Interior Model of a teenagerâs room.Â
$LAYYYTER

shark vs the universe
Peter Solarz

Product Placement

â
đŞź
almost home
tumblr dot com
Keni
YOU ARE THE REASON

Kaledo Art
styofa doing anything

#extradirty
Game of Thrones Daily

tannertan36

if i look back, i am lost
noise dept.
Monterey Bay Aquarium
trying on a metaphor
I'd rather be in outer space đ¸

seen from United States

seen from United States

seen from France
seen from United States
seen from Japan

seen from Malaysia
seen from Qatar
seen from United States
seen from United States

seen from France
seen from TĂźrkiye
seen from Canada

seen from Germany
seen from TĂźrkiye
seen from United States
seen from Netherlands
seen from United States
seen from TĂźrkiye
seen from TĂźrkiye

seen from France
@rynk-0
Interior Model of a teenagerâs room.Â

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Painting of the sea at Kalbarri Coastal Cliffs, Australia.Â
Animal sketches for Anatomy classes.Â
SMOL PAINTING.Â
Time taken: 1 hour.
Badge art I did for a commission!

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Star Guardian Jinx.
2 WEEK HOLIDAY SPRINT ( 19 â 30 December 2016)Â
Did different sketches on posterÂ
Did colour tests for posters as well
Decided on one sketch with team to do a final one
Finalised new logo for team
Plan and listed art book essentials (research as well with Marcus):
Environment
Concepts of levels
Top view, Side view, Shoebox view
Props in the environment
Models
Textures
Parts
Concepts of both separate parts and joined partsÂ
Body
Wheels
Weapon
Secondary Weapon
Possible combinations
Models & Textures
UI
In-game UI
Bars
ButtonsÂ
Fonts
Secondary Weapon Bar done!
Team Name Card!
Problem(s) faced:Â
The poster design took quite long to finalise due to my own inefficiency and indecisiveness.
Had a hard time with composition due to the logos I forgot I had to put after finishing the posters.
Art books are expensive and the pictures online that we searched for do not have a lot of elaborate templates or examples. Will be borrowing from friends around us for reference!
See you next year!Â
Some concepts I did for the game. Had a really fun time doing them because they are easily referenced from real-life objects yet theyâre so cartoony and whimsical-looking! (ŕš>âĄ<ŕš)
Kinda hoping to do some UI designing for the Victory and Defeat titles!Â
Hereâs Water Elementalist Lux for the art competition in SG and MY. :âDÂ
Week 06 - Week 10 SPRINT
Week 06:
Health & Nitro Bar Research + Sketches
Parts Icons sketches
Finalised secondary weapon skills icons sketches
Start of secondary weapon skills icons art.Â
Problem(s) faced: -Â
Week 07:
Secondary weapon skills icons artÂ
Finalised Health & Nitro Bar
Finalised Skill & Boost Bar
Art book research and placements
Problem(s) faced: -Â
Week 08:
Health & Nitro Bar completion
Boosts & Skill Bar completion
Classroom concept collation
Re-concept Icons due to better ideas and consistent design with the in-game icon designs
Problem(s) faced: Re-concepts might take up time but due to it being simple designs, it might be better for consistency and a clean design. Plus it means needing to replace the old ones with the new ones which might affect our sprint and progress. But everyone agreed to it.
Week 09:
New Icons sketches for both start screen and customising icons drawn digitally (example shown above)Â
Concepts for the classroom are done and collatedÂ
Concepts for Factory Level.Â
Problem(s) faced:Â
Week 10:Â
Finished in-game UI and given to programmer to put in game
Art Book research
Problem(s) faced:Â

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Week 01 - 05 Progress and Sprints:
Week 01:
Finalising new concept
Concept sketchesÂ
Finalising colour palette
Part models for reference + scale
Customised cars sketches
Problem(s):
Thinking of an appropriate texture to show clean yet vibrant colours.
Week 02:
Props concepts (coloured)
Customised car concepts (coloured)
Revamp previous ârecreational roomâ level
Environment sketches for âclassroomâ level
Problem(s):
If we should reuse the parts and models from our CPD period since it has different textures + model concept.
Week 03:
SHOTGUN update
Blocking of concept sketches
Finalising Asset list with Marcus
Textures research for ârecreational roomâ level
Problem(s):
None for this week.
Week 04:
UI list of assets to draw
UI sketches (Customise, Help, Options, Game modes)
New game title sketch
Problem(s):
None for this week.
Week 05:
Finalised icon drawings (Customise, Help, Options, Game modes)
SCRUM + Sprint board reassignment/revamp
Finalised Game Title Logo sketchÂ
UI sketches (Parts icons, Stats icons, Nitro + Health Bar)
Problem(s):Â
None for this week.
Some concepts for BUMPBUMP.Â
Revamped a old art.Â
Poster for A.U.T.O.