Top five games I stumbled across in 2014. That were thoroughly enjoyable might I add.
Okay, so consider this a slightly less orthodox top five of sorts - obviously when comparing this independently written blog to the likes of a mainstream website, you may feel somewhat disgruntled with the overall quality of this list. But alas, rather than giving a definitive rundown of what 2014 had to offer, this slyly worded little article actually offers a host of recommendations instead; this might not successfully represent 2014 as a whole, but dang, the upcoming highlights are sure worth your time and hard earned cash. So, in other words, skim through the list, buy them...then come back and read the rest, of course.
5. Donkey Kong: Tropical Freeze - Wii U
After a somewhat disastrous 2013 for the Wii U in both hardware sales and software output, 2014 embarked a more promising proposition with the early release of the then-delayed Donkey Kong: Tropical Freeze. Showcasing sumptuous 3D visuals on a two dimensional plain, Tropical Freeze was not only a love letter to Rareware's once landmark series but a concoction of new ideas to help shape its own identity - the increasingly complex and twitch heavy gameplay is beautifully woven between some truly inspired level design, a feat that was accomplished with Donkey Kong Country Returns for the Wii. While it may seem like more of the same, and upon first glance it most certainly looks it, Retro Studio's idiosyncratic nature starts shining through after a while - levels effortlessly transition into various genres and sub-genres alike, with boss battles never failing to excite or enthrall. Throw in a brilliantly ethereal soundtrack from one of gaming's most critically underrated composers, David Wise, and you have a Wii U exclusive that plays on nostalgic, emotional resonance as well as presenting a new way to play.
It's also hard as nails too. You're welcome.
4. Shovel Knight - Wii U/3DS/PC
Another game that perfectly understands the marriage of both old-school gameplay mechanics and consistently riveting level design, Shovel Knight is a quite simply the finest indie title released in 2014. Exhuastingly inventive in almost every facet, each level has all the variety and complexity found in a classic Mega Man game. With a little sprinkling of DuckTales. Oh, and a cheeky smattering of Super Mario Bros. 3, too.
Yet it still feels new while looking, feeling and sounding so authentically 8-bit. The art design is timeless in its primitive form, while the soundtrack is comparable to the very games that influenced it; the overall package is spit-shined and polished to absolute perfection. There's also a hub world that pays homage to Zelda II with its hilariously weak script and puns that are brilliantly self aware - Shovel Knight is a game that lovingly utilises its source material, runs with it and makes something that could actually be considered superior in almost every way. Fluid gameplay, thrilling boss battles and a surprisingly emotive story line, fans of NES-era gaming should pick this up without question.
And for the new generation? This is a perfect representation of the golden age of gaming in the 80's. It's also hard as nails too...wait are we starting a trend here?
Nintendo really need a little more credit when it comes to their software output and overall position in the industry. Admittedly it's been a difficult year for developers, with triple-A titles buckling under the weight of heavy expectation by critics and fans alike - many games have suffered from troubled launches due to tight scheduling and new hardware that requires more manpower than ever in order to match their initial vision. DriveClub, The Crew and Assassin's Creed: Unity are to name but a few, with each game riddled with glitches and game-breaking bugs - this questions the credibility of many high profile publishers such as Ubisoft and Electronic Arts, companies which green light blatantly unfinished games just in time for the holiday boom.
Enter Bayonetta 2, a game that is quite simply programming perfection. 60 FPS at all times, preposterously fluid combat, sumptuous art direction and consistently thrilling set pieces, Platinum Games have finally created their magnum opus. Oh, and all without the need of DLC, in game micro-transactions and performance enhancing patches. Bayonetta 2 is a game that exudes creativity, a notion that is somewhat devoid in many Western games today (not to mention natively, also) - each boss encounter is a technicolour explosion of sheer, unbridled chaos, with players being able to take control of both Cereza's arms and legs in combat. This is a wonderfully fresh take on the action genre as combos are constantly intertwined and connected, making the game both accessible to newcomers but seriously difficult to master.
It's an amazing feat that really showcases what the Wii U can do in terms of technical prowess. It also highlights the difference between Nintendo and its contemporaries - ensuring that a game is completely finished upon inception. In short, Bayonetta 2 truly is the real deal and treats it customers with the most utmost respect - for that, both Platinum Games and Nintendo need to be commended. Now do yourself a favour and support the damn game so we're guaranteed a sequel, eh?!
2. Phoenix Wright Trilogy - 3DS
A compilation that has been somewhat overlooked, especially considering its timing in the midst of the holiday rush, this incredible series of games gives you so much bang for your buck...it kind of hurts. Playing out much like an interactive graphic novel, Phoenix Wright is a game that sees the aforementioned character act out as a defense attorney, unveiling the truth behind corrupt cases and presenting evidence in a courtroom scenario. On paper, that might sound a little too Inspector Morse for some, but the actual outcome plays out more like the finale of Jim Carrey's Liar Liar more than anything. The dialogue is hysterical at times, with the chibi-style animation transcending the plot into the realms of utter ridiculousness - and much like a good book, it becomes nearly impossible to put down.
And yes, you may think placing a remastered collection in an 'end of' list is cheating a tad. But when it comes down to games that are in dire need of widespread recognition, you really cannot go wrong with this. In fact, especially at its current price, it comes under as one of the highest possible recommendations.
You may think that Second Opinion is a Nintendo-themed blog that focuses solely on the Kyoto-based giant's successes. Heck, you may even think that my opinion on any other system is rendered moot when the entire duration of this article has been singing the company's praises and nothing more. 2014 however is the year of Nintendo and Mario Kart 8 is perfectly indicative of this notion - not since Sega Rally Championship for the Sega Saturn has a racing game compelled me to keep coming back for just 'one more go'. This is testament to the game's masterful track design, varied character roster and flawless online functionality - Mario Kart 8 is, for a lack of better word, perfection.
Nothing more can really be said - this is the kind of big budget, high profile release the Wii U desperately craved and Mario Kart 8 delivered on all fronts. The item selection is more balanced, the physics have been tweaked, the highly touted zero-gravity mechanic adds far more strategy to the gameplay, the vehicle customisation feels fully fleshed out, the online mode is hassle free and reliable - it's really just a little overwhelming at times. The DLC is also truly essential, offering more characters and tracks from other franchises - simply put, Mario Kart 8 is a vending machine filled with your favourite confectionery, and paradoxically you are never full from it.
So while 2013 was a pretty dismal year for Nintendo, the addition of an excellent E3 conference and consistently stellar games made 2014 a memorable year for the gaming giant. And thanks to the likes of Mario Kart 8, Super Smash Bros. for Wii U and Bayonetta 2, the Wii U is now a piece of hardware that can finally stand on its own.
And there we have it! 2014 was a strange year for gaming in retrospect - games failing to deliver from a technical standpoint, indie gaming proving superior in the light of system selling 'killer apps', the overall quality of games not living up to increasingly high expectations - for some reason, the creative spark was missing in both western and Japanese markets. Of course, there were still plenty of quality releases, especially with the likes of The Vanish of Ethan Carter and Dark Souls II managing to impress in starkly contrasting ways.
But here's hoping 2015 is a step in the right direction for the industry in terms of both quality control and genuine creativity. And here's hoping that hoverboards and DeLorean's are available by the end of March. It's 2015, right?