I'm learning Unreal and am going to just gather all the tutorials and posts that are actually helpful to my issue here:
Dialogue systems in Unreal:
Explore the intricacies of dialogue management systems in Unreal Engine, enhancing interactive storytelling and player engagement. | Restack
Hello, I would like to know how to fire a custom event in a Level Blueprint when I press a button in a Widget
How to create C++ variables:
You declare variables within the header (.h) of the class in which you want the variable to exist. Here are some examples from within differ
Custom events:
Custom user-created events that can be fired off from within a Graph.
Widget Interaction Component:
Outlines how to use the Widget Interaction Component to interact with 3D Widgets.
Troubleshooting:
I have the same issue! It occures only, if you set the WIC “Interaction Source” to World (center Screen and Mouse works fine!). I made a 1
On screen/visible:
I guarantee that both of those functions exist in 4.22 & 4.23 To verify this for yourself you can right click in any empty section of event
Custom events:
Not too sure what you mean but you could try making what you’re suggesting in a event graph, select all and then right-click “Collapse to fu



















