Tbh there is an overabundance of media about a nonhuman creature's deep desire and journey to become human, and so very few of the opposite
Many of those movies/shows are very good and I like them but the whole time I'm feeling like it's tragic in a way. The thought of a creature giving up its otherness to assimilate into humanity is really fuckin sad to me. Or a human getting the chance to be something else freaking out and rejecting it.
Just makes me feel all the more alienated, y'know. Like "damn why don't I relate to this allegedly universal enthusiasm for being human" and "why is the desire to be anything else always wrong"
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Heretic Priests who rise as Trench Ghosts resume the command of their dead followers in the afterlife, performing a parody. They become the nobility and commanders of the dead, echoing the role they had in life. Such mighty shades of the dead dimly recall the desire to rise in the hierarchy of the Heretical order that drove them in life, and their thirst for glory gives them no respite even in death.
Their life’s ambitions now denied to them, these Ghost Leaders instead set about creating petty kingdoms and domains which they rule over as undead tyrants, compulsion driving them to pursue the goals of glory and power that are now out of their reach. They create crude makeshift sceptres and crowns, striving to fulfil the aspirations that still gnaw at them, granting them no rest; empty symbols of meaningless titles they vainly declare themselves to hold. The most powerful of them become Ghost Kings, holding shadowy courts in the ruined temples and desecrated basilicas of No Man’s Land, making insane proclamations and setting policies for their followers to enact, even though each day is the same as the one before for the Ghosts.
There is nothing but coldness, a terrible sense of emptiness, and slow decay into black, sentientdust. Lofty plans of conquest and the expansion of their domains only leads to the same end, a pointless rule over cold, barren land and corpses. Such existence drives the vain Ghost Kings into deep pits of despair and hatred, driven by a burning jealousy towards all the living.
The Ghosts envy the mortals who can still hope to attain their ambitions, while the dead are doomedfor all eternity. Even the warmth of the flames of Hell is denied to them. Only in battle can the undead feel even the tiniest spark of significance. When they sense the presence of the living, the Ghosts fall silently but eagerly into rank, and await their leader's command to go forth into battle once more.
A Trench Ghost warband may stalk their prey for years, holding fierce grudges against any they fight. This includes other Trench Ghost Warbands, for the ghosts are proud and vain. The mightiest Ghost kings and queens, tyrants, duchesses and marquises are venomously jealous of each other, frequently declaring wars and blood feuds upon their rivals, whom they see as usurpers and false kings.
Such undead despots often go to war riding tank palanquins.
Scavenged from armoured vehicles and broken tanks abandoned in No Man’s Land, the aristocracy of the Trench Ghosts are not powered by diesel or petrol. Instead, the vehicles become animated by the souls that serve the Ghost King in eternal slavery. A servant who displeased their master in life may be punished in death by becoming one of the enslaved wraiths pulling the tank palanquin in NoMan’s Land.
Some of these damned wretches are chained to the tanks with barbed hooks, collars and shackles, while others are ground to dust and imprisoned in the tank engines, their wails echoing through its structure as the vehicle lurches into motion, draining the spirit of those trapped within. There is no fate more miserable for a Trench Ghost.
Atop the tank palanquin rides the proud wraith lord itself, the palanquin acting as both a hideous parody of a throne as well as granting its rider a great degree of protection and a lofty position to rain down a hail of rusted bullets upon their enemies. Despite the rust and decay eating away at it, bullets bounce off of the ghastly tank, as almost no weapon has the power to penetrate their armour.
Over the years, Tank Palanquins become festooned with trophies, captured banners and flags, as well as armaments taken from the enemies of the Ghost King. Their troops bring gold, works of art and artefacts of old as tributes, which are then crudely attached to the vehicle. The spectral nobles try to fill the gnawing emptiness within by surrounding themselves with testimonies of their past victories. Yet no matter how many relics they tie to their mobile throneswith barbed wire, or how many banners of vanquished companies they fly, ultimately the Ghost Kings know that they sit on a meaningless throne of nothing. So they trundle onwards, to the next battle, to the next slaughter, to the next conquest to add to their roll of domains, carefully recorded by ghostly scribes who endlessly drone the lists of their dread master’s victories in anattempt to appease their cold wrath.
When the eerie search lights of the Tank Palanquins flicker in the mists rolling across No Man’s Land and as the wailing choir of barbed wire banshees announces the arrival of their lord, the wise turn and run.
For once you hear the rumbling of the Tank Palanquin and the Undead lord’s cold eyes have seen you, it will be too late to flee.
trench crusade new lore about the Path of the Beast and they are... amazing to be honest. Like, i didn't expect they would be this good, but they are.
They are a Hell align faction, but are not from hell, they predate adam and eve and probably the fall of the angels too, they are a Beast that prey on humanity and works as an antithesis of civilization.
Since times immemorial, the beast walks upon the land and will be here long after humanity is gone. It does feel like they are eldrich horror, like alien eldrich horrors, because the totens that keep the beast alive during the time of civilization and faith were brought from beyond the stars.
They fight in the same side as hell because they are an anti-god faction, also anti-humanity and anti-civilization too. And the best part of them? New members must go willingly, they call you, you see their idols and totens and you must willingly knelt before their altars, giving up being human and becoming a beast that feeds on humanity and this part, this is my favorite thing about them.
You have any ideia that how many people would knelt to the beast and give up being human in our world? The ones that accept the beast are the ones that cannot endure living in civilization, cannot endure the suffering of being human, the beast grows because a near millenia of war against hell is beyond many people can endure, in real life, we don't need hell being real to people to suffer so much that they would gladly gave up their humanity if the oblivion would spare them from the suffering, for god sake, my life is not bad and sometimes, when anxiety and disphoria hits me at the same time, it makes me wish i was not human, so i would not need to live in human society. I can't even imagine what goes in the head of people in really bad situations that are totally out of their control.
I think this is why this new lore drop hitted me so strong, this faction grow with the people that could not bear the pain of being human and live in a society that does not really care about their suffering, does not really care about them. The beast offers not eternal damnation like hell, not salvation like the church, but oblivion, to be as the same as an animal that lives with their instincts to guide them, to be free from suffering in a way that no human can do and to be honest, depending of the day and how my mental state is, something like that would not sound like a bad deal, because living in a civilization where people care more about money than they care about you can cause some real damage in your self worth as a human being.
The Path of the Beast is the ruin of humanity
We shed the veneer of civilization like winter antlers
We will slake our thirsts, and bury our teeth in the entrails of the weak.
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Sultanate stickers for this month!! I love them all immensely <3
my monthly sticker club is run through both kofi and patreon - if you want to get monthly stickers AND hop in the server to get the weekly RPG writeups, my other written works, and a bunch more unpolished doodles, then that's the tier you're after
Sign up anytime in March and these will find their way to you!
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The Heretic Fleet maintains naval supremacy on the majority of the Seven Seas: only in the Mediterranean do the Faithful strive to maintain some parity in order to ensure the supply of New Antioch. But elsewhere, the Heretic Naval Raiders are an ever present menace to shipping lanes and coastal communities.
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Commanded by the High Captains, the powel of the Heretic Fleet is three-fold. First, there are the Behemoth Capital Ships, built in nockery of the Ark that God once bade Noah to construct. These are enormous capital ships, floating cities that act as mobile bases for fast strike craft and the insidious submarines that prowl the shipping lanes and ambush military convoys. For land operations the fleets employ their infamous Naval Raiding Parties as marine infantry
Naval Raiders' armour is modified to double as diving suits, allowing entire strike teams to infiltrate the shoreline batteries or harbour defences undetected. The diving cylinders of the Naval Anointed (such as one shown here) hold oxygen mixed with unnatural fumes from the Lake of Fire, providing up to sixty-six hours of breathable gas and bestowing a high degree of resistance to decompression sickness. Thus they can stay submerged for extended periods of time, gathering large infantry strike forces undetected right at the enemy shores
The Heretic Naval Raiders rarely have problems in finding fresh recruits: severa mighty nobles of Hell lay claim over the Seven Seas attracting many of their worshippers to the fleets, and there is plentiful loot, as well as many chances for promotion and finding favour in the eyes of their infernal overlords through deeds of wanton murder - despoiling the places where saints once spread the faith of the Tyrant-God the Heretics hate with white-hot rage
A favourite tactic of the Naval Raiders is to sneak upon their target in the cover of night, striking at dawn in honour of the Morningstar, This serves the dual purpose of taking the enemies when they are at their most vulnerable, as well as a blasphemous ritual in honour of the throne that the Infernal Lords one day wish to erect on Mount Zaphon after toppling the seat of YHWH
(I don't see a lot of trench crusade lore, so I'm posting some stuff from their Instagram!)
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She runs and she explodes!
Loved doing this, what a treat. She's available as a sticker too!
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So there’s this new tabletop game called Trench Crusade that I’ve been reading up on, and here’s some of my favorite lore tidbits so far:
-The whole setting is an alternate timeline where the Knights Templar found a portal to Hell in Jerusalem during the Crusades and opened it, plunging the world into a forever war with demons that’s lasted into 1914.
-The church has made multiple clones of Jesus called Meta-Christs. There’s at least seven of them, and they’re harvested for their flesh which turns you into a horrifying mutant with superpowers if you eat it.
-The initiation ritual for the human fighters of Hell, the Heretic Legion, involves traveling to the gates of Hell and coming back without being burned alive. The only way for a human to survive Hell is to be a bad person, so even the basic infantry is made up of grade-H (for Hell) certified pieces of shit.
-The Heretic Legion has a unit called an Artillery Witch. They use magic to teleport bombs from factories and then throw them at people.
-The Hashashin still exist in 1914, and they use special drugs that briefly send their bodies into the future so they can attack from multiple places at once. They also build up toxins in their blood and then use said blood to make poison knives.
-In the official timeline there’s an event in 1477 that just states “The city of Argos is taken by God and it is no more,” and there’s no elaboration on what that means.
-There’s a lot of little alternate history moments that boil down to “it didn’t happen because Europe was too busy fighting Hell.” Protestant Reformation? European Colonialism? Who has time for that when you’re being attacked by a wolf with a chainsaw for a face?
-Not a lore tidbit, but it’s a genuine miracle that the creators aren’t those weird alt-right Crusades or Roman Empire LARPers, given the game’s general aesthetic and subject matter.
So yeah, Trench Crusade is absolutely insane so far. I’m still on the fence about it as a game, but the lore is all kinds of insane and I can’t wait to see how it gets fleshed out.
Official website because proper credit is important:
Trench Crusade had me at, "The Stigmatic Nuns, a female warrior cult who follow and venerate the teachings of the Third Meta-Christ." (For context, Trench Crusade's Meta-Christ are clones of Jesus)
Like, okay. This is fucking WEIRD in a way that makes it very obvious, even the creators know this is fucking batshit.
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