Hey I found your bathroom stalls set... the previews and everything looks amazing :)) youre very talented! It doesnt seem to appear in my game :( is it outdated? if yes will you sometime update it? Ty for the effort you put into this game!
The showers need updating, but they should show up regardless. I am hoping to get to it this weekend :)
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Alright, so this one is a combination of several small mods that can be used together or separately to make libraries a little more functional. Hereâs whatâs in it:
Quieter Patrons - Makes librarian and other library visitors stop socializing so much. Also prevents librarian from hogging the computers.
Note: if you have Get Famous, fans and celebrities will not be affected by this. There are several mods to prevent celebrities and their entourages from showing up randomly in places; I suggest using one of those.
Better Librarians - Gives librarians the âMentorâ trait, and 10 in Logic, Writing, and Research/Debate skills. Comes in 4 flavors (BG or DU, and 2 different options for NPC randomization/repurposing).
Add Books to Library Bookcase - Enables a debug/cheat option on all bookcases on library lots that allows you to stock the library with borrowable books. [Requires XML Injector]
No Default Books on Library Shelf - The special semi-stocked library bookcases in the Willow Creek Archive will start out empty; you can use the above mod to fill them. Will not clear starting books from existing saves, but will work for new ones and new libraries.
Better âReadâŚâ Menu - Since now there are so many books available at the libraries, it can be difficult to sort through them in the âOpenâ menu. So, I added a dropdown filter with various genre categories.
Rename âOpenâ to âBorrow Library Booksâ - For library bookshelves only. Your home library will remain normal.
Now that the eye depth detail and the arcade machines are updated, I'm working on a new expansive update to the bathroom stalls next (Hello functional changing station and graffiti stalls). Sorry I was away for so long --- graduate school is not kind to hobbies.
I also have a few ideas of new content and have been practicing a bit more with making new meshes as opposed to frankenmeshes. Hopefully they're good!
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I LOVE using custom eyes but all the ones with nice shading look quite scary if used for gameplay. Well, not with this! Now you can enjoy ANY beautiful cc eyes with shading without worrying for the health of your simsâ sclerae!
Full description, TOS, and downloads at the main post
I want to start posting again but the TS4 community seems so different and spread out now, I wonder if I'll just end up talking to myself if I just post here.
Is it better to be on Patreon? (everything free obv), MTS, Curseforge?
What tags should I be using? I joined some ts4 communities on here but idk how they work. How do I post to them?
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Making dynamic poses/animations that adjust to a sims body with Animation Tools by thepancake1
Made this short guide after talking to thepancake1. I haven't seen many people use this feature yet and felt like it might be worth sharing? There are some limitations to be aware of, but I think it's a useful option (for poses as well as animations) đ
Many thanks to thepancake1 for the tools and for the helpful explanations he provided for this guide.
1.      Background and in-game mechanics
The way TS4 handles different body shapes and clothes in animations (for example, in order to avoid clipping) is basically by putting markers (âslotsâ) on the surface of a sims body that can be then used as (IK) targets with the in-game IK system.
As you probably know, IK (Inverse Kinematics) â as opposed to the default FK (Forward Kinematics) â is a set-up where bones in a chain are influenced backwards. So, for example, when you move a hand, the arm will follow.
In a similar way, what in-game IK does, is assigning a bone or slot to animate relative to. For example, if your sim is posed with hands on the hips, you can assign the hands to the hips slot and the game will then process the pose/animation and perform IK in real time to change the position of the arms and hands relative to the hips.
Note that there are limitations to this system, though, as only hands, feet and the root bind can procedurally target other bones/slots.
You can find an article that provides some additional background information here: https://simsvip.com/2014/08/20/community-blog-the-sims-4-animations/
2.      Using the feature in custom poses/animations
Per default, when you make custom poses/animations with Blender and S4S, the relevant information that the game requires to apply in-game IK is not included. And so, you will notice that while a pose might look good with the base rig in Blender, it might not fit other sims with a different shape in game, in particular causing clipping.
You can use TS4 SimRipper to fine-tune a pose for a certain sim, but this might not be the solution youâre looking for, if you share your poses and/or want them to be compatible with different kinds of sims.
The animation tools now include a feature that makes it possible to use in-game IK with custom poses/animation as described in part 1.
Disclaimer:
The animation tools are in development and subject to change.
Currently TS4 SimRipper sims are not properly supported (although imo for the purpose of the task, it doesn't make much sense to use them.)
As you can see in the comparison below, there might be some accuracy loss for the flexibility gained. (The position of the arms in the version without IK targets matches exactly the pose I made in Blender but doesn't work at all for the heavier sim causing extreme clipping. At the same time, the version with IK targets deviates a bit from the pose I made, but works for any sim.)
Below a short guide on how to set it up with the example pose I made.
1)Â Â Â Â Â You can download the tools HERE. Make sure to check the installation guide and tutorials in the wiki tab for the basics. (Note: The tools were originally made for Blender 3.0 but also support newer versions, in particular Blender 3.3.)
Some additional tips for poses in another post of mine HERE.
After you set up the tools in Blender and have made your pose:
2)Â Â Â Â Â Go to the S4AnimTools panel. Fill out rig name, clip splits and clip name as described in the tutorials linked above (also make sure to select âAllow Jaw Animationâ).
3)Â Â Â Â Â Find & click âCreate World IK channelsâ.Â
This will create 5 IK channels for the afore mentioned hands, feet and b_ROOT_bind bone. You can also add channels either by cloning the existing ones or clicking âCreate World IK channelsâ again. To get rid of unwanted channels click âDeleteâ.
4)Â Â Â Â Â Set up the targeted bones/slots based on the type of pose you made.
In my example, I created a pose where a sim has the left hand on the hip, and the right hand close to the thigh. Therefore, I added IK channels targeting the âb__L_frontBellyTarget_slotâ and âb__R_ThighFrontTarget_slotâ.
The slots are marked blue in the picture below. Note that the slots are hidden by default â I made them visible for the picture. Tip: You can unhide all bones/slots available by pressing Alt+H. But I recommend doing this on a separate rig/in another blend file or undo it directly afterwards as you donât want all these (for the most part irrelevant) bones/slots blocking your view.
5)Â Â Â Â Â Each IK channel should (also) target b_ROOT of the rig to ensure itâs working properly according to pancake (though in my first test using Andrews pose player it seemed to also work without, so might be only a restriction for poses/animations that are played via interactions in game, but I canât be sure.)
The bones are marked green in the picture below.
6)Â Â Â Â Â The start and end frame is set according to the length of the pose/animation (I want to use the pose as a CAS trait pose and set the duration to 150 frames = 5 seconds), so except for the b_ROOT target for hands where the end frame is set to 0 in my example, as they are also targeting the slots âb__L_frontBellyTarget_slotâ and âb__R_ThighFrontTarget_slotâ during the animation.
7)Â Â Â Â Â Bake the animation by pressing âBake IKâ.
8)Â Â Â Â Â Export the clip and create a package with your pose as described in the linked tutorials above.
hi! i love your ping pong set, the origina and the new one are perfect but they dont appear on game. i was wondering if i needed a pack or a mesh or smt. lmk!
Are you still unable to find them? They only require University pack.
Aaa friends, I'm so sorry I haven't really been active posting OC and such.
I started graduate school this fall and it's been entirely kicking my butt and I've been honestly too stressed to produce anything even when I do have time. To those that have send me asks, thank you! I do read everything I get sent or tagged with, even if I don't respond. At lease for the next couple months have some patience with me and thank you for sticking around <3<3<3
BTW if any of my cc is currently broken and someone wants to adopt it, feel free to do so. Just let me know so I can find it and update my posts with a link :3
Hey there! Not sure what's going on but for some reason your dynamic eye depth detail glitches and looks weird on some sims in some outfit categories (ie swim, cold weather, etc.) Could it be an issue with the newest update or is this a problem with conflicting cc or something? I don't know what's going on :(
I'll have to do some testing. Do you have any pictures?
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so I have not updated since 1.69.59.. I'm just.. so tired... of EA empty packs and random bugs and broken mods -- mods which are the only reason I play anymore.
I can still play my game offline, at which point is basically just a doll generator... but for that reason I have not tested my cc for newer versions.
Most should still work, but if something breaks just let me know so I update the post, I guess.