âWhatâs Happened to Bungie?â
Thereâs a lot of hubbub about Destiny, and its developer Bungie lately.
Iâm not interested in cataloging their various deceptions and plain old dick moves since the launch of the original Destiny, thatâs been covered EXTENSIVELY already.
But the accompanying questions: âAre Bungie in trouble?â ,âIs Bungie going to be bought out by Activision?â, âHas Bungie lost its mojo?â, and just generally âMy god people, whatâs happened to Bungie?â
I believe can answer this.
But it will require some... philosophy.
Specifically Theseusâ Ship.
A very old, still very relevant philosophical thought experiment. Youâre probably familiar, and there are multiple retellings varying in unimportant details that donât change the question posed by the story. This is the most succinct version:
A ship leaves from a port in the town of Theseus. Its voyage will be long, spanning many years.
As it sails, some of the shipâs components wear or get damaged and need to be replaced, be it a torn sail, a broken mast, or a rotted plank.
As the ship visits various ports and islands, some of its crew decide to stay behind, and are replaced with new members.
By the time the ship finishes its voyage and returns to Theseus, not a single component of its original structure nor a single member of its original crew remain. The entire ship has gradually been replaced, piece by piece.
The question posed by the story is this: Is the ship that returned to port the same ship as the one which left all those years ago?
Thereâs no definitive, correct answer. Maybe you feel like the ship should be considered technically a different vessel as soon as one of its pieces is swapped out, or maybe you think it retains its original identity so long at least one piece remains unchanged. Or maybe you feel like itâs a question of degrees, and that identities can be altered, stretched some way before being considered a properly disparate entity. Or maybe you feel like the shipâs identity should be considered changed when the amount of it composed of new pieces exceeds half.
The point is to make you consider what it is we mean when we speak of identity. When we say something is one thing and not another. Itâs the same existential quandary we engage with when we talk about ourselves being different people than we were some years ago because so many of the cells composing our bodies have died and been replaced with newer ones.
It could be that you believe the ship is still the same ship that left Theseus as long as the pieces, new or old, are assembled in the same way. A question of how much of identity is a matter of that which can be physically measured and how much of it is perhaps historical, or even imaginary.
So what the hell is going on over at Bungie?
Bungie are one of the best and most storied game developers around. They achieved fame and glory with the Halo franchise, one of the most beloved and influential videogame series of our time.
During Haloâs development back in the year 2000, Bungie was purchased by Microsoft, and in 2001 the first Halo game became a sensation that almost single-handedly put Microsoftâs new videogame console the Xbox on the map.
10 years and 5 highly successful Halo games later, the people working at Bungie, yearning for creative freedom, had secured their companyâs independence in exchange for leaving the sole rights to the Halo IP with Microsoft.
The world was once again Bungieâs oyster, and after wandering around exploring different ideas for their big new IP, they began work in 2010 on what would eventually be Destiny... and the source of a whole lot of headache for Bungie.
Bungie had entered into a 10 year development contract with publisher Activision, and some of the bigger names to leave or be forced out felt that this relationship was becoming poisonous to the company spirit that had served Bungie so well.
This deal was for a whopping $500 million, the largest development contract in videogame history, so valuable did it seem to secure Bungieâs next big series. Pete Parsons, Bungieâs COO told press they expected people would â...put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter, or Star Wars,â
And this game which had started out with the intention on the part of some of Bungieâs heaviest hitters of getting as far away from Halo as possible in search of a fresh new experience, ended up being, by their own admission, a lot closer to Halo in genre and design then they had wanted.
When it launched in 2014 Destiny was rife with problems, some slight, some pretty glaring and certainly surprising of a game with Destinyâs pedigree. And while through iteration and expansion Bungie eventually managed to steer Destiny in a direction at least decent, and while Destiny 2 released this year and was far better received (at first...), Itâs pretty clear that those dreams of creating a cultural touchstone to stand with the likes of Star Wars or Lord of the Rings, or even Bungieâs own Halo remain pretty illusive.
Iâm still somewhat fascinated by the way the fans Destiny 2 earned for the franchise all now seem to be turning on the game and reporting that once you reach the end game content, Destiny 2 turns disappointingly back into Destiny 1, ie. a little bit shit.
And this is all to say nothing of the way Destiny (perhaps at the behest of Activision, we canât be sure) has been treating its players with cloak & dagger design choices secretly aiming to sabotage any attempt of progressing through the game without turning to its in-game storefront and spending real world dollars. And whatever amendments theyâve attempted to make as they hop from one scandal to the next amounts to a cynically charged Peter Molyneux-esk cycle of
1) Enact predatory design decision/business practice.
2) If caught, apologise, fix problem(optional), vow to do better in future.
3) Repeat step 1. Immediately.
And news that Bungie is committed to making sure Destinyâs design going forward will revolve heavily around the Eververse (the in game storefront and source of greedy post-sale monetisation many are so upset about) comes out right as an organised online campaign, #RemoveEververse is firing up.
Destiny is nobodyâs favourite franchise right now (which is a shame, because it was for a brief, glorious moment) and Bungie, of all developers, are nobodyâs favourite people.
The details of what made Destinyâs four year development so turbulent have been covered pretty extensively by journalists, including an entire chapter in Jason Schreierâs excellent book Blood, Sweat, and Pixels. Suffice it to say that the Bungie that came out of Destinyâs development in 2014 looked a hell of a lot different than the Bungie that went in in 2010.
Jaime Griesemer - a major designer at Bungie for 13 years,
Marcus Lehto - with Bungie also for 13 years and the creative director of Bungieâs last Halo game,
Marcus Lehto - A lead designer at Bungie for 10 years,
Adrian Perez - a programmer at Bungie for 9 years,
Vic Deleon - a senior environment artist,
Marty OâDonnell - composer and sound director at Bungie for 12 years,
Harold Ryan - the motherfucking president of the company,
Over the course of development, all of these noteworthy figures at Bungie would either quit or be pushed out due to frustrations in Destinyâs development, not always on very good terms from the sound of it.
Iâll be frank but, I feel, realistic, in saying that while a studioâs artistic identity is a conglomerate of all of what each and every member brings to the table, some membersâ input counts for a larger chunk of that identity than others. Some are more replaceable than others in terms of how much sway they have over the creative vision that the company will all work to bring to its audience, and whatâs worrying was not that so many people left Bungie during Destinyâs development - people leave and join studios all the time - itâs that so many veterans, the kind of people who make up the majority of their studioâs identity left in such a compressed period.
Whether this is a sign that the project was mismanaged (it was), and that those who left should have something to feel betrayed over, or just a natural part of Bungieâs transition from one major chapter in its life as a Microsoft subsidiary to the next chapter as a free bird with new responsibilities and a new direction to chart, the point made by Theseusâ Ship is very relevant here.
How much of the unique creative energy we know as âBungieâ, remains?
People have been calling the last couple of years âThe Downfall of Bungieâ or claiming that Destiny is the game that destroyed Bungie. Are they that wrong when considering that changing to a new identity does technically involve the destruction of the previous?
How many members, and which members of a group must leave and be replaced before that group can no longer be said to still be, even if the corporate entity known as âBungieâ is still well and truly operational?
âWhatâs happened to Bungie?â
Simple.
Itâs died. And was replaced by a new Bungie. It happens all the time (though usually more gradually). Change is inevitable. To try and resist this constant shifting of identities is foolish. After all, Bungie changed a lot to become a Halo factory we all loved for 10 years.
The important question is what has Bungie changed into? Weâre looking at a new Bungie. But is it a change for the worse?
If 2017 is anything to judge by, I fear it very much is.
While the story of Destiny 1â˛s development from its initial release through to the Taken King expansion can be read as a developer releasing a... ânot greatâ game and working to make it better, Destiny 2â˛s post launch development so far is the story of a developer releasing a much better game and then doing everything they can to poison peopleâs experience with it.
I donât know the size of the boot Activision has over your throat right now, Bungie, but do you want this new chapter of your life having left your overlords at Microsoft to be defined by an even more cynical and corporate Bungie?