healers have to sacrifice their own health or money to heal
What kind of healer is this
"oh ok lets give them a debuff because they're some of the only toons who can-"
No make them give 1 out of their 2 giveable hearts and the only currency they have to trade for power ups
this is what the peripheral vision of a healer main looks like
"tapes? The item everyone should be entitled to because its the....currency..?? For the ..shop???"
"i have an idea" (make the healer a mafia front)
Stop punishing people 😭 for being good at something 😭 make a decent healer 😭 and dont make tapes a ration for everyone on the floor if one of the characters depends on them 😭
To be more nuanced, no one explicitly chooses who they want to play with- and thus adding certain toons to your teams shouldn't feel like a punishment or that you now have to play like the match revolves around them, (tape and medkit priority), ESPECIALLY since youre playing with randos, not ppl who asked to play with healers specifically
Healers are
Complex complicated souls in this game
Sorry 😭
Having a base stat for everyone so that they can actually survive in the game in a solo setting shouldve been the go, you add onto weaknesses and strengths from there, making up a character straight away from either strengths or weaknesses makes unbalanced characters, with no common ground between them
For example take
"we can all swim im just a bit better at swimming"
Or
2) "like 4/10 of us can actually even swim also this game is a swimming simulator"
😭 you get it
Permanent weaknesses feel awful because you can’t just outplay them. You can’t build around them, especially with the way trinkets work aswell. (being percentages instead of flat stats, a percentage increase doesnt do much if you're already a weak stat and thus a numerically small number)
So basically
The rich get richer
youre just
… worse
Idk 😭
This creates a hard meta and useless Toons, So you end up with Meta Toons that dominate and Toons people love emotionally but never pick competitively (ill never give you up vee)
And
A roster that looks big but plays small (i cannot tell you how many times ive been scrolling trying to decide only to end up playing either a main or some mainstream toon simply because i dont wanna suffer the whole round)
Which sucks, because personality-wise, most dandy’s World characters are really neat :")
ill still add this to end lightly though
Never underestimate what a person will do when they find a character they like
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
hey hey hi hhhhh....can you do maybe possibly perhaps slumber partyyy...looeey...and.....astroooo..but with this dynamic...mayybeeeeeee hhhhh (shakes violently)