She slept with wolves without fear, for the wolves knew a lion was among them.
Robert M. Drake (via amemo-nos-tranquilamente)

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occasionally subtle

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One Nice Bug Per Day

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@shinyakogami
She slept with wolves without fear, for the wolves knew a lion was among them.
Robert M. Drake (via amemo-nos-tranquilamente)

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blackratchet
Things like this make life more bearable.
need refs/inspo for period clothing?
here you go:
Medieval (9th-15th century):
10th century and earlier
Romance (1000-1250)
11th century
12th century
13th century
more 13th century
14th century
more 14th
15th century
and more 15th century
Gothic (1150-1550)
Renaissance (1520-1650)
16th & 17th century
16th century
more 16th
Tudors (1500-1550)
more Tudors
Elizabethan Period (1558-1603)
Jacobean Era (1603-1625)
17th century
more 17th century
and again
and even more
this won’t stop
Baroque (1600-1750)
Georgian Period (1714-1830):
18th century
more 18th century
18th century women’s fashion
18th century men’s fashion
Rococo (1720-1770)
Classicism (1770-1790)
children 18th-19th century
Regency Preiod (1811-1820)/ Empire (1800-1820s):
1790-1820s
more stuff on regency and georgian era
even more
that’s not enough regency
and more
how is there so much
early 19th century men’s wear
early 19th century women’s wear
Victorian Period (1837-1901):
Romantic Era (1820-1840s)
Civil War Era/1850-1860s
1870-1890s
more victorian
Edwardian Period (1901-1910):
1900-1910s
Belle Epoque (1880-1910s)
more edwardian/belle époque
Modern:
1910s-1920s [Fashion between the World Wars]
1920s
more roaring 20s
so much 20s
1920s hairstyles
1930s
1930-1940s
1930-1950s
1950s
more 50s
1960s
1960-1970s
1980s
lots of periods in one spot/fashion through centuries:
here, here, and here is almost everything (and properly ordered)
also here with lots of historic fashion magazines
historic fashion
costumes of antiquity
more historical clothing
history of fashion
more history of fashion
“vintage” clothing
historic costumes
children’s historical fashion/toys
details
historic wedding dresses
historic assecoires (hats, shoes…)
hats
masks
parasols
lots of embroidery/jewlery
it indeed is western/european centric, I’m sorry for that, but for other cultures I simply don’t have so many references
Matching collar styles to ties
Via

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Celebratory illus for Toneri’s cd release for Yuugen Romantica v.5 from the blog—-!
we who dream of fire
waitwaitwait how does this perspective drawing stuff work
Okay, fair warning: I just picked up this thing like a few hours ago, my hands are rattling, my muses are excited and I’m so glad I went to Krenz aka cushart’s little seminar where he spoke extensively (in a language I haven’t practiced in a long time. aka not english) about the importance of “grounding” a character in order to make them realistic and believable.
The seminar was great because I actually… didn’t understand any of the perspective tutorial that I’ve read off the internet before this? The seminar was basically like a missing link for me, so I hope that I can share that in this long post.
So be prepared for long post!
Based on the seminar, he said the biggest issue with character posture and design he has seen many people do is that it’s based on assumptions and conjectures. Most of us absorb posture, dynamism and foreshortening by looking at other people’s works and imitating/recreating them (myself also being a big offender in this). Basically, he’s saying that there should be a structured approach for you to get into posing a character in your art /while/ allowing you to blend the character into a background seamlessly. He used a chunk of Mandarin jargon that I’m unfortunately unfamiliar with, nor am I familiar with the phrases in english, so take my phrasing with a word of salt:
1) Find/make/use a 16-square box.
Boring, I know.
2) Stretch it to your liking to determine the most important plane your character will be interacting with.
I used this plane because it’s an extreme example of how the grid can be used. Here’s an example of a sketch I did earlier with the 16-square grid being utilised as a normal 45 degree floor plan:
Anyway, back to my blank example, the angle of the 16-square will be mainly determined by your camera angle! The one I did is for a wall. The grid is mainly there to help you project the shapes of the object you want to draw! To help illustrate things, here’s an example of a L-shaped sofa or whatever leaning against the “wall” of perspective grid:
The lecturer basically said that it’s the easiest to draw the character/pose/object out in a side-view first, so that you can identify the position of each of the prominent points when you translate it into the 3D/grid plane. His explanation was borderline mathlike and was going into the area of geometry, which I’m not very good at. But basically, it’s about finding out how much “space” each part of your drawn object can take up, much like drawing geometrical shapes in maths class!
3) Draw a side-view of the pose you want.
Top left you can see I scribbled out the side-view of a horrible excuse of a pose. The most important things you have to find out is the angles and planes of note from the pose. Mr. Krenz mentioned equating the notable planes as an unfolded surfaces of a cardboard box; you can tilt at certain points, but it has identifiable angles, which is important for you to determine the angles of your torso, legs, etc and helps solidify your perspective angles when you draw em.
For the pose I drew, the points of note are: the head is leaned towards the “wall”, and the hand goes straight down; but notice how the back is curved and the butt is not close to the wall. This is important.
You’ll also notice that I drew a horrible excuse of a box projected out of the four squares in the 16-square grid. This is the important part! There’s actually some maths shenanigans as to the proportion of the box and how it relates to your anatomy, but I think the safest way to go is to assume a box projected out of 4 squares is equivalent to a torso. so that box = the size of one torso. that means everything from above the hip in the pose should fit into the box.
Remember how I harped on the position of the butt and hands and the angles? This one is for the next step:
4) Draw in basic spheres and shapes. Ignore anatomy for now.
If you see each part of the body as shapes (spheres, squares, rectangles), it’s easier to plot them out in relation to the angle of the perspective grid. Over here, you can see that the shapes are drawn in correspondence with the perspectives. I won’t cover much on this part, mostly because there’s already a hundred other perspective-box-shaped-how-to-translate-to-human tutorials out there that explains it a great deal better than I do. The vital point to take out of this part is that you must plot according to the position of each key point– the back curve, the hand angle, etc onto the geometric shapes when drawn. The box should help you out in this I hope.
5) Finally! Fleshing it out!
Yep. This is also where anatomy fixing happens, if you see the need.
Notice how the angle of the lad’s mantle, vambraces, shin guards, etc corresponds to the geometric shapes scribbled out earlier. This step becomes immensely easier with practice, but basically the gist is that the geometry lines help you determine the direction of the clothes and stuff you have to flesh out.
6) Not necessary, but put in shadows and shading to help solidify the scene.
I thinned out the scribbles here and dabbed on a dark color to immediately portray that the kid’s hiding in the shadow of some doorway. See, immediately there’s a background! And he does look like he’s sitting there and no immediate worries of how the anatomy or angles of things out of place, because the 16-square has already determined it for you beforehand.
Conclusion!?
I think the important part is that personally, this is easier for me to get into instead of looking purely at theories of horizon lines, vanishing points, etc because honestly, it is very difficult to see those if you’re drawing character-oriented pieces. While this technique is not foolproof and is actually more complicated (read: there’s actual math shenanigans in it that i didn’t get into), I think this is a good starting point for artists of any level to start training their eye to see in order to make characters better blend into the backgrounds.
Hope this helped and sorry for the length!
tastefullyoffensive:
Well, owl be damned. (vine by satomi)
Images from the credits without the credits (please don’t repost; it took time to remove the credits!!)

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Collab with my bae meiriiart
She drew the Varia i drew the Vongola
Omg I love the way you drew Manakete!Morgan! Do you think you could try drawing her and Tiki together? Only if you have the time, of course! :)
Thank you so much and here you go dear anon :) Hope you like it ❤
I was wondering if you had any advice for writing (ancient) prophecies?
The thing about prophecies is that not many people like them… Not only are they clichéd, but they’re a very ham-fisted way of motivating your characters. If they have no choice about the outcome of events, your main character kind of has to do the thing, even if they don’t want to. It takes away their agency, and not many people can get behind a character that is dragged from one place to another where their choices have little or no impact on the direction of the story.
That said, you shouldn’t let this stop you from writing a prophecy in your own work. There are ways you can mix-up the whole prophecy trope, or alter it so that it doesn’t have too great of a command over your story:
Leave Out the Specifics
The more specific you make the prophecy, the less wiggle room your main character(s) have to make their own choices. Maybe the end will always remain the same, but what about everything in between? If your prophecy details everything from the beginning to the end, then where are the surprises? Where is there room for character development?
Try to keep your prophecy free from absolute specifics so your characters have room to breathe a little.
Vaguely Does It
Just because your character receives a prophecy, that doesn’t necessarily mean they interpret it correctly. It doesn’t mean they have absolute knowledge of everything in their world to draw on, and therefore know for sure the prophecy relates to something specific to them.
One of the best prophecy plot twists I’ve read so far is in John Lenahan’s Shadowmagic. To save on the spoilers, I recommend you just go read it and get an understanding of what I mean by this segment in writing. You should also (if you haven’t already) check out Shakespeare’s Macbeth, for a further example of a prophecy misinterpreted.
Lost In Translation
Since you’ve specifically asked about an ancient prophecy, there are all sorts of ways you can have fun with it. Something that is ancient will have very little relevance in a modern-day society. Think about the way some people view the Old Testament of the Bible these days; all of that nonsense about not being able to wear a poly-cotton blend or lying with your fellow man just carries no weight anymore. Those were different rules for different times, and it all seems a bit silly when you read it with the benefit of hindsight.
Think about how certain kind of key areas, places or people mentioned within the ancient prophecy might appear in a different time frame. How does it affect the interpretation? What might your characters overlook or struggle to understand? This will involve a certain degree of choice from your cast and will allow them to manipulate their own story, even with the overarching consequences of the prophecy in tow.
Don’t Make It the Absolute Focus
Character interactions, backstories, small subplots… all of these can exist alongside a prophecy and contribute towards a rich world and plot. If you can pull in these other elements to live alongside the predestined outcome, your readers may feel more part of a journey than an observer to a documentation of events.
Resources
When Writing Prophecy, Hold the Cliché
Writing Prophecies in Fantasy Novels
Ancient Prophecies
I hope this helps…! Best of luck, Anon.
- enlee
40 More 2 Bedroom Home Floor Plans
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初心者からツウまで!演劇総合情報サイト『エンタステージ』http://enterstage.jp/ 8月26日(水)~8月30日(日)東京・六行会ホールにて上演される舞台『DIABOLIK LOVERS』。“ドS”なヴァンパイア・逆巻6人兄弟によるリアルな吸血シーンが話題を呼び、ゲーム、ラジオ、そしてアニメ化と、...
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