working on a new project (temp title: THE NEW NEWS) at the superbright reverie (micro)residency.... wanted to write up a bit about the really interesting workflow I’m trying out.
first I gave it shot using fuse to make an avatar + my shitty modeling skills to make the furniture ( + paintings I made as textures). Looked crazy but not as Peewee’s playhousey and roundy as I wanted (see below a crazy accidental ragdoll explosion):
so, I decided to try out the virtual clay tool for oculus, medium. modeling in VR is really fun, though the headset gets really tiring to wear (heavy, tough on the eyes). That said, It’s super intuitive if you stick with it.
BUT it makes crazy weird, too-high poly models. Caco from superbright helped me run it through an auto-retopolgy algorithm to fix the meshes to make it riggable in mixamo and usable in unity.
Then, I captured my movements using a perception neuron suit.
it feels VERY novel to model something through virtual “by-hand” sculpting and then animate it with my body. (almost) a 100% physical 3d workflow. this gif is the of the final result:
Kiki (from superbright) did this awesome sample dance for me. so weird (~*and exciting*~) to see someone else in my avatar.