Blog 2: social gaming
Social computing as a concept has bled into almost every aspect of life in our lives being a place to stay, getting food delivered, socialising obviously, and gaming. Gaming always has been very social with people going to each other's houses to just play games and have fun. But in this day and age we dont go to each other's houses to play games we all sit at home and connect online to people all around the world with online multiplayer thanks to computer mediated human-human interactions.
Some people may not realise this but gaming online has become a greatly social hobbie connecting users around the world to play a game together. Users can create parties and talk to each other and socialise while they play games together. Consoles such as the Xbox one and PlayStation 4 now provide content sharing giving letting other players know of achievements you have obtained or image's you have taken and posted.
From even my own experience gaming can be very social letting you meet new people and create new friends and the ability to interact with these new friends through the game. Gaming platforms follow aspects of Maslow’s Hierarchy by fulfilling the belonging need because it helps great new friends and create new communities with other gamers playing the same game and it helps fulfill the esteem needs due to getting achievements or trophies for accomplishments in a game often some only obtained with other gamers and friends and being able to feel accomplished for achieving these goals in the game.
Gaming combines technology, connectivity, and a ton of social aspects creating a considerably large community and interactions between people

















